Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Scopely
- iOS app ID
- 1621328561
Market Signals
- US top grossing
- 1
- US top free
- 19
- Downloads
- 130M
- Rating
- 4.7
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| platform identifier | com.scopely.monopolygo |
|---|---|
| Store title | MONOPOLY GO! |
| iOS app ID | 1621328561 |
| ios bundle id | com.scopely.monopolygo |
| ios title | MONOPOLY GO! |
| Publisher | Scopely |
| rating average | 4.7 |
| rating display | 4.7 |
| rating count | 2960000 |
| downloads bucket | 100M+ |
| store category | Board |
| content rating | Everyone |
| paid | false |
| price | Free |
| updated on | 2025-09-09 |
| whats new | {"notes":["Mr. Monopoly’s been cooking up improvements and the Bon Appétit Album is live now!","Pesky bugs cleared off the board.","Tournaments tuned for smoother play.","Gameplay cleaned up for your next big win."],"version":null} |
| ios version | 1.69.0 |
| ios current version release date | 2026-05-29 |
| ios rating average | 4.8 |
| ios rating count | 3686723 |
| ios price | 0 |
| ios size mb | 278.5 |
| US top free | 19 |
| US top grossing | 1 |
| ios us top free rank | 12 |
| ios us top grossing rank | 2 |
| Download estimate | 130M |
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No exact-game UA creatives found.
A dice-driven board economy loop where the player spends rolls to move around a Monopoly board, receives coins and events from landed tiles, then uses those gains to build, attack, steal, and progress through social boards and events.
The hidden design risk is agency: the loop is commercially powerful but mechanically thin, so prototypes should test how much pre-roll targeting, social consequence, and build progress are needed to make random dice outcomes feel intentional.
MONOPOLY GO! is commercially powerful but mechanically thin at the tap level; its depth depends on whether dice scarcity, goal framing, build timing, and social attack/steal consequences create meaningful agency around randomness.
15 of 15 responses include lens metadata.

This sample responds to friendly visual polish and readable casual pacing, with concern about pressure from the reward-heavy presentation.
I would try it, but more for comfort than excitement. The bright colors, cute Monopoly character, and big board pieces make it feel approachable after a long day. I like that the screens look readable and not like a reflex game, but I worry the constant cash and reward effects could become stressful if the game keeps pushing offers. If it has light collecting and easy daily progress without too much pressure, I would keep it installed.
This sample responds to friendly visual polish and readable casual pacing, with concern about pressure from the reward-heavy presentation.I like the friendly character art and the sense of easy daily progress.
I worry the reward-heavy look could come with pushy offers or stressful timers.
The bright board, large pieces, and character art make it look approachable and easy to read.
I would be hesitant to install it, even though it clearly looks polished. The screenshots make the dice rolling and board path obvious, but I do not see much that would make winning feel earned through skill. It looks more like a bright reward loop than a competitive game, and the high grossing rank makes me suspicious about spending advantages. I might try it only as a low-effort chill game, not as something I would take seriously.
This sample gives credit for polish and clarity but scores lower because the game appears luck-driven and potentially spending-sensitive rather than mastery-based.I like that the presentation looks clean enough to understand without a long tutorial.
I dislike that the game looks more luck-driven than skillful or fair.
The board and reward screens are polished, but they do not show much strategic depth.
I would download it because it looks like the kind of quick game everyone already knows how to talk about. The store visuals show dice rolls, board movement, and flashy wins, so it feels easy to pick up and probably easy to share with friends. My concern is that it also looks like a time-killer built around constant rewards, and that can get old fast if there is no real choice. The huge download number makes it feel socially safe to try, but I would need the first few minutes to move quickly.
This sample is pulled in by social familiarity, popularity, and quick comprehension, while remaining sensitive to shallow idle-style pacing.I like that it looks instantly recognizable and easy to explain to friends.
I worry the fun could become repetitive if it is mostly waiting for the next reward.
The screenshots look bright, busy, and built around obvious win moments.
I would probably download MONOPOLY GO! for a quick try, mostly because it looks loud, polished, and easy to understand in one glance. The board, dice, money piles, and character art make it feel like a familiar game turned into a fast mobile loop. What worries me is that it looks more like a huge reward machine than a game with a fresh idea, so I might bounce if it becomes all timers and offers. The 100M+ downloads and high grossing position make me curious, but also make me expect a very optimized free-to-play grind.
This sample is curious about the polished hook and popularity but cautious because the visuals imply a familiar reward loop with limited novelty.I like that the game looks polished, familiar, and easy to start without much explanation.
I worry it may lean too hard on rewards, timers, and spending pressure instead of a clever game idea.
The bright board spaces, dice, and piles of cash make it look energetic but a little overstuffed.
I would install it if I wanted something simple for a commute or while waiting somewhere. The screenshots look very readable, with big dice, bright boards, and obvious reward moments, so I feel like I would know what to tap quickly. I like the classic Monopoly look, but I am not sure the game has enough style or customization to keep me coming back. If sessions stay short and do not bury me in pop-ups, I could see it staying on my phone for a while.
This sample values quick readability and low commitment, with moderate interest because the store assets suggest easy short sessions but limited personal expression.I like that it looks fast to understand and easy to play in short gaps.
I worry it may not offer much personal style beyond the familiar Monopoly board and rewards.
The large dice and bright board make the game look readable on a phone screen.

This sample responds well to familiar social competition and casual board-game appeal, with clear reservations about fairness and purchase pressure.
I would probably download it because a social board game with quick wins sounds easy to compare with friends. The screenshots show familiar Monopoly spaces, dice, and big reward moments, which makes the game feel approachable and low stress. My concern is that it looks very busy and very free-to-play, so I would not want competition to be decided by who buys more boosts. I would enjoy it most as a casual check-in game, not something I have to manage all day.
This sample responds well to familiar social competition and casual board-game appeal, with clear reservations about fairness and purchase pressure.I like that it looks familiar, social, and easy to compare progress with other people.
I worry spending could affect competition too much and make progress feel unfair.
The board spaces and dice are clear, while the reward-heavy screens look crowded.
I would be on the fence about installing it. The visuals are bright and readable, and I can immediately understand the dice-and-board structure from the store images. What is missing for me is a calmer puzzle or daily challenge feeling; it looks more like quick rewards and competition than a relaxing routine. I might try it once because it is popular and clear, but I would not keep it if the pace feels pushy.
This sample appreciates readability and familiarity but has lower fit because the game appears more reward-driven than calm or puzzle-like.I like that the dice, board, and progress are visually clear right away.
I worry it may feel too busy and reward-driven for a relaxing daily routine.
The large dice and bright board are readable, but the screens look more hectic than calm.
I might install it, but I would go in expecting a light economy game rather than real strategy. The city-building and board-reward visuals make it look like there may be upgrades and choices, which interests me. At the same time, the screens are crowded with cash, icons, and big reward moments, so I worry the decisions may be buried under offers and random dice rolls. If the game gives me clear goals and meaningful upgrades without too much menu noise, I could enjoy it.
This sample is intrigued by possible upgrade and management systems, but the visible reward density raises doubts about meaningful choice and readability.I like the hint of building, upgrading, and visible progress around the board.
I worry the game may hide simple luck-based play behind too many rewards and menus.
The cash, icons, and reward bursts make the screens look energetic but cluttered.
I would download it if I wanted something easy to play between family and work interruptions. The store images make the goals look simple: roll dice, move around the board, collect rewards, and move on. That fits short sessions, but I worry about events or timers making it feel like I have to keep checking in. The colorful visuals are friendly, though the screen looks busy enough that I would want the buttons and next step to stay obvious.
This sample is moderately positive because the loop appears simple and interruptible, with concern about notification-driven pressure and busy screens.I like that the game looks simple enough to fit into short, interrupted sessions.
I worry the events and rewards could turn into pressure to check in too often.
The visuals are bright and friendly, but the reward-heavy screens look a bit busy.
I would consider downloading it because the presentation looks very polished and the Monopoly name is easy to trust at first glance. The screenshots show clear boards, big rewards, and a simple dice-based loop, so I would not expect a lot of setup time. My hesitation is the free-to-play economy, especially with a top grossing rank that suggests the game is very good at getting people to spend. I would be open to paying for real convenience or an ad-free experience, but not if it feels like constant pressure.
This sample sees strong brand trust and polish, but purchase willingness depends on whether value feels clear rather than pressured.I like that it looks polished, familiar, and easy to understand quickly.
I worry the high-earning free-to-play model may create too much spending pressure.
The board and reward screens look professionally made, with large clear elements.

This sample has low intent because the visible pacing and reward density conflict with a calm daily puzzle preference.
I would probably skip it for now because it does not look like the calm daily puzzle I usually enjoy. The dice and board are easy enough to understand, but the pictures show lots of cash, flashing rewards, and busy menus. That makes me think the game may push daily check-ins and prizes more than quiet problem solving. I appreciate the familiar Monopoly theme, but I would rather play something with clearer levels and less noise.
This sample has low intent because the visible pacing and reward density conflict with a calm daily puzzle preference.I like that the Monopoly board gives the game a familiar starting point.
I dislike that the game appears busy and focused on repeated rewards rather than calm challenges.
The cash bursts and menu-heavy screens make the game look noisy to me.
I would try it because I already understand Monopoly, and the store images make the dice and board path look clear. The familiar theme is a real advantage for me, and the big text and bright pieces seem easier to follow than many mobile games. My concern is that it may not play like a simple board game for long if progress depends on purchases or too many currencies. I would install it once, but I would leave if the rules become confusing or spending feels necessary.
This sample is more positive because board-game familiarity and readability fit well, though long-term trust depends on fair progression and simple rules.I like that the Monopoly setup makes the game feel familiar and easy to approach.
I worry progress may become tied to purchases or too many game currencies.
The dice, board spaces, and bright pieces look clear and easy to follow.
I would consider installing it because the Monopoly board gives me familiar rules to start from. The screenshots suggest some light planning around moving, collecting, and building up progress, which could be pleasant if it stays simple. I do worry that the game may be more about rewards and social pressure than thoughtful choices. The large board pieces and bright layout help, but I would need the next step to be clear every time.
This sample sees possible light strategy and familiar rules, but the visible reward focus creates uncertainty about whether choices will stay meaningful and clear.I like that the familiar board setup could make the rules easy to learn.
I worry the choices may be too random or too buried under rewards.
The bright board and large pieces look approachable, though some screens appear busy.
I would be cautious about downloading it, even though the Monopoly name is familiar. The pictures look colorful and professionally made, with a clear board and large dice, but the many reward bursts and money piles make me wonder how much the game will push purchases. I prefer paying once or paying clearly for comfort, not being interrupted by offers. I might try it if I heard the ads and payments were reasonable, but I would not install it immediately from these images alone.
This sample values familiar branding and readable visuals but hesitates because the reward-heavy free-to-play presentation may feel pushy.I like that the Monopoly theme and large dice make the game easy to recognize.
I worry the game may interrupt peaceful play with offers or unclear purchases.
The board is clear, but the money and reward effects make the screen feel pushy.
I might download it on a tablet because the board, dice, and character pieces look large enough to see comfortably. The colors are bright and cheerful, and the basic idea seems familiar without needing a long explanation. My concern is that the screens also look crowded with rewards and icons, which can become tiring if I am just trying to relax. I would try it only if the touch targets stay large and the game does not keep interrupting me.
This sample is open to the familiar, large-format visuals but sensitive to clutter and interruptions that could make relaxed play uncomfortable.I like that the dice, board, and characters appear large and familiar.
I worry the many rewards and icons could make relaxed play feel cluttered.
The visuals are cheerful and readable in places, but the screen looks busy when rewards appear.