Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Moon Active
- iOS app ID
- 406889139
Market Signals
- US top grossing
- 11
- US top free
- 81
- Downloads
- 350M
- Rating
- 4.8
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| platform identifier | com.moonactive.coinmaster |
|---|---|
| Store title | Coin Master |
| iOS app ID | 406889139 |
| ios bundle id | com.mobile-softing.coinmaster |
| ios title | Coin Master |
| Publisher | Moon Active |
| rating average | 4.8 |
| rating display | 4.8 |
| rating count | 10300000 |
| downloads bucket | 500M+ |
| store category | Casino |
| content rating | Teen |
| paid | false |
| price | $0 |
| updated on | 2026-04-06 |
| whats new | {"notes":["Updates to improve the overall experience.","Players are prompted to keep the game up to date and invite friends for rewards."],"version":null} |
| ios version | 3.5.2560 |
| ios current version release date | 2026-06-01 |
| ios rating average | 4.78 |
| ios rating count | 1301967 |
| ios price | 0 |
| ios size mb | 277.2 |
| US top free | 81 |
| US top grossing | 11 |
| ios us top free rank | 64 |
| ios us top grossing rank | 17 |
| Download estimate | 350M |
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Coin Master’s core loop is a chance-driven spend loop: consume spins, receive randomized rewards or attacks, spend gains on village progress, then seek more spins to continue building and raiding.
The main uncertainty is how much agency players need around an otherwise chance-led spin loop. Prototype the post-spin decision layer before assuming spectacle and reward volume are enough.
Coin Master’s visible core has low intrinsic strategic depth because the primary action is randomized spinning. Its depth must come from the post-spin layer: target choice, upgrade timing, shields, event multipliers, collection priorities, and social retaliation. Without those, the design is broad and highly polished but shallow.
15 of 15 responses include lens metadata.

This sample values calm routine and readable progress, but Coin Master's social casino loop may feel less thoughtful than preferred. Clear visuals and collections create some download interest.
I might download it, but it does not look like my usual calming routine game. The village progress and collecting could be satisfying, and the bright screenshots make it look easy to follow. I would be less interested if the main loop is spinning and waiting rather than solving something or making steady choices. Daily rewards can be nice, but I do not want a game that makes me feel behind if I skip a day.
This sample values calm routine and readable progress, but Coin Master's social casino loop may feel less thoughtful than preferred. Clear visuals and collections create some download interest.I like that village progress looks visible and easy to follow.
I dislike the possibility of daily pressure without much calm problem solving.
The colorful upgrade scenes look clear, but the reward screens feel busy.
I would be hesitant to install this unless I knew the spending was handled fairly. The game looks professionally made, and the high store performance makes it feel established rather than risky. Still, the slot machine feel and free-to-play purchases make me wonder how quickly it asks for money. I do not mind paying for a good mobile game, but I would rather pay clearly than get pulled through a maze of coins, spins, and offers.
This sample is willing to spend for quality but dislikes opaque free-to-play pressure. Market strength and polish help, while currency complexity and chance-based progress limit intent.I like that it looks established and professionally maintained.
I worry the purchase path would be confusing or too persistent.
The visuals look polished and readable, but the reward-heavy layout suggests a lot of offers.
I would download it only if I wanted a very light strategy game, because the village upgrades and raids look like they might have some choices. The screenshots make the goals obvious: build, spin, attack, collect. What holds me back is that the decisions may not be very meaningful if the spin result controls most of the progress. I like simple systems, but I still want to feel like I am planning instead of just tapping through rewards.
This sample is drawn to upgrades and light economy decisions, but is skeptical that a social casino loop offers enough meaningful planning. Clear objectives support trial intent.I like the visible upgrade path and the simple build-attack-collect structure.
I worry the game may rely too much on random spins instead of choices.
The village screens look colorful and legible, with clear upgrade targets.
I would probably install it for a quick test, because the screens look simple enough to understand between errands or family interruptions. The bright villages and large reward moments make it look like progress comes in short bursts. My concern is that the game may be too flashy and demanding if it keeps pushing events, raids, and purchases. If I can play for five minutes and put it down without losing anything, it could work; if it wants constant check-ins, I would skip it.
This sample needs pause-friendly, low-friction play. Coin Master's simple loop and bright progress fit short sessions, but event pressure and interruptions threaten long-term fit.I like that progress appears to happen quickly in small bursts.
I worry the game could become too pushy with events or purchase prompts.
The art is bright and readable, though it looks a little hectic.
I would probably try Coin Master if people I know were playing, because the raid-and-village setup looks like easy friendly competition. The store visuals show clear rewards, attacks, and upgrades, so I would understand the goal quickly. My concern is whether the competition is fair or just whoever buys more spins gets ahead. It looks polished enough to download, but I would be careful about letting it become another daily obligation.
This sample likes social comparison and clear goals, which Coin Master visibly offers. Purchase pressure and obligation risk reduce confidence despite strong polish and market traction.I like the simple social competition of attacking and improving villages.
I worry that spending could matter more than steady play.
The scenes look polished, colorful, and clear enough to understand quickly.

This sample prioritizes fast, readable short sessions. Coin Master's simple visual loop fits that, but limited energy, purchases, or interruptions could undermine the use case.
I would consider downloading it for short waiting-room or commute moments. The screenshots make the main actions look simple, with big buttons, big rewards, and a loop that seems easy to understand without a long tutorial. My concern is that free-to-play timers or limited spins could interrupt exactly when I want a quick session. I would try it if it loads fast and does not bury me in purchase screens right away.
This sample prioritizes fast, readable short sessions. Coin Master's simple visual loop fits that, but limited energy, purchases, or interruptions could undermine the use case.I like that the actions look quick and readable for short breaks.
I worry that timers, limited spins, or purchase prompts would interrupt quick play.
The large buttons and reward-heavy screens look easy to parse on a phone.
I would probably try Coin Master once, but more out of curiosity than real excitement. The village-building and raid setup looks easy to understand, and the bright cartoon art makes the loop seem quick enough for a short session. What worries me is that the slot-style spinning looks like the main driver, so winning may feel more like paying or waiting than getting better. Seeing it has huge downloads and strong store performance makes it feel legit, but it also makes me expect a very polished free-to-play grind.
This sample is curious about unusual hooks but skeptical of a familiar slot-driven loop and potential pay pressure. The large audience and clear visuals help download intent, while depth and fairness concerns cap enthusiasm.I like that the village and raid idea looks instantly understandable.
I worry the spinning loop would feel shallow or too payment-driven.
The colorful icon and busy village scenes make the game look loud but clear.
I would download it if I wanted something cozy and low-effort to check on, but I would be cautious. The little villages, pets, and collecting vibe look cute, and the screenshots make it seem like there is always another upgrade or reward waiting. My hesitation is that the casino-style spin screen feels like it could turn relaxing progress into pressure. If it lets me decorate and collect without constant pop-ups, I could see myself keeping it around for a while.
This sample responds to cute collection and steady upgrades, but the chance-based progression may conflict with a relaxed return habit. Download intent is moderate because the visuals promise comfort but the monetization style may intrude.I like the cute collection and village-upgrade feeling.
I dislike the chance that the game keeps nudging me toward paid spins or timed pressure.
The bright villages and reward-heavy screens look cheerful, but also a little crowded.
I would mostly skip Coin Master unless friends were already competing in it. The visuals are flashy and polished, and the attack screens make it look satisfying to steal coins or knock down someone else's village. Still, I do not see much that looks skill-based, and that makes me doubt wins would feel earned. With a top-grossing position and free-to-play purchases, I would expect the competitive side to favor people who spend more time or money.
This sample values fair competition and mastery, so a chance-heavy social casino loop weakens download intent. The polished attack visuals help, but perceived pay advantage and limited skill expression dominate.I like that the attack and revenge moments look immediately satisfying.
I do not like that success appears tied more to spins and spending than skill.
The bright character art and big reward screens look polished but very loud.
I would install Coin Master if a friend sent me an invite, because it looks instantly understandable and easy to joke about. The store images make the spinning, raiding, and village-building feel like a quick brain-off loop, and the huge download count tells me plenty of people already know it. I am not sure I would stay long, though, because the art feels a bit older compared with newer social games. If it is mostly tapping through rewards and waiting for more spins, it would be a casual check-in game for me, not a main game.
This sample is open to social proof and quick-session play, helped by massive reach and clear visuals. Retention is uncertain because the style may feel dated and the loop could become repetitive.I like that it looks easy to explain and social enough for friends to understand quickly.
I worry it may feel dated and repetitive after the first few raids.
The bold icon and colorful raid scenes make the game look familiar and very easy to read.

This sample can appreciate simple one-thumb play, but the lack of calm challenge and skill improvement weakens retention. Download intent is limited to brief curiosity or time-filling.
I might try Coin Master once, but I do not think it would become my daily game. The slot-style screen is easy to understand, and the big rewards make it clear when something happens. What worries me is that I prefer calm levels or puzzles where I feel I am improving, while this looks more dependent on luck. I would download it only if I wanted a very simple time-filler, not if I wanted a regular routine.
This sample can appreciate simple one-thumb play, but the lack of calm challenge and skill improvement weakens retention. Download intent is limited to brief curiosity or time-filling.I like that the main action looks simple and easy to understand.
I dislike that progress seems based more on luck than calm skill-building.
The spin and reward screens are readable, but they do not look very peaceful.
I would not be in a hurry to download Coin Master, though I can see why people like the building part. The village upgrades look clear, and I enjoy games where I can make steady progress without too much stress. The trouble is that the spinning and raiding make it seem less like gentle planning and more like a noisy reward cycle. If the game were calmer and more about building than attacking, I might be more interested.
This sample values light planning and low stress. The village-building element helps, but the casino and raid loop feels too noisy and uncertain for strong download intent.I like the idea of improving a village over time.
I dislike that the game appears centered on spinning and raiding rather than calm planning.
The village scenes are colorful, but the reward screens look too busy for comfort.
I would probably skip this one because it does not look like the kind of clear card or board game I usually enjoy. The store pictures are colorful and the main idea of spinning for rewards is easy enough to understand. Still, the screen looks crowded with coins, attacks, and upgrades, and I am not sure the rules would feel steady or familiar. I prefer games where I can see the board, know the objective, and play at my own pace.
This sample prefers familiar rule-based layouts. Coin Master is visually clear in broad strokes, but the crowded reward economy and lack of board-like structure reduce download intent.I like that the basic spin-for-rewards idea seems easy to grasp.
I dislike that the rules and goals look scattered across too many reward systems.
The pictures are bright, but the coin and attack screens feel crowded.
I would be cautious and likely not download it unless someone I trusted recommended it. The game looks polished and popular, which helps, but the free-to-play spinning makes me wonder how much pressure there is to buy more. I do not mind paying for a peaceful ad-free game, but this looks more like a game that keeps putting rewards and offers in front of me. The bright screens are easy to notice, yet they do not make me feel relaxed.
This sample is trust-focused and strongly dislikes unclear payment pressure. Popularity and polish are positives, but the social casino model conflicts with preferred peaceful play.I like that the game appears polished and widely used.
I worry that it would pressure me to buy spins or deal with too many offers.
The visuals are bright and professional, but they feel more pushy than calming.
I would probably not install it for tablet play. The graphics are colorful and the buttons look fairly large, but the overall presentation seems very busy with coins, rewards, and attack moments. I like simple games I can relax with in the evening, and this looks more stimulating than restful. If the game had a quieter mode focused on building villages, I might feel differently.
This sample wants comfortable large-screen readability and calm pacing. While the art is readable, the busy reward presentation and bright intensity reduce fit.I like that the art and buttons appear large enough to see easily.
I dislike how busy and stimulating the reward screens look.
The bright graphics stand out, but there is too much visual noise for a relaxing session.