Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- InnerSloth LLC
- iOS app ID
- 1351168404
Market Signals
- US top free
- 30
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| iOS app ID | 1351168404 |
|---|---|
| ios bundle id | com.innersloth.amongus |
| ios title | Among Us! |
| Publisher | InnerSloth LLC |
| downloads bucket | 500M+ |
| store category | Action |
| content rating | 9+ |
| ios version | 2026.17.3.1 |
| ios current version release date | 2026-04-08 |
| ios rating average | 4.05 |
| ios rating count | 832835 |
| ios price | 0 |
| ios size mb | 1003.5 |
| US top free | 30 |
| ios us top free rank | 17 |
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Among Us has a social deduction loop: players complete tasks while monitoring behavior, meetings convert suspicion into votes, and the outcome of each vote changes trust, threat, and the next round of movement.
Among Us is a social deduction benchmark where the hidden prototype risk is not the loop itself, but whether a new variant can reliably generate evidence, suspicion, and discussion with the intended group size and communication mode.
Among Us shows strong real depth because hidden roles, spatial movement, task alibis, social claims, and voting continually transform each other into non-redundant states under pressure.
15 of 15 responses include lens metadata.

This sample is drawn to originality and personality, with a preference for cleaner access over ad-heavy play.
I would try it because the whole goofy space-mystery setup has more personality than a lot of mobile games. The store images show a simple, almost toy-like look with colorful characters in a spaceship, which makes the hook feel clear without needing a giant tutorial. I like that it is not just idle tapping; it seems built around suspicion and weird little human moments. I would be less excited if the free-to-play side is mostly ads, because I would rather pay once for a clean version.
This sample is drawn to originality and personality, with a preference for cleaner access over ad-heavy play.I like the odd social mystery premise and the playful space look.
I would like it less if the free version relies too much on ads.
The colorful crewmates and simple spaceship rooms make it look distinctive.
I would install it, but only if friends were playing, because the real skill looks like reading people and making smart calls. The store images with meetings, crewmates, and map rooms make the rules look clear enough, but I am not sure how deep it stays once the novelty wears off. I like that winning would probably feel earned through bluffing instead of paying for power. If it leans too much on cosmetics, daily pressure, or messy menus, I would bounce pretty quickly.
This sample values fair competition and mental mastery, while questioning long-term depth and free-to-play pressure.I like that the competition seems based on bluffing and reading other players.
I worry the game could feel shallow or pushy once cosmetics and events show up.
The meeting and spaceship scenes make the social deduction setup easy to understand.
I would probably download it for quick breaks, but I would need rounds to start fast and not trap me in a long match. The preview images make it look readable, with simple rooms, obvious characters, and tasks that seem easy to tap through. I like that it could be fun in short bursts if I am waiting somewhere and already have people to play with. I would hesitate if it needs voice chat, long setup, or a lot of attention when I only have a few minutes.
This sample is interested in short, readable sessions but cautious about coordination and match length.I like that the rooms and characters look simple enough for a quick phone session.
I worry it may need more coordination and time than I usually have.
The colorful top-down rooms look clear and easy to follow at a glance.
I would download this because it still looks instantly explainable to friends: small crew, one of us is lying, chaos starts. The bright crewmate art and the 500M+ downloads make it feel like there is already a shared language around it. I am attracted to the social clips and arguments it could create more than the actual tasks. My only hesitation is whether it feels old now, and whether ads or daily stuff make it less clean than the simple idea looks.
This sample responds strongly to social recognition, creator-friendly moments, and broad proof of popularity.I like that it looks easy to explain and fun to talk about with friends.
I worry it might feel older now or cluttered by free-to-play extras.
The crewmates and spaceship scenes are instantly recognizable and easy to share.
I would download this, especially if I wanted something light with friends rather than a serious action game. The little crewmates and bright spaceship rooms look cute and easy to recognize, and the huge download count makes it feel like people still know how to play it. I like that it seems more about laughing, accusing, and quick social moments than grinding. My worry is the free-to-play ads and purchases, because I would drop it fast if the chill vibe gets interrupted too much.
This sample is drawn toward cozy visual charm and low-stress social play, with concern about interruptions in a free game.I like the cute crewmates and the easy social hook.
I would be annoyed if ads or purchases interrupt the relaxed group feel.
The bright spaceship rooms and simple characters look inviting and readable.

This sample is open to spending for polish and convenience but skeptical of ad-heavy free play.
I might download it, but I would want to see whether there is a reasonable ad-free option before I spent much time with it. The store visuals look polished in a simple way, with bold characters and clear rooms rather than tiny menus everywhere. I can see the value if it delivers clean group play and does not require buying advantages. My concern is that a free game with ads and in-app purchases may be noisy, and I do not want to watch ads just to keep a session moving.
This sample is open to spending for polish and convenience but skeptical of ad-heavy free play.I like that the presentation looks clean and popular enough to trust.
I would be frustrated if ads or purchases become part of normal play.
The bold crewmates and uncluttered rooms look easier to read than many free games.
I would probably try it once, but it is not an automatic download for my usual routine. I like that the preview images show clear rooms, roles, and group decisions, so there may be some light strategy in choosing who to trust. It does not look like a calm puzzle I would return to every day, though, and I am not sure the social pressure fits when I just want to unwind. If the menus stay simple and the rounds are short, I could see it working occasionally.
This sample sees possible strategic interest but questions fit with calm, routine play.I like the idea of making social decisions and reading the room.
I worry it may be too socially demanding when I want a calmer routine.
The map-like rooms and meeting visuals make the basic structure understandable.
I would only download it for a planned game night, not as something I would casually open between family tasks. The art is bright and easy to understand, and the small crewmates make it look less intense than a shooter. What attracts me is the chance for quick laughs and competition with people I know. What worries me is whether I can pause or step away, because a live social game can be awkward when real life interrupts.
This sample likes group fun but has strong concerns about interruption-friendly design.I like that it looks like quick social fun with people I know.
I worry live matches would be hard to pause around family or work interruptions.
The bright crewmates and clean space rooms make it look approachable.
I would be mildly interested, but I would not rush to download it for myself. The store images are readable, with big colored characters and clear meeting moments, which helps a lot on a phone. I like the idea of playing with friends, but it looks more socially hectic than the puzzle-style routine I usually prefer. If it has too many ads or noisy prompts, I would uninstall quickly even if the first few rounds are fun.
This sample appreciates readability and friend play but prefers calmer, repeatable routines.I like the readable characters and the possibility of playing with friends.
I worry it may feel too hectic and ad-interrupted for a daily routine.
The large colored characters and meeting panels look easy to understand.
I would download it if I had friends or family willing to play, because the social competition looks like the point. The bright characters and meeting scenes make it clear enough that you are trying to figure out who is lying, and the big audience suggests matchmaking will not be empty. I like the friendly rivalry more than any complicated progression system. I would be careful with it, though, because free-to-play ads and purchases can turn a fun party game into something annoying.
This sample values fair social competition and easy group play, while watching for free-to-play interruptions.I like the friendly competition and the easy-to-read social premise.
I would dislike frequent ads or purchases getting in the way of matches.
The colorful meeting scenes make the group-decision part look clear.

This sample is trust-focused and strongly affected by ad-free clarity, while finding the social format less comfortable.
I would be cautious and probably would not download it unless there were a clear ad-free way to play peacefully. The cartoon space characters are friendly, and the simple shapes make the game look less intimidating than many action games. What worries me is the free-to-play ads and in-app purchases, because I do not want surprise prompts or pressure while I am learning. I also prefer slower games I can control with simple steps, and this looks like it depends a lot on other people.
This sample is trust-focused and strongly affected by ad-free clarity, while finding the social format less comfortable.I like the friendly cartoon look and simple character shapes.
I worry about ads, purchases, and depending on other players to enjoy it.
The crewmates look approachable, but the game still feels more active than peaceful.
I probably would not download this for myself, though I can see why younger players like it. The pictures show bright little space characters and colorful rooms, which are pleasant enough, but the game looks busy and social in a way that may not be relaxing. I prefer games with larger, slower choices and clearer rules right away. I would also be cautious about ads and in-app purchases, since I do not want a game that keeps asking me for attention every day.
This sample finds the art approachable but is discouraged by likely social pace and free-to-play pressure.I like the bright characters and friendly cartoon style.
I worry it would be too busy, social, and interruption-heavy for me.
The colorful space rooms look cheerful, but there is a lot happening at once.
I might try it if family members invited me, but I would not seek it out on my own. The spaceship setting and little characters are clear enough visually, and I can see there may be some planning in figuring out who is pretending. Still, it looks more like fast group arguing than gentle strategy, and I prefer games where I can think at my own pace. The free ads and purchases also make me wonder how peaceful the experience would be.
This sample is open to light strategy with known people but cautious about pace, pressure, and ads.I like that there may be some gentle deduction and planning.
I worry the live group play would feel rushed or noisy.
The crewmates and rooms are easy to recognize, but the overall play looks active.
I would probably skip this unless someone explained it to me first. The images show big colorful characters, which I appreciate, but the goal is not as instantly calm and clear as a daily puzzle or card game. I can see the appeal of figuring things out with other people, especially since so many players have downloaded it. For my own phone, I would rather have a game with steady levels, hints, and no pressure to keep up with a live group.
This sample prefers structured daily challenges and clear help, while seeing limited appeal in group deduction.I like that the characters are large and the game is clearly popular.
I dislike that it does not look like a calm level-based routine with hints.
The big colorful crewmates are easy to see, but the purpose looks less straightforward than a puzzle board.
I do not think I would download it for myself, because it does not look like the kind of familiar card or board game I usually enjoy. The bright characters are easy to spot, but the space rooms and group meetings make me think there may be a lot of icons, movement, and social guessing to follow. I like games where the rules are visible on the board and I can improve one level at a time. This looks fun for groups, but a little too loud and unfamiliar for my regular play.
This sample values familiar layouts and clear rule structures, making the social deduction format a weak fit.I like that the characters are bright and easy to distinguish.
I dislike that the rules and objectives do not look as familiar as a card or board game.
The art is cheerful, but the rooms and meetings look busier than a simple board layout.