Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Supertreat GmbH
- iOS app ID
- 1223338261
Market Signals
- US top grossing
- 46
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| iOS app ID | 1223338261 |
|---|---|
| ios bundle id | net.supertreat.solitaire |
| ios title | Solitaire Grand Harvest |
| Publisher | Supertreat GmbH |
| downloads bucket | 50M+ |
| store category | Card |
| content rating | 17+ |
| ios version | 2.417.3 |
| ios current version release date | 2026-05-31 |
| ios rating average | 4.79 |
| ios rating count | 484599 |
| ios price | 0 |
| ios size mb | 370.7 |
| US top grossing | 46 |
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Solitaire Grand Harvest is a tripeaks-style solitaire plus farm progression loop: clear card boards to earn coins/stars, spend progress on farm building or rewards, then take on more levels, bonuses, and events.
Solitaire Grand Harvest should prototype the connection between card-level success and farm/event progress, because the hidden risk is meta overload weakening the solitaire puzzle rather than enhancing it.
Solitaire Grand Harvest has real level-level decision depth through tripeaks card clearing, deck management, wilds, and risk timing, plus strong meta potential from farm progress and events. Its compression risk is economy overload: farm, wheel, rally, boosters, and currencies may crowd out the card puzzle.
15 of 15 responses include lens metadata.

This sample is naturally receptive to card games and level mastery, while extra live-service systems could undermine the simplicity they prefer.
I would download this because card games are comfortable for me, and the objective looks easy to understand right away. A level-based solitaire game could be a good way to pass time while still feeling like I am improving. I would be careful if the game uses too many daily systems or rewards that distract from the cards. The landscape-style store images show a clear table with readable cards, which makes it feel more inviting than a cluttered puzzle game.
This sample is naturally receptive to card games and level mastery, while extra live-service systems could undermine the simplicity they prefer.I like that the rules look familiar and the levels give me something to complete.
I would dislike extra systems that distract from the card game itself.
The card table looks clear and easy to follow.
I would download it for tablet play because the cards look large enough and the farm theme seems pleasant to sit with. I like games that feel cheerful without needing quick reactions, and solitaire fits that well. I would rather pay once for a peaceful version than deal with ongoing sales prompts, so the free-to-play model gives me some pause. The bright harvest visuals make it look friendly, but I would need the touch targets and menus to stay comfortable during longer sessions.
The readable card layout and cheerful theme are strong for tablet relaxation, while ongoing monetization may conflict with a preference for peaceful paid access.I like that it looks cheerful and comfortable for relaxed tablet play.
I would rather avoid repeated offers or unclear purchase pressure.
The cards and bright farm art look pleasant and easy on the eyes.
I might download it, but I would be cautious because free card games often interrupt the relaxing part with ads or purchase offers. The familiar solitaire play and polished presentation make it look more trustworthy than many mobile games. I am not looking for intense competition here; I would want a calm, fair version I can play without being pushed. The store images show a clear card layout and cheerful farm progress, which helps, but I would only keep it if there is a straightforward way to play peacefully.
The game has strong familiarity and polish, but this sample's trust threshold is high and depends on whether monetization remains clear and nonintrusive.I like that the card game looks familiar and professionally made.
I would dislike ads or offers that make the game feel less peaceful.
The card layout looks clear, and the farm setting feels welcoming.
I would download this because solitaire is familiar and it looks like a relaxing way to keep my mind busy. The level progress and farm theme give it a pleasant reason to come back without needing fast reactions. I would be cautious about purchases, but I do not mind a free game if it stays respectful and easy to understand. The cards appear large and clear in the store images, which matters a lot to me before I try a card game on my device.
Familiar card rules, calm progression, and readable cards fit this segment strongly, with monetization trust as the main caveat.I like that it looks familiar, relaxing, and mentally engaging.
I would be bothered if the game pushed purchases too often.
The cards look large and easy to read, which makes me more willing to try it.
I would likely download it because the farm progress makes the solitaire feel a little more purposeful. I enjoy simple planning and gentle goals, and this looks like it offers that without asking me to manage a complicated world. My worry is that daily rewards or events could become demanding if the game expects me to check in constantly. The store images look cheerful and fairly clean, so I would try it if the menus stay simple once I am playing.
The farm progression supports gentle planning and routine, while daily-login pressure and menu complexity are possible concerns for this sample.I like that the farm progress gives the card play a simple purpose.
I would dislike feeling pressured to log in or keep up with events.
The visuals look cheerful and organized enough to seem approachable.

The progression wrapper suggests light planning and return goals, which fits this sample, but possible menu and economy clutter could limit enjoyment.
I would download it with moderate interest because solitaire plus farm upgrades looks like a light strategy routine rather than just isolated card hands. I like games where each short round feeds into a bigger map or collection, and this seems to offer that without becoming too complicated. My concern is that board-game-style progression can come with a lot of currencies, ads, and limited-time pressure. The store visuals show plenty of icons and rewards around the card play, so I would need the menus to stay readable and not get in the way.
The progression wrapper suggests light planning and return goals, which fits this sample, but possible menu and economy clutter could limit enjoyment.I like that the card rounds seem tied to broader progress and upgrades.
I worry that the rewards and currencies could become too much to manage casually.
The screens look colorful and rewarding, though a little crowded around the edges.
I would download this as a daily puzzle routine because the solitaire rules are familiar and the levels look easy to understand. It seems like the kind of game I could play for a few minutes, make visible progress, and come back the next day. I would be less happy if the game interrupts that calm rhythm with too many ads or revive offers. The card layout looks readable, but the surrounding reward screens seem busy enough that I would pay attention to how often they appear.
The game strongly fits a familiar daily puzzle routine, while interruption risk from ads and reward clutter is the main reason for caution.I like that it looks like a simple daily habit with steady level progress.
I would dislike too many ads or pop-ups between otherwise relaxing rounds.
The cards are clear, but the reward presentation looks busier than I would prefer.
I would download it for quick sessions because solitaire is easy to stop and restart around family or work interruptions. The farm progression gives me a reason to come back without needing a long block of time. I would prefer a simple one-time ad-free option, so the free-to-play model makes me a little wary if it relies on repeated offers. The store images make the cards and goals look clear enough for a few minutes at a time, which is exactly how I would use it.
Short-session fit, familiar solitaire, and clear visual goals are strong positives for a busy player, while ongoing monetization could reduce trust.I like that it looks easy to pick up for a few minutes and then put down.
I would rather not deal with repeated sales prompts in a simple card game.
The cards and farm map look clear enough to understand quickly.
I would consider downloading it because it looks polished and established, but I would judge it quickly on value. I do not mind spending on a game if the purchase feels honest, yet a free-to-play solitaire game can easily become too pushy with coins and boosters. The large audience and clean store presentation make it seem more trustworthy than a random card app. The bright visuals and clear card layout help, but I would need the first sessions to feel generous before I paid for anything.
The sample is open to spending when quality is evident, and this game presents polish and scale, but the free-to-play model creates value concerns.I like that it looks established and professionally maintained.
I am cautious about being pushed into boosters or coin packs.
The store art looks clean and polished, which helps it feel more trustworthy.
I would download this because solitaire is familiar, and the level progression gives me something clear to work toward. The big download base and polished store presentation make it feel like a safe choice, especially if I want a game I can compare progress in without learning a complicated system. I would be cautious about whether the free-to-play parts make later wins feel less fair. The screens show a bright, readable card layout and a lot of progress rewards, which makes me think it could be satisfying if it does not push spending too hard.
The familiar genre, strong market presence, and clear progression fit this sample's practical and competitive motivations, with monetization fairness as the key concern.I like that it looks polished and gives solitaire a clear sense of progress.
I would dislike it if purchases became the easiest way to keep winning.
The card table and reward screens look bright, readable, and professionally made.

The familiar card mechanics and readable board are positives, but the sample prioritizes fair mastery and is skeptical of progression pressure in free-to-play design.
I would probably not download this for myself, because it looks more like a grindy progression card game than a place to really test skill. I can see the appeal of beating levels, but with free-to-play solitaire I would worry that difficulty eventually gets tuned around boosters or extra chances. The card board looks clean enough, so controls are not my concern; fairness is. If the game had clear competitive ladders or proof that hard levels are beatable without paying, I would be more interested.
The familiar card mechanics and readable board are positives, but the sample prioritizes fair mastery and is skeptical of progression pressure in free-to-play design.I like that the card play looks clear and probably easy to control.
I worry the challenge could become more about resources than skill.
The play area looks clean, but the broader progression presentation makes me think about grind.
I would probably skip it unless I was specifically in the mood for a very polished comfort game. The farm layer gives solitaire more personality than a basic card app, but the overall idea still feels familiar rather than surprising. I like that the visuals are bright and full of little progression cues, yet I do not see a hook that feels unusual enough to pull me away from other games. If it has clever level design under the cute surface, I might change my mind, but the store presentation reads more reliable than original.
This sample values novelty, and the evidence suggests a polished evergreen solitaire progression game more than a distinctive or surprising design.I like that the farm theme gives the card game some personality.
I do not see enough originality to make me choose it over other mobile games.
The art is bright and polished, but it feels familiar rather than distinctive.
I would maybe download it, mostly because it is instantly understandable and has a huge audience already. It does not look especially shareable or trendy, but classic solitaire with levels could be satisfying if I can beat stages fast and see progress. The bright farm look makes it feel more modern than a plain card table, though not exactly something my friends would talk about. I would be careful with the free-to-play side, because if winning starts feeling tied to boosters, I would drop it.
The game benefits from familiarity and polish but has weaker social novelty for this sample, with fairness concerns around free-to-play progression.I like that the game looks familiar enough to understand immediately.
I am not sure it has enough social or fresh appeal to keep my attention.
The farm presentation makes the classic solitaire setup look warmer and more current.
I would probably download this as a low-stress game for nights when I want something cozy but still a little productive. The farm theme and bright card tables make it feel more like collecting and building progress than plain solitaire, which is the part that pulls me in. I would be cautious about the free-to-play setup, because games like this can start cute and then turn into coin pressure. The store art looks colorful and readable enough for quick one-thumb play, so I would give it a try before deciding if it stays.
The farm progression, familiar solitaire loop, and colorful presentation fit a cozy collection motivation, while free-to-play pressure remains the main risk.I like that the card game is wrapped in a cheerful farm progression that looks easy to return to.
I am wary that coins or boosters could become too important after the first few sessions.
The bright farm boards and large card layout make it look friendly rather than intense.
I would download it if I wanted a quick card game for waiting around, but I would not expect it to be my main game. Solitaire is easy to understand in seconds, and the level map looks like it gives me a clear next thing to do without a big tutorial. My worry is that the screen could get busy with rewards, currencies, and offers once I am past the first few rounds. The card layout itself looks readable, so it seems useful for short breaks as long as ads and pop-ups do not slow me down.
The familiar solitaire structure and readable board support short-session use, but potential clutter and ad pacing could quickly reduce appeal.I like that the basic play looks quick to start and easy to pause.
I would dislike it if rewards and offers crowd the screen between rounds.
The cards look clear, but the progression screens look like they could become a little busy.