Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- OAKEVER GAMES PTE. LTD.
- iOS app ID
- 6754900673
Market Signals
- US top free
- 60
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| iOS app ID | 6754900673 |
|---|---|
| ios bundle id | com.oakever.jigsawcard |
| ios title | Jigsawcard Solitaire Puzzle |
| Publisher | OAKEVER GAMES PTE. LTD. |
| downloads bucket | 5M+ |
| store category | Puzzle |
| content rating | 17+ |
| ios version | 1.5.5 |
| ios current version release date | 2026-05-28 |
| ios rating average | 4.72 |
| ios rating count | 148140 |
| ios price | 0 |
| ios size mb | 308.7 |
| US top free | 60 |
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No exact-game UA creatives found.
The loop is a picture-assembly puzzle using card-like tiles: inspect the fragmented image, move or match rectangular card pieces into correct positions, reveal more of the photo, complete the image, then advance to a harder or fresher puzzle.
The biggest unknown is the rule identity: screenshots imply jigsaw assembly, card backs, suits, and solitaire language, but not the actual move grammar. Prototype rule comprehension first, because a confusing hybrid can lose players before photo completion becomes satisfying.
The design has promising visual puzzle depth, but the screenshots leave the actual move grammar ambiguous. Depth depends on whether card backs, suits, hidden tiles, and photo assembly create deduction, not just trial-and-error image matching.
15 of 15 responses include lens metadata.

This sample sees strong daily-puzzle fit, with retention depending on fairness, optional hints, and non-intrusive ads.
I would download this as a daily puzzle if it feels steady and respectful. The solitaire part is familiar, and the jigsaw twist looks like it could keep my mind active without making the game stressful. I notice that the play area appears bright and readable, which matters a lot to me before I install. I would be less happy if progress depends on watching ads for another chance, but I would keep it if the levels are fair and hints are optional.
This sample sees strong daily-puzzle fit, with retention depending on fairness, optional hints, and non-intrusive ads.I like the familiar solitaire base and the chance for a calm daily challenge.
I worry about having to watch ads for extra chances too often.
The bright play area looks readable enough for a comfortable routine.
I would download this on a tablet because it looks calm and easy enough to read. The card and puzzle combination feels familiar, and I like games where I can take my time without rushing. The store images show large cards and a bright board, which makes me more comfortable trying it. I would be careful about ads or confusing purchases, but if the game stays peaceful, it could fit my evening routine.
This sample has strong fit with tablet-friendly readability, calm pacing, and familiar puzzle play, with monetization caution.I like that it looks calm, familiar, and readable on a larger screen.
I worry that ads or unclear purchases could interrupt the peaceful routine.
The large cards and bright board look comfortable for tablet play.
I would likely try this because card games and puzzle boards are easy for me to understand. I like when a game gives me clear levels and lets me get better without needing fast reactions. The visuals look fairly busy in places, but the main cards and pieces seem large enough to follow. My concern is that a free game may start asking for purchases or advantages when levels get harder, and that would make me less willing to stay.
This sample is attracted by familiar card-board rules and steady improvement, with concerns about clutter and paid advantage.I like that the card puzzle format looks familiar and easy to follow.
I worry that purchases could become part of beating harder levels.
The main play area looks readable, though some parts may feel a little busy.
I might download this, but I would first want to know whether I can remove ads without signing up for something complicated. The game itself looks like a nice short puzzle for passing time, and the cards seem large enough that I would not struggle to read them. I like that it appears straightforward rather than frantic. I would not keep it if it hides subscriptions, pushes constant offers, or interrupts every level with ads.
This sample is cautiously open because the game looks readable and calm, but trust and ad-free clarity are decisive.I like that the game looks straightforward and not frantic.
I worry about unclear subscriptions, constant offers, or too many ads.
The cards look large enough to read comfortably during short play.
I would try this if I wanted a light planning game that I can play in small breaks. The puzzle pieces and cards suggest there may be simple choices about where to place things, which is more appealing to me than a game that only asks me to tap quickly. The store images make it look like the board could work one-handed on a phone, though I would prefer not to feel rushed. I would stop playing if the free version became too ad-heavy or if the rules were not clearly explained.
This sample is interested in gentle planning and short-session fit, with concern about ads and rule clarity.I like that it may involve simple planning instead of fast reactions.
I worry that too many ads or unclear rules would make it frustrating.
The board looks usable for short one-handed play, though I would want clear guidance.

This sample prioritizes interruption-friendly sessions, clear goals, and low menu friction, with concern about recurring-payment or pop-up pressure.
I would give this a try because it looks like a pause-friendly puzzle I could play around interruptions at home. I do not need a big world to get lost in; I need clear goals and a round that can end before someone needs me. The store images show a bright board with obvious cards and pieces, which makes it feel approachable. I would be cautious if it has subscriptions, too many pop-ups, or clutter between levels, because that would turn a relaxing break into work.
This sample prioritizes interruption-friendly sessions, clear goals, and low menu friction, with concern about recurring-payment or pop-up pressure.I like that it appears easy to pause and understand quickly.
I worry about subscriptions, pop-ups, or clutter getting in the way.
The bright board and clear pieces make it look approachable for a short break.
I would download this because it looks like a good daily puzzle routine with familiar rules and a small twist. The solitaire angle makes it easy to trust, while the jigsaw element suggests there may be enough planning to keep levels from feeling automatic. I like that the play area looks clean and landscape-friendly, with cards that are not buried under tiny icons. My only real worry is whether harder levels push me toward watching ads for help instead of letting me solve them at my own pace.
This sample has strong fit with familiar daily puzzle play and readable challenge, with moderate concern about ad-assisted difficulty gates.I like the familiar solitaire base with a puzzle twist for daily play.
I worry that hard levels may steer me toward ads for help.
The play area looks clean, with cards and pieces that are easy to see.
I might download this, but I would be looking immediately for a clean ad-free option rather than a messy free-to-play grind. The game looks polished enough that I could see paying once if the puzzles are relaxing and the purchase is straightforward. The store images have a neat, bright board, though it still feels more like a standard mobile puzzle app than a premium experience. If the value is honest and the interruptions are light, I would keep it; if it keeps selling boosters, I would skip it.
This sample is open to paying for quality but needs transparent value and limited free-to-play pressure.I like that it looks polished enough for relaxed puzzle play.
I worry the payment model may lean on boosters instead of clear value.
The bright board looks neat, but it does not immediately feel premium.
I would try this, but I am not sure it has enough meaningful choices to hold me for long. The mix of cards and puzzle placement could create some nice light strategy if each move matters and the game lets me plan ahead. The landscape store images make the board look spacious, which helps me believe I could actually think through the layout. I would be less interested if retention depends on daily tasks or rewards instead of new puzzle situations and smart level design.
This sample is cautiously interested in light strategy and readable layout, while doubtful about shallow daily retention loops.I like the possibility of planning around card and puzzle placement.
I worry it may rely on daily rewards more than meaningful decisions.
The wide board looks spacious enough to think through moves.
I would download this as a casual puzzle game, especially if I wanted something simple to compare progress with a friend or spouse. It looks like the kind of game I could play one-handed for a few minutes without committing to a long session. The card layout and puzzle pieces look clear enough that I would not need much explanation. My concern is that free-to-play puzzle games sometimes become more about boosts and ads than skill, and I would lose interest if competition or progress felt unfair.
This sample sees short-session and light social comparison value, while questioning free-to-play fairness.I like that it looks familiar and easy to play in brief sessions.
I worry that paid boosts or ads could make progress feel unfair.
The board looks clear enough for quick one-handed play.

This sample is driven by quick store clarity and social proof, with low tolerance for ad-heavy free puzzle pacing.
I would probably try it if I saw it in the store, but I do not think it looks like something my friends would be talking about. The hook is easy to explain, which helps, and 5M+ downloads makes it feel less risky than a random puzzle app. The images make the gameplay look very tap-friendly and bright, so I would know what I am getting before installing. I would be worried about spammy ads, though, because that is usually what makes me delete these kinds of free puzzle games after one night.
This sample is driven by quick store clarity and social proof, with low tolerance for ad-heavy free puzzle pacing.I like that the game looks popular and easy to understand right away.
I worry it will be a solo time-killer with too many ads.
The bright tap-friendly boards make the gameplay look obvious from the store page.
I would probably download this as a low-pressure puzzle game for nights when I want something cozy but still a little clever. The card-and-jigsaw mix sounds like it could have that satisfying planning loop where I can improve without needing a big commitment. I like that the store images look bright and clean, with big puzzle pieces and cards that seem easy to read. My hesitation is the free-to-play setup, because if the game keeps nudging me into ads for extra chances, I would lose interest fast.
This sample is drawn to cozy puzzle progression and readable presentation, with concern about ad pressure affecting return play.I like the calm card puzzle idea and the clean, readable board.
I worry that ads for extra chances could interrupt the relaxed feeling.
The bright cards and puzzle pieces make it look easy to understand quickly.
I would install this if I wanted something quick to play while waiting, because the puzzle board looks understandable at a glance. It seems like the kind of game where I can tap through a level, pause, and come back without remembering a story or a bunch of systems. The solitaire part feels familiar, almost old-school, which helps if the controls are just simple taps and swipes. I am a little cautious because free puzzle games can become repetitive or overloaded with interruptions, so I would judge it pretty quickly in the first few sessions.
This sample values fast comprehension, short-session fit, and simple controls, while remaining wary of interruption-heavy free play.I like that it looks quick to understand and easy to play in short breaks.
I worry it may become repetitive or interrupted too often.
The board layout looks readable enough for a quick glance on my phone.
I would be on the fence about downloading this, because it looks polished but maybe not deep enough for what keeps me grinding. The solitaire-puzzle mix could be fun if later levels actually reward smart moves and not just waiting for boosters. I do appreciate that the cards and board look large and readable, so I would not be fighting the interface. My main concern is whether the challenge is fair or if the free-to-play loop turns into daily chores, paid help, or easy levels that do not really test me.
This sample is skeptical because mastery depth and fair progression are unclear, though readability and polish support a trial.I like that the board looks clear enough to make decisions quickly.
I worry the loop may lean on boosters or routine rewards instead of skill.
The large cards make the game look easy to read during play.
I would maybe download this out of curiosity, but it does not immediately feel like a fresh indie-style hook. Mixing solitaire with jigsaw pieces is interesting enough that I would want to see whether there is a clever scoring or placement system underneath. The store visuals look polished and busy in a very mobile-puzzle way, which makes me worry it could be more formula than personality. If the game gives me smart little decisions without pushing paid shortcuts, I would keep it; if it feels like another free-to-play puzzle clone, I would bounce.
This sample is intrigued by the hybrid mechanic but needs novelty and fair play to overcome generic free-to-play concerns.I like the possibility of a clever card-and-piece puzzle system.
I worry it may feel formulaic and push paid shortcuts.
The polished mobile-puzzle look is clear but not especially distinctive to me.
No segment scores in this group yet.