Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- PLR Worldwide Sales Limited
- iOS app ID
- 664575829
Market Signals
- US top grossing
- 29
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| iOS app ID | 664575829 |
|---|---|
| ios bundle id | com.playrix.fishdom-freeplay |
| ios title | Fishdom |
| Publisher | PLR Worldwide Sales Limited |
| downloads bucket | 100M+ |
| store category | Puzzle |
| content rating | 12+ |
| ios version | 9.8.3 |
| ios current version release date | 2026-05-21 |
| ios rating average | 4.64 |
| ios rating count | 1143101 |
| ios price | 0 |
| ios size mb | 297.5 |
| US top grossing | 29 |
| ios us top grossing rank | 23 |
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No exact-game UA creatives found.
A match-3 completion loop wrapped in aquarium and fish progression: players spend a level attempt, match pieces to satisfy goals, earn rewards, then use them to decorate or advance the fish world.
The match-3 loop is known; the real exploration risk is how aquarium fantasy, minigame creatives, boosters, and no-ads/value screens connect to repeat motivation without creating expectation mismatch.
Fishdom shows the strongest established depth signal in the set because match-3 boards can combine goals, blockers, move limits, cascades, and boosters into meaningful states.
15 of 15 responses include lens metadata.

This sample is willing to pay for a polished, trustworthy casual game, while watching closely for unclear recurring value or pressure.
I would download Fishdom, but I would go in looking for honest value rather than a game that keeps nudging me every few minutes. It looks polished and established, and the match-3 controls seem simple enough that I could enjoy paying for convenience if the pricing is clear. The aquarium visuals make the progress feel more tangible than a plain puzzle game. My concern is any subscription-like perk, confusing bundle, or booster pressure that makes a free game feel more expensive than expected.
This sample is willing to pay for a polished, trustworthy casual game, while watching closely for unclear recurring value or pressure.I like that it looks established, polished, and easy to control.
I would dislike unclear subscriptions, bundles, or booster pressure.
The aquarium visuals make progress look tangible and more premium than a plain board.
I would download this for a daily puzzle routine because it looks familiar, colorful, and easy to follow. The aquarium upgrades give the match-3 levels a relaxed reason to continue, which is more appealing to me than a bare level list. I like that the store presence shows a large audience and strong rating, so it feels less risky to try. I would be careful with spending, though, because free puzzle games can become frustrating if the harder levels are tuned around boosters.
This sample values routine, polish, and trusted popularity, while remaining careful about pay-shaped puzzle difficulty.I like the familiar puzzle routine with a visible aquarium reward after levels.
I worry harder stages could lean too much on paid boosters.
The bright graphics look polished and easy to read without feeling dull.
I would download Fishdom if there are leaderboards, events, or ways to compare progress, because match-3 is more fun to me when there is a friendly goal to chase. The puzzle boards look straightforward enough that winning should feel understandable, and the aquarium gives a visible badge of progress. I am not interested in a game where the person who buys more boosters automatically gets ahead. The clean, bright presentation makes it look approachable, but I would leave if the free version is packed with ads between levels.
This sample is interested in fair goal-chasing and social comparison, but is sensitive to ads and purchase-driven advantage.I like the idea of clear levels and visible progress I could compare with others.
I would dislike ads or purchases making competition feel unfair.
The presentation looks clean and bright enough to make the puzzle goals easy to follow.
I would be cautious about downloading it because I like games with a bit more decision-making than simply clearing colored pieces. The aquarium customization gives it some management flavor, and I could enjoy choosing decorations if those choices feel meaningful. The store images make the game look polished, but also very busy with rewards and progression layers. I might try it for relaxed evenings, but I would not stay if the strategy is mostly gated by currencies, boosters, or slow grind.
This sample wants light systems and meaningful choices, so the decorating layer helps but free-to-play grind risk lowers enthusiasm.I like that the aquarium decorating could add a light planning layer to the puzzles.
I would dislike the game if progress depends more on currencies and boosters than decisions.
The store images look polished but packed with progression elements.
I would install Fishdom because it looks like something I can play for a few minutes between work and family interruptions. The match-3 levels seem simple to resume, and the aquarium decorating gives me a clear next reward without needing a lot of concentration. The bright boards and fish tanks look polished and family-friendly, which helps me trust it for casual play. My hesitation is whether it will interrupt me with ads, extra-move offers, or timed events when I just want one quiet round.
This sample sees a strong fit for interrupted short sessions and clear rewards, with concern about monetized interruptions.I like that the game appears easy to resume and gives visible aquarium progress.
I would dislike interruptions from ads, extra moves, or events during short breaks.
The bright puzzle boards and aquariums look polished and approachable.

This sample values calm daily puzzle play and familiar rules, while worrying about fairness, readability, and booster pressure.
I would download Fishdom if I wanted a relaxing daily puzzle, because it does not look like a fast reflex game. The match-3 boards seem familiar, and the aquarium progress gives me something pleasant to return to each day. The store images are bright and polished, though I would hope the screen stays readable once I am actually playing. I would keep it if levels feel fair and calm, but I would lose interest if it pushes too many purchases or makes progress slow without boosters.
This sample values calm daily puzzle play and familiar rules, while worrying about fairness, readability, and booster pressure.I like the familiar daily puzzle feel and pleasant aquarium progress.
I would dislike slow progress that pushes me toward boosters.
The bright polished images look welcoming, provided the actual play screen remains readable.
I would probably download it because match-3 rules are easy for me to follow, and the boards look more familiar than fast action games. I like having clear objectives and a little planning in each level, especially if I can take my time. The store images show bright pieces and obvious aquarium rewards, which helps me understand what I am working toward. I would be less interested if daily rewards or limited events start making it feel like an obligation instead of a pleasant puzzle.
This sample values familiar rules, readable objectives, and calm planning, while resisting obligation-based retention pressure.I like the familiar match-3 rules and clear sense of progress.
I would dislike daily pressure that makes the game feel like a chore.
The bright pieces and aquarium rewards make the objective look easy to understand.
I might download Fishdom because the aquarium decorating gives me a gentle project alongside the puzzles. I enjoy games where I can make small choices and see progress without needing to react quickly. The colorful tank scenes look inviting, but I would want the puzzle and upgrade steps to stay simple and not bury me under too many currencies. I would play it in short calm sessions, and I would stop if ads or offers kept interrupting that pace.
This sample is attracted to gentle planning and aquarium progress, but is sensitive to currency complexity and interruptions.I like the idea of slowly improving an aquarium through simple puzzle progress.
I would dislike too many currencies or frequent ads breaking the calm pace.
The tank scenes look inviting and cheerful without needing fast reactions.
I would be cautious but willing to download it because it looks friendly and well made. I like the familiar puzzle format and the fish tanks, but I need the game to be honest about purchases and not surprise me with pressure. The one-thumb style of play seems convenient for quick sessions, which helps. Since it is a free game with in-app purchases, I would only keep it if I can relax without constant sales prompts or confusing offers.
This sample is open to a trustworthy casual puzzle game but centers the decision on clear, low-pressure monetization.I like that it looks friendly, familiar, and easy to play in short moments.
I would dislike unclear offers or repeated sales prompts.
The bright fish tanks look welcoming, and the play style appears convenient for quick use.
I would try Fishdom on a tablet because the fish tanks look pleasant and the match-3 idea is familiar enough to understand. I like games where I can sit down, play one or two levels, and see something improve without rushing. The colorful aquarium scenes appeal to me, but some of the game screens look like they could become crowded with buttons and rewards. I would keep it only if the text, touch areas, and purchase prompts stay clear and calm.
This sample sees comfort and familiar puzzle rules, with readability and clutter as the main risks.I like the pleasant aquarium theme and familiar match-3 play.
I would dislike crowded screens or unclear purchase prompts.
The aquariums look cheerful, though some screens may feel busy on a tablet.

This sample appreciates polish and theme but needs novelty, and is cautious about monetized progression in a familiar puzzle format.
I would probably skip Fishdom unless I was specifically in the mood for a polished match-3 game, because it looks very familiar rather than surprising. The aquarium theme has personality, and the fish animations make it warmer than a plain candy-style puzzle, but I do not see a hook that feels new. I might install it for a weekend if the progression has fun unlocks, then bounce once the loop becomes level, reward, offer, repeat. I am also cautious about any free game this established leaning on purchases or subscription-style perks instead of letting the puzzle stand on its own.
This sample appreciates polish and theme but needs novelty, and is cautious about monetized progression in a familiar puzzle format.I like that the aquarium theme gives the game more personality than a plain puzzle board.
I do not like that it looks familiar enough to become repetitive quickly.
The store images look polished and lively, but also busy in a very typical free-to-play way.
I would download it as a commute game because the match-3 board looks like something I can understand in seconds. It seems good for knocking out one level while waiting, and the aquarium upgrades give a small reason to come back later. I do not want a game that needs long setup or punishes me for closing it suddenly, so the pause-friendly feel matters. The bright store images make the objectives look readable, but I would be annoyed if revives or extra moves keep pushing ads when I just want a quick round.
This sample sees Fishdom as a practical short-session puzzle game, with concern about interruptions and ad-like revive pressure.I like that it looks easy to open, play one level, and make a little progress.
I would dislike being pushed toward ads or extra moves during quick sessions.
The colorful puzzle boards look readable enough for short mobile play.
I would download Fishdom for a cozy break game, especially because decorating aquariums gives me something cute to return to after clearing levels. The colorful fish and room-like tank layouts make it feel more comforting than a plain puzzle app. I would mainly play in short bursts when I want something low-stress, not as a serious grind. My worry is that a game this big and free-to-play may pile on currencies, events, or purchase prompts that make the calm part feel less calm.
This sample responds well to cozy collecting and decoration, while feeling wary of grind and busy monetized systems.I like the comforting idea of earning decorations and making the aquarium feel personal.
I would dislike it if the game turns cozy collecting into a grind full of prompts.
The fish and aquarium scenes look bright and cheerful enough to make the puzzle loop feel softer.
I would probably download Fishdom if I wanted something easy to explain and low-effort, because match-3 plus decorating an aquarium makes sense right away. The bright fish tanks and puzzle boards look polished enough that I could see myself sharing progress for a minute, but it also looks like the kind of free game that might crowd me with offers once I get hooked. I like that there seems to be a world to build instead of just clearing levels forever. My main worry is that the menus and events could get busy fast, so I would try it but uninstall quickly if the first session feels like pop-ups instead of play.
This sample is drawn to clear puzzle play and an aquarium world, but is cautious about free-to-play pressure and visual crowding.I like that the puzzle loop appears tied to building up a colorful aquarium.
I worry the free-to-play parts could start pushing offers and events too hard.
The bright fish tanks look polished, but the busy game surfaces could become cluttered.
I would be a maybe on downloading it, because the match-3 levels look quick and clean, but I do not see much that screams skill depth. If the challenge ramps fairly and the tap controls feel snappy, I could grind levels for a bit just to beat harder boards. The aquarium decorating is a nice side reward, though it is not the main reason I would stay. I would skip spending unless the game proves I can win without buying boosters or getting nudged into some recurring payment.
This sample values beatable challenge and responsive puzzle play more than decoration, with strong skepticism toward paid shortcuts.I like the possibility of fast puzzle levels that get harder over time.
I would dislike feeling blocked unless I paid for boosters or convenience.
The boards look clear enough for quick tapping, while the aquarium side feels more like a bonus.
No segment scores in this group yet.