Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- OLLEYO PTE. LTD.
- iOS app ID
- 1635337354
Market Signals
- US top grossing
- 71
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| iOS app ID | 1635337354 |
|---|---|
| ios bundle id | com.olleyo.piggy.match |
| ios title | Piggy Kingdom - Match 3 Games |
| Publisher | OLLEYO PTE. LTD. |
| downloads bucket | 1M+ |
| store category | Puzzle |
| content rating | 4+ |
| ios version | 2.5.3 |
| ios current version release date | 2026-06-01 |
| ios rating average | 4.93 |
| ios rating count | 69168 |
| ios price | 0 |
| ios size mb | 571.9 |
| US top grossing | 71 |
| ios us top grossing rank | 91 |
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Piggy Kingdom’s loop is goal-based match-3 progression: solve a limited-move board by matching target items and triggering boosters, earn stars/resources, then spend progress on events, room decoration, or kingdom/pet unlocks.
Piggy Kingdom's known match-3 loop is conventional, so the real uncertainty is whether the pig kingdom meta, events, pets, and room decoration create stronger motivation than generic puzzle progression. The first prototype should test the board-to-meta reward bridge.
Piggy Kingdom has established match-3 depth potential through move limits, goals, blockers, and boosters, while its pig kingdom meta risks becoming shallow breadth unless it changes motivation, retry intent, or reward planning.
15 of 15 responses include lens metadata.

This sampled player is well matched to familiar daily puzzle progression, with concern around late-stage friction and purchase pressure.
I would install this because it looks like a good daily puzzle routine. The match-3 format is familiar, and I like games where I can beat a few levels, see progress, and come back tomorrow without relearning everything. I would be disappointed if the later game slows down unless I buy extra moves, but the strong rating makes me willing to try. The store images show clear boards and bright objectives, which makes it feel easy to resume.
This sampled player is well matched to familiar daily puzzle progression, with concern around late-stage friction and purchase pressure.I like the promise of clear daily level progress.
I would dislike progress being slowed to sell extra moves.
The boards look bright and easy to return to after a break.
I might download it, but I would go in expecting a simple puzzle game rather than something with many strategic decisions. I like match-3 when the goals create planning, especially if boosters and obstacles require some thought. What worries me is visual clutter or too many currencies, because those make casual games feel like work. The store images are bright and busy, so I would need the actual level objectives to stay clear.
This sampled player sees possible planning in match-3 obstacles but is cautious about clutter and lack of meaningful systems.I like the possibility of planning through level goals and obstacles.
I would dislike too many currencies or busy screens getting in the way.
The bright visuals look polished but potentially a little busy.
I would download it for short breaks if it lets me pause and play a level without a lot of setup. The game looks cheerful and straightforward, which fits the kind of thing I can play around family or work interruptions. I worry about bright free-to-play games becoming too noisy with pop-ups or limited-time offers. The store images show a clear match board, so I would at least try it and see whether the pacing respects my time.
This sampled player values pause-friendly clarity and quick sessions, while being sensitive to interruptions and pressure tactics.I like that it seems quick, cheerful, and easy to understand.
I would dislike pop-ups or event pressure interrupting short sessions.
The bright match board looks clear enough for quick play.
I would consider downloading it because it looks polished and familiar, which is what I want from a casual puzzle game. I am willing to pay for a better experience if the value is clear, but I do not want a free game that keeps nudging me toward boosters. The high rating and large download number make it feel less risky to try. The puzzle pieces and goals in the store images look large enough to read, which matters more to me than flashy effects.
This sampled player sees a trustworthy casual fit and possible value, while remaining cautious about pay pressure and readability.I like that it looks polished, familiar, and established enough to try.
I would dislike feeling pushed to pay just to keep progressing.
The store images make the board look clear and readable.
I would download it as a low-pressure puzzle game, especially if there are level goals or events I can compare with friends. It looks easy enough to play while relaxing, and match-3 is a comfortable format when I do not want a complicated game. My worry is ads, because interruptions would kill the casual flow quickly. The menus and boards shown in the store images look clean and bright, so I can see myself giving it a trial run.
This sampled player likes familiar puzzle progress and light comparison, with retention depending on ad load and smooth pacing.I like that it looks relaxing and easy to pick up.
I would get frustrated if ads interrupt the flow too often.
The colorful boards look clean and approachable.

This sampled player responds to familiar tile-like rules and readable objectives, with concern about obligation-based retention systems.
I might download it because the rules of matching pieces are easy to understand, much like other tile games I enjoy. I do not need a complicated story, just clear objectives and a fair way to keep playing. I would be cautious if the game uses daily rewards or passes to make me feel obligated to open it every day. The store images make the board look organized and readable, which is the main reason I would give it a chance.
This sampled player responds to familiar tile-like rules and readable objectives, with concern about obligation-based retention systems.I like that the game looks familiar and easy to follow.
I would dislike daily reward pressure that makes play feel like a chore.
The board looks organized enough for me to understand the objective quickly.
I would be willing to download it on a tablet because the match pieces look large and colorful. It seems like a pleasant puzzle game for sitting down at home, especially if I can play slowly and pause whenever I want. I would prefer paying once for a quiet experience over dealing with constant ads or offers. The store images look cheerful, but I would need the actual screens to keep buttons and goals easy to read.
This sampled player values tablet readability and comfort, with a strong preference for straightforward payment and low interruption.I like that the game looks colorful and readable for relaxed tablet play.
I would dislike ads or offers breaking up a peaceful session.
The large bright pieces look comfortable to see on a bigger screen.
I might download this, but I would be careful because free puzzle games often come with ads or purchase prompts. The basic match-3 idea is familiar, and it looks like something I could play for a few minutes without stress. I would be much more comfortable if there were a clear ad-free option instead of any confusing subscription. The bright pictures make the pieces easy to see, though I would want the game itself to stay calm and not too flashy.
This sampled player is open to familiar calm puzzles but trust and ad-free clarity are decisive concerns.I like that the puzzle rules look familiar and easy to start.
I would be cautious about ads, subscriptions, or unclear payment prompts.
The bright pieces look easy to see, but the style may be a bit lively for quiet play.
I would probably try it if the levels involve gentle planning rather than racing against a timer. The pig kingdom theme suggests there may be a little progression around the puzzles, and that would help me stay interested. I would not want the game to make success depend on buying boosters or joining competitive events. The store images show familiar tile matching instead of complicated controls, which makes it look approachable.
This sampled player likes gentle planning and approachable rules, while rejecting pay-driven progress or stressful social demands.I like the idea of simple puzzle planning with light progression.
I would dislike needing purchases to get through ordinary levels.
The matching board looks approachable and does not seem control-heavy.
I would download this for a daily puzzle if it keeps the rules clear and does not rush me. Match-3 is familiar, and I like the idea of working through levels a little at a time. I am not looking for a big social game or constant events, so I would want the daily play to feel optional and relaxed. The store images are very bright, but the board itself looks easy enough to understand.
This sampled player has a strong genre fit for daily puzzles but wants low pressure and clear rules over social or event demands.I like that it looks like a familiar daily level game.
I would dislike feeling pushed into constant events or social obligations.
The bright board looks understandable, even if the overall style is lively.

This sampled player values short, readable sessions and is sensitive to ad frequency more than theme depth.
I would install this if I needed a quick game for breaks, because a match-3 board is something I can understand in seconds. It looks like the kind of game where I can clear a level or two without committing to a long session. I am less excited if it throws ads between every attempt or makes later levels impossible without buying help. The store pictures show big colorful pieces and obvious goals, so it seems readable enough for one-handed, distracted play.
This sampled player values short, readable sessions and is sensitive to ad frequency more than theme depth.I like that the puzzle loop looks fast and easy to jump into.
I would be annoyed if the free version slows me down with constant ads.
The large bright match pieces look readable at a glance.
I might try it, but I do not feel a strong pull to download it immediately. The pig kingdom angle gives it a little personality, yet the core looks like a very familiar match-3 setup rather than something surprising. I would enjoy it more if the world around the puzzles actually grows or changes as I play. The store images are bright and readable, but they also make me wonder whether the game has a real hook beyond polished puzzle levels.
This sampled player gives credit for charm and clarity but is less motivated by a conventional match-3 loop without obvious novelty.I like that the theme has some charm and the boards look readable.
I worry it may feel too close to other match-3 games I have already tried.
The bright boards are clear, but the overall look feels familiar.
I would probably try it, but I would not expect it to become my main game unless the levels get genuinely tactical. Match-3 can be satisfying when wins feel planned instead of luck-based, and the high rating makes me think the loop may be polished. My concern is pay-to-win booster pressure, because that ruins the feeling of actually beating a hard board. The store images look flashy and readable, but I would need the challenge curve to prove it has depth.
This sampled player is open because the genre fits, but scoring depends on fairness, challenge depth, and resistance to purchase-driven difficulty.I like that it looks polished and could have satisfying level clears.
I would dislike difficulty that feels tuned to sell boosters instead of reward skill.
The bright boards look energetic and easy to follow.
I would download it if I saw a friend playing, but from the store page alone it feels more like a safe casual pick than a must-try. The 1M+ downloads and strong-looking store presence make it seem active enough, which matters when I am choosing between free games. I like that the match-3 action is obvious right away, but I am not sure it has the kind of fresh moment I would share. The bright pig art is easy to read, though it does not look especially cinematic or premium.
This sampled player responds to popularity and instant clarity, but the game lacks a strong social or novelty cue for enthusiastic download intent.I like that it looks popular enough and easy to explain quickly.
I do not see a strong reason it would become something my friends talk about.
The colorful pig art is clear, but it feels more standard than standout.
I would probably download this when I want something cozy and low-effort after work. The pig theme and colorful match boards make it look comforting, and I like that it seems built around quick level progress rather than a huge story I have to keep up with. My main worry is that free match-3 games can start feeling like they are pushing boosters or timed events too hard. The store images look clean enough that I can tell what I would be doing right away, which helps me trust the first session.
This sampled player is drawn to cute progression and clear comfort, with caution around monetization pressure and repetitive grind.I like that it looks cute, colorful, and easy to understand quickly.
I am wary that it could lean too hard on purchases or recurring pressure.
The bright pig kingdom art makes the game feel friendly rather than stressful.
No segment scores in this group yet.