Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Activision Publishing, Inc.
- iOS app ID
- 1287282214
Market Signals
- US top grossing
- 20
- US top free
- 33
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| iOS app ID | 1287282214 |
|---|---|
| ios bundle id | com.activision.callofduty.shooter |
| ios title | Call of Duty®: Mobile |
| Publisher | Activision Publishing, Inc. |
| downloads bucket | 100M+ |
| store category | Action |
| content rating | 17+ |
| ios version | 1.0.55 |
| ios current version release date | 2026-04-20 |
| ios rating average | 4.67 |
| ios rating count | 1992136 |
| ios price | 0 |
| ios size mb | 2899.8 |
| ios us top free rank | 33 |
| ios us top grossing rank | 20 |
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Call of Duty: Mobile's core loop is a high-skill shooter sortie: enter a match or extraction run, navigate and fight with a loadout, complete objectives or eliminate opponents, earn match rewards, then tune gear and queue again.
Call of Duty: Mobile’s hidden risk is mode and systems overload: the shooter feel may be clear, but extraction, inventory, objectives, loadouts, HUD density, and live-ops progression can confuse the next action unless each mode has a distinct prototype path.
Call of Duty: Mobile shows high real depth from aim, movement, positioning, loadouts, objectives, team information, and extraction risk, but its depth can be compressed by dominant weapons, HUD overload, mode fragmentation, or progression systems that distract from combat mastery.
15 of 15 responses include lens metadata.

This sample sees possible short-session value but is cautious about commitment, menus, and interruption before play.
I might download it, but only if I had time for more than a tiny break. It looks like quick matches could work, yet the full shooter setup probably needs focus, headphones, and both hands. I like that the goals seem obvious from the store images, but I worry about menus, loadouts, events, and updates slowing me down before I get into a match. If it lets me jump in quickly without spammy interruptions, I could keep it around for occasional sessions.
This sample sees possible short-session value but is cautious about commitment, menus, and interruption before play.I like that the basic goal looks obvious and match-based.
I would dislike slow setup, cluttered menus, or repeated prompts before each session.
The store images make the action easy to understand, but they also make the game look demanding for a quick break.
I would download it because it is recognizable, popular, and easy to imagine friends already knowing what it is. It looks more like a real competitive phone game than a random store clone, so I would expect quick matches and a lot to compare with other players. My hesitation is whether it pushes subscriptions, passes, or too many paid extras once I am in. The store art shows fast gunfights and big character shots, so it feels immediately understandable even before playing.
This sample responds strongly to social proof and recognizable competitive play, with monetization pressure as the main concern.I like that it looks instantly recognizable and easy to share with friends.
I would be cautious if the free version keeps steering me toward paid passes or bundles.
The store visuals make the shooting and characters look clear enough to understand at a glance.
I would install it if I wanted a serious mobile shooter, because the player base and polish suggest the matches will have real skill pressure. What attracts me is the chance to learn maps, tighten aim, and feel wins are earned. What worries me is balance, because a free shooter with in-app purchases can get annoying if paid gear or grind affects competition. The landscape combat images look intense and readable enough, but I would judge it fast by whether the controls feel precise.
This sample has strong genre fit through competitive mastery, but fairness and control quality are decisive.I like that it looks built for fast competitive matches with room to improve.
I would dislike any feeling that spending or grinding decides fights more than skill.
The combat images look clear enough for a serious shooter, with action framed around aiming and movement.
I would probably skip it for my usual mood, because it looks loud, intense, and more competitive than comforting. I can see why it is popular, and the character skins and unlocks might be fun if I wanted something to progress in. Still, I usually want a game that feels nice to return to after a long day, not one that asks me to focus on shooting and reactions. The store images are polished but packed with weapons and action, which makes it feel more stressful than cozy for me.
This sample sees polish and possible collection appeal, but the shooter intensity conflicts with comfort and cozy return motivations.I like that there may be characters, skins, and steady rewards to unlock.
I do not like that the core play looks tense and reaction-heavy instead of calming.
The visuals look high-quality, but the weapons and explosions make it feel too intense for my usual play mood.
I would probably download it for a few matches, mostly because it looks polished and big enough that there is always something new happening. The military shooter style is not exactly the fresh little game I usually hunt for, but the scale and seasonal feel make it seem worth checking once. I would worry that the menus and unlocks could turn into a grind instead of a clever loop. The store images make the action look sharp and high-budget, which helps, but I would need the first session to get me into play quickly.
This sample is curious because the game looks current and content-rich, but the familiar military shooter framing and possible reward complexity reduce personal fit.I like that it looks polished, active, and big enough to have regular reasons to return.
I am unsure whether the progression would feel fresh or just like another heavy shooter grind.
The action scenes look crisp and expensive, which makes the install feel less risky.

This sample strongly rejects the game on comfort, readability, and payment preference despite recognizing its polish.
I would not download this for tablet play because it looks too intense and crowded for a comfortable session at home. I prefer larger, calmer screens with obvious buttons and no need to react quickly. Paying once for a peaceful game would interest me more than starting a free shooter with possible ongoing purchases. The store images fill the screen with soldiers, weapons, and motion, which makes me think my eyes and hands would be working too hard.
This sample strongly rejects the game on comfort, readability, and payment preference despite recognizing its polish.I like that the production quality looks high.
I do not like that it seems fast, crowded, and not comfortable for relaxed tablet play.
The full-screen action looks visually tiring rather than pleasant to sit with.
I would probably skip it because a free competitive shooter makes me worry about pressure, purchases, and too much going on. I do not mind paying for a good game, but I want the offer to be clear and the play to stay peaceful. This looks like it needs serious focus and a landscape grip, which is not how I usually relax with my phone. The store images are polished, but the combat-heavy style does not make me feel that the game will be calm or straightforward.
This sample is trust-focused and cautious, with strong concerns about pressure, purchases, and demanding controls.I like that it looks professionally made and widely supported.
I would dislike pressure from purchases, events, or competitive play.
The landscape combat presentation looks polished but not calm or straightforward.
I would skip it because the planning I enjoy is slower and easier to see than what this game appears to offer. There may be loadout choices or team tactics, but the store presentation makes the main experience look like quick shooting rather than gentle strategy. I also worry that a free game this large may have too many rewards, currencies, or prompts to manage. The visuals are polished, but I would rather have a clean board or map where I can think without pressure.
This sample notices possible tactical depth but rejects the fast, cluttered presentation and likely free-to-play complexity.I like the possibility that there are loadout or team choices underneath the action.
I would dislike having too many currencies or fast decisions crowding the experience.
The polished images still look too action-heavy for the calm planning I prefer.
I would not download it because it does not look like a relaxing daily game I could settle into. I usually want clear levels, hints, and time to think, and this seems more about speed and reaction. The social side might appeal to other players, but I do not need a high-pressure game just to pass time. The bright combat scenes look impressive, but they feel too loud and busy for my usual routine.
This sample has poor fit because the game conflicts with calm daily puzzle habits and low-pressure play.I like that it seems popular and has a lot of activity around it.
I do not like that it appears loud, fast, and stressful instead of calming.
The bright action scenes look too busy for a relaxing daily session.
I would not download this because it looks far from the card, board, or puzzle games I usually enjoy. I like games where the rules are clear and I can take my time, while this seems focused on shooting, movement, and quick reactions. The popularity is impressive, but that does not make it a good fit for my kind of play. The store images are dramatic, yet they look too busy for me to understand comfortably before starting.
This sample has very low genre and pacing fit, with readability and familiar rules as decisive barriers.I like that it appears popular and professionally made.
I do not like that it seems to rely on fast reactions instead of clear, familiar rules.
The images look dramatic but too busy for comfortable understanding.

This sample has good fit through social competition and polished presentation, with fairness as the main risk.
I would download it because it looks like a strong game for competition and comparing progress with other people. The fast-action style is not casual, but if matchmaking is fair and there are clear goals, I could see myself enjoying the challenge. I would be cautious about paid advantages, because competition stops being fun if spending changes the outcome. The store images make the characters and combat look flashy, which helps it feel like a game people would notice and talk about.
This sample has good fit through social competition and polished presentation, with fairness as the main risk.I like that it looks competitive, social, and polished enough to compare with others.
I would dislike any paid edge that makes competition feel unfair.
The flashy combat and character presentation make it look active and socially visible.
Ten Square Games
I would probably not download it for my normal phone time, even though it looks very polished. My sessions are often interrupted, and a competitive shooter feels harder to pause or play one-handed than a simple puzzle or strategy game. I can see the appeal if I had a quiet evening and wanted to outplay people, but I would rather pay once for something less demanding. The store images show intense landscape action, which tells me this is not a quick check-in game for me.
This sample values polish but has weak session fit because the game appears attention-heavy and not pause-friendly.I like that it looks professionally made and competitive.
I would dislike needing full attention when my play time is often interrupted.
The landscape action scenes make it look exciting but not easy to play casually in one hand.
I would consider downloading it because a polished shooter can be satisfying when the maps, loadouts, and team decisions actually matter. The worry for me is clutter: games like this can bury the good parts under currencies, event pages, and constant offers. I do not mind spending if the value is clear, but I would be wary of anything that feels like a subscription treadmill. The store images make the combat look sharp, though they also suggest a busy interface once all the systems open up.
This sample has some strategy and systems interest, but free-to-play complexity and readability concerns temper intent.I like the possibility of meaningful loadouts, maps, and team choices.
I would dislike being pushed through too many currencies, offers, or subscription-like demands.
The combat looks polished, but the overall presentation makes me expect a lot of screens to manage.
I would download it cautiously because the brand and polish make it look more trustworthy than a random free shooter. I am willing to spend on a quality game, but I want the purchases to feel optional and clearly worth it, not like I am buying my way through pressure. The large player base and high store presence make me think it is stable, which helps. The store images show a premium-looking action game, but I would be watching for too many bundles or limited-time pushes once I open it.
This sample is open to a polished mainstream game but evaluates trust and value before committing money or time.I like that the game looks established, polished, and unlikely to be a throwaway download.
I would dislike limited-time pressure or unclear purchase value.
The store visuals look premium and stable, which makes me more willing to try it.
I would skip it because it does not look like the relaxing daily routine I usually want from a phone game. I prefer something I can open, solve, and put down without raising my pulse, and this seems built around fast reactions and competition. Free-to-play is not a problem by itself, but I would be annoyed if a tense game also comes with frequent prompts or rewards to claim. The store images are impressive, but the explosions and armed characters tell me it is more adrenaline than calm break.
This sample has low motivation fit because the game conflicts with calm routine and puzzle-like relaxation preferences.I like that it appears polished and well-supported.
I do not like that the core experience looks tense, competitive, and interruption-prone.
The store art looks exciting, but it does not look calming or routine-friendly.