Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Supercell
- iOS app ID
- 1229016807
Market Signals
- US top grossing
- 82
- US top free
- 49
- Rating
- 4.2
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| platform identifier | com.supercell.brawlstars |
|---|---|
| Store title | Brawl Stars |
| iOS app ID | 1229016807 |
| ios bundle id | com.supercell.laser |
| ios title | Brawl Stars |
| Publisher | Supercell |
| rating average | 4.3 |
| rating display | 4.2 |
| rating count | 25900000 |
| downloads bucket | 500M+ |
| store category | Action |
| content rating | Everyone 10+ |
| paid | false |
| price | Install |
| updated on | 2026-06-04 |
| whats new | {"notes":["April 2026 - June 2026","A massive Shop overhaul, Juju's Oddities Shop, and 3 new Brawlers.","Damian, Starr Nova, and Bolt added.","Super Ball mode and Brawl Pass Seasons 50 and 51."],"version":"UPDATE 67: SHOP REWORK!"} |
| contains ads | false |
| in app purchases | true |
| ios version | 67.264 |
| ios current version release date | 2026-04-22 |
| ios rating average | 4.72 |
| ios rating count | 2993541 |
| ios price | 0 |
| ios size mb | 1750.7 |
| US top grossing | 82 |
| ios us top free rank | 49 |
| ios us top grossing rank | 41 |
Loading lower dossier sections.
No exact-game UA creatives found.
A real-time PvP hero-combat loop: choose a brawler and mode, fight short team battles, win objectives and trophies, earn progression currency, then upgrade or unlock more brawlers and skins for the next match.
As a mature PvP benchmark, the key lesson is the interaction of short matches, hero identity, mode variety, and progression; the hidden risk for any follow-on concept is underestimating onboarding, matchmaking, and balance complexity while copying only roster and mode breadth.
Brawl Stars shows the strongest evidence of real, non-redundant depth: brawler kits, maps, modes, team positioning, aiming, cooldowns, objectives, and progression all interact, though the same breadth can become inaccessible without matchmaking, onboarding, and balance support.
15 of 15 responses include lens metadata.

This sample finds some appeal in colorful characters and collecting, but the fast combat, control demands, and likely free-to-play pressure reduce fit for cozy return play.
I would not rush to download it for myself, but I might try it if friends were playing. The characters are cute and colorful enough that collecting them could be fun, but the shooter setup looks more intense than cozy. I would be worried about feeling pushed toward passes, upgrades, or ads when I just want a low-stress game to check in on. The on-screen action looks busy with virtual controls, so I am not sure it would be relaxing after a long day.
This sample finds some appeal in colorful characters and collecting, but the fast combat, control demands, and likely free-to-play pressure reduce fit for cozy return play.I like the colorful cast and the possibility of collecting characters.
I dislike that it looks more stressful and purchase-driven than relaxing.
The busy battle scenes and virtual controls make it feel less calm to me.
I would download it for a quick match, but I would treat it as a break game, not something to sink my whole night into. The bright character fights look easy to understand fast, and the huge player base makes it feel like matchmaking will not be a problem. My worry is that a free competitive game this big usually pushes upgrades, currencies, or passes harder than I want when I only have ten minutes. The store images make the action look punchy and readable enough, so I would try it and uninstall if the early matches feel too salesy.
This sample is drawn to fast, readable action for short downtime, with concern about competitive free-to-play pressure and whether the game stays light enough for brief sessions.I like that it looks fast to start and popular enough for quick matches.
I am cautious about free competitive progression turning into pressure to pay.
The colorful fight scenes look lively but still readable at a glance.
I would probably install it because it looks like the kind of game friends already know how to talk about. The huge download number and Supercell name make it feel current rather than some random clone, and the character lineup gives it some shareable personality. I am not sure it has a weird enough hook for me to be obsessed, but it looks easy to explain and jump into while waiting around. The screenshots show bold characters and clear team-fight energy, so I would at least try a few matches before deciding if it sticks.
This sample responds to social proof, polished presentation, and easy explainability, while staying somewhat skeptical about originality and long-term novelty.I like that it looks polished, popular, and easy for friends to understand quickly.
I worry it may feel more familiar than surprising after the first few matches.
The store art makes the cast look bold and immediately recognizable.
I would download it because short competitive shooter matches are exactly the kind of mobile game I can grind if the controls feel tight. The different characters make it look like there is room to learn matchups and improve instead of just tapping randomly. My main concern is whether progression affects power too much, because winning stops feeling good if upgrades matter more than skill. The landscape action shots look readable for movement and aiming, so I would give it a serious try.
This sample has strong motivation fit around mastery, fast action, and character-based competition, with fairness and control quality as the deciding risks.I like the promise of quick matches where character choice and skill can matter.
I would dislike it quickly if progression gave paying players too much advantage.
The action images look clear enough to judge movement and aim under pressure.
I might download it, but more out of curiosity than because it feels like my usual favorite. The characters and skins look loud and expressive, which gives me something to care about beyond just winning matches. I worry it may be too mainstream and grindy for me if the loop is mostly chasing upgrades and events. The store visuals have a lot of personality in the fighters, so I would try it if the customization feels fun without making the game feel like a shop.
This sample is moderately interested in expressive characters and cosmetics, while questioning originality and whether progression becomes a grind-heavy loop.I like that the characters look expressive enough to make cosmetics feel meaningful.
I worry the game may lean too much on grind and events instead of a fresh idea.
The bright character art gives the game more personality than a plain shooter.

This sample sees practical value in short matches but is wary of interruption-unfriendly live-service demands, crowded screens, and pressure to keep up.
I might download it for a weekend try, but I am not sure it fits my normal life. Short matches are appealing because I get interrupted a lot, and the goals look straightforward enough from the store images. My concern is that a live competitive game may keep nudging me toward events, upgrades, and constant check-ins when I need something I can put down. The menus and battle screens look bright but crowded, so I would only stick with it if the onboarding is very quick.
This sample sees practical value in short matches but is wary of interruption-unfriendly live-service demands, crowded screens, and pressure to keep up.I like that the matches appear short and the basic action looks easy to grasp.
I worry it may demand too much attention through events and progression pressure.
The visuals look polished, but the screens feel crowded for quick checking in.
I would download it if I had someone to compare progress with or play against. The popularity and competitive team-fight look make it feel like there would always be fresh opponents and goals. I would be cautious about any subscription-like or pass pressure, because I do not want another game turning into a bill. The bright character art makes the competition look fun rather than grim, so I could see it working as a light social challenge.
This sample has solid interest in social competition and active matchmaking, with spending caution around ongoing monetization and whether competition stays light.I like that it looks active, social, and competitive without seeming too serious.
I would dislike it if progress started to feel tied to ongoing paid passes.
The bright art makes the battles look approachable and fun to compare with others.
I would download it to test the quality, but I would be careful before spending. The fast action and different characters suggest there may be real tactical choices, which is more interesting to me than a mindless tapper. I do not mind paying for a good game, but I am less interested if the value is chopped into too many small purchases or revive-style conveniences. The store images look polished and readable for quick matches, so it earns a trial but not instant trust.
This sample is attracted by polish, fast tactical competition, and possible mastery, while evaluating whether spending feels honest and optional.I like that the character battles look polished and potentially tactical.
I worry the purchase structure may be more fragmented than I prefer.
The action shots look clean enough that I can imagine quick, readable matches.
I would try it, but I would be looking for meaningful decisions rather than just reflexes. The character variety suggests some strategy in team composition and matchups, and that could keep me interested for short evening sessions. I prefer games where I can pay once for a complete experience, so the free-to-play model makes me hesitate. The store visuals show clear lanes, characters, and combat effects, which makes it look more readable than I expected for a fast game.
This sample sees potential strategy in character and matchup choices, but weighs that against preference for clear pricing and moderate complexity.I like the possibility of short matches with real character and matchup decisions.
I dislike not knowing how much the free-to-play economy will affect progress.
The battle scenes look busy but still organized enough to follow.
I would probably skip this as a regular game, even though I can see why it is popular. I usually want something calmer with clear daily progress, and this looks more like quick reactions and character battles than a relaxing routine. The free-to-play setup makes me wonder how much upgrades or passes matter once I am invested. The screenshots are colorful and polished, but they look too busy for the kind of one-handed puzzle break I usually enjoy.
This sample values calm routine, readable progress, and low-pressure play, so the fast competitive format and free-to-play progression lower download intent.I like that it looks polished and clearly has a large active audience.
I dislike that it seems too fast and competitive for my usual daily routine.
The colorful battle scenes look well made but too busy for a calm break.

This sample prioritizes comfort, readability, and fair low-pressure play, so fast controls, small visual details, and free-to-play competition reduce appeal.
I would not download it for tablet play. I like games where I can sit comfortably, read everything clearly, and think through my moves, and this looks more like fast aiming and dodging. I am also wary of free-to-play competition because I do not want to wonder whether someone paid for an advantage. The store images are bright and polished, but the small combat details look like they might be tiring to follow for long.
This sample prioritizes comfort, readability, and fair low-pressure play, so fast controls, small visual details, and free-to-play competition reduce appeal.I like that it looks polished and energetic for players who enjoy action.
I dislike the fast aiming, crowded details, and possible fairness concerns.
The images look bright, but the combat details seem too small and busy for relaxed tablet play.
I would probably not download this for myself. I like games with some planning, but this looks more like fast reactions and crowded battles than calm strategy. The large audience and polished look tell me it is a serious game, yet I worry the rules and character abilities would take too much effort before it feels comfortable. The store pictures are colorful, but the action looks too quick for the relaxed planning I usually enjoy.
This sample prefers gentle planning and clarity, so the fast reflex-heavy action and crowded combat outweigh the appeal of polish and popularity.I like that the game appears polished and popular enough to be reliable.
I dislike that the battles look too fast and demanding for calm planning.
The colorful screens look lively, but the action seems crowded and quick.
I would skip it unless a family member specifically wanted me to try it with them. I do like games that let people play together, but this looks louder and faster than what I usually find pleasant. Since it is free-to-play, I would be watching for ads, passes, or unclear purchase prompts, and I do not want to pay just to make a busy game tolerable. The bright character art is appealing, but I am not convinced the text and buttons would be comfortable enough for me.
This sample has limited social curiosity but strong concerns about trust, ad pressure, speed, and readability, leading to low download intent.I like the possibility of playing with others if someone I know already enjoys it.
I dislike the risk of ads, purchase pressure, and a hectic pace.
The character art is friendly, but the overall presentation looks too busy for comfort.
I would not download it for my usual daily play. I prefer clear puzzles or levels I can settle into, and this seems built around fast matches and constant action. It may be good for quick waiting-room play for someone else, but I would feel rushed rather than relaxed. The landscape battle images look polished, yet they make me think I would need both hands and full attention.
This sample is a poor fit because daily calm puzzle play, easy pausing, and low-pressure routine matter more than fast match energy.I like that it appears polished and established, so it probably works well for its audience.
I dislike that it looks rushed and action-focused instead of calm and clear.
The landscape combat scenes look like they require full attention and both hands.
I would skip this one because it does not look close to the card or board-style games I usually enjoy. The rules may make sense after practice, but from the store presentation it seems like I would need to learn many characters and react quickly. I also prefer paying once for a clear game rather than joining a big free-to-play system. The colorful icons and effects look attractive, but I do not see the large, calm layout I would want before installing.
This sample favors familiar rules, readable layouts, and straightforward pricing, making a fast character shooter a poor fit despite polish.I like that the game looks colorful and professionally made.
I dislike that it seems unfamiliar, fast, and tied to a large free-to-play system.
The visuals are attractive, but they do not show the calm, readable layout I prefer.