Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Century Games Pte. Ltd.
- iOS app ID
- 6471045672
Market Signals
- US top grossing
- 31
- US top free
- 59
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| iOS app ID | 6471045672 |
|---|---|
| ios bundle id | com.fatmerge.global |
| ios title | Tasty Travels: Merge Game |
| Publisher | Century Games Pte. Ltd. |
| downloads bucket | 10M+ |
| store category | Puzzle |
| content rating | 9+ |
| ios version | 56.0 |
| ios current version release date | 2026-05-27 |
| ios rating average | 4.52 |
| ios rating count | 25695 |
| ios price | 0 |
| ios size mb | 739.9 |
| US top free | 59 |
| US top grossing | 31 |
| ios us top free rank | 16 |
| ios us top grossing rank | 16 |
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No exact-game UA creatives found.
Tasty Travels runs on the familiar order-fulfillment merge loop: produce and merge food items, satisfy customer or travel orders, earn currency, then unlock new recipes, destinations, and visual progress.
Tasty Travels is a polished food-and-travel merge loop; the major hidden risk is that the travel fantasy may be only cosmetic unless it changes order strategy or content motivation.
Tasty Travels has accessible merge depth through board space, item chains, and order prioritization, but much of the visible breadth around food, customers, and travel risks becoming cosmetic unless destinations and orders change merge decisions.
15 of 15 responses include lens metadata.

This sample focuses on tablet comfort, readability, and calm pacing; the visual style is appealing, while small controls and busy prompts are the key risks.
I would consider downloading it on a tablet because the colorful food pieces look pleasant and easy to tap. The store page feels cheerful rather than harsh, which matters when I want something to relax with. I am worried that the full game may have small buttons, busy menus, or too many timed prompts once I am playing. If it stays calm, readable, and does not demand constant attention, I would keep it as a light evening game.
This sample focuses on tablet comfort, readability, and calm pacing; the visual style is appealing, while small controls and busy prompts are the key risks.I liked that the art looks pleasant and the pieces seem easy to tap on a larger screen.
I worry about small buttons, crowded menus, or timed prompts later on.
The colorful food scenes look cheerful and comfortable for relaxed play.
I would download it for a daily puzzle try because the merge pieces look clear and the theme is friendly. The pictures make the game seem bright without being too serious, and I can imagine checking in for a few levels each day. I am cautious about ads after mistakes or between rounds, since that can ruin a relaxing routine. If the menus stay clean and the game offers helpful guidance, I would be willing to keep playing.
This sample is aligned with daily calm puzzle play and clear presentation; ad interruptions and menu clutter are the main barriers.I liked that it looks like a friendly daily puzzle with clear pieces.
I worry ads could interrupt the calm routine.
The store images look bright, clean, and easy to follow.
I would try it if I wanted light planning without stress, because the merge board suggests small decisions about what to combine next. The travel and food setting looks cheerful, and the popularity makes it seem like there is plenty to do. My concern is that it may be a time-filler with ads rather than a thoughtful game I can settle into. If the goals are clear and the screen does not keep interrupting me, I could enjoy it in short sessions.
This sample is open to gentle resource planning and a cozy setting; ad pressure and shallow time-filler pacing could undermine trust and retention.I liked the chance for simple planning and steady unlocking in a cheerful setting.
I worry it may feel like a time-filler with too many ad interruptions.
The visuals look pleasant, but I would need the play screen to stay uncluttered.
I might download it, but I would be careful because free games with in-app purchases can become noisy. The store pictures make the food items and matching board look understandable, and the large number of downloads gives me some confidence. I like games where I can improve level by level without feeling rushed or pushed to spend. If it offers a clear way to remove ads or play peacefully, I would be more likely to keep it.
This sample values trust, calm progress, and clear payment expectations; visible clarity and popularity help, while free-to-play interruptions are a major concern.I liked that the game looks understandable and widely used.
I worry about intrusive ads or unclear spending prompts.
The food pieces and board look clear enough, though I would want the buttons to stay readable in play.
I would probably try it because merging objects on a board looks easy to understand, almost like sorting tiles. The food and travel theme is friendly, and the store pictures show bright objects that seem simple to recognize. I am less sure about all the extra goals and currencies that games like this sometimes add. I would rather pay once for a calm version than deal with constant interruptions, so I would keep it only if the rules stay clear.
This sample maps the merge board to familiar tile-like play and prioritizes clear rules; ongoing complexity and free-to-play interruptions reduce intent.I liked that the board looks familiar and the objects are easy to recognize.
I worry extra currencies and interruptions could make simple rules harder to follow.
The images look friendly and colorful, with clear food items on the board.

This sample is attracted to cozy collection, visual progression, and a gentle world; monetization pressure is the main churn risk.
I would download this when I want something cozy, because the food pieces, travel theme, and soft colorful scenes look comforting. The store art makes it seem like I could decorate or unlock new places over time, which is the part that pulls me in. I am cautious because merge games can start sweet and then slow down hard unless you pay. If it lets me make steady progress with cute collections and not too much pressure, I would keep it around.
This sample is attracted to cozy collection, visual progression, and a gentle world; monetization pressure is the main churn risk.I liked the warm food theme and the promise of collecting pretty travel spaces.
I worry the pace could become too slow unless I spend.
The art looks soft, bright, and friendly, with enough detail to feel cozy.
I would probably skip it unless I was bored, because the store page makes it look more relaxing than skill-based. The merge board is clear and polished, and the strong ranking tells me people are spending time with it, but I do not see competition or mastery from the visuals. My biggest concern is that progress might be driven by energy, boosters, or purchases instead of good decisions. I might install it for a low-effort time killer, but it would not be my main game.
This sample prioritizes mastery, fairness, and competitive depth; the polished board is acceptable, but the visible game promise feels shallow for their needs.I liked that the merge board looks clean and successful enough to be stable.
I disliked that I cannot see much skill, fairness, or competitive payoff from the store page.
The visuals look bright and readable, but more casual than challenging.
I would be on the fence, but I would probably try it once because the food-and-travel theme has a cheerful little world to build around. The pictures show a familiar merge layout with cute items, so I can imagine playing one-handed while waiting somewhere. What worries me is that it looks more like a big polished free game than something with a weird or clever twist. If the customization or destinations actually feel personal, I would stay longer; if it is mostly timers and offers, I would move on.
This sample seeks originality and personality; the theme and one-handed merge format help, while large free-to-play familiarity lowers confidence.I liked the cheerful travel-and-food setting and the possibility of collecting cute upgrades.
I worry it may be too standard and too dependent on free-to-play pressure.
The pictures look polished and cute, but not especially unusual.
I would probably download this for a commute test because the merge board and food theme look easy to understand fast. The bright travel-and-cooking art makes it seem light, and the 10M+ installs plus high ranking make me think it is not some random unfinished game. My worry is that free merge games can turn into energy timers and pop-ups right when I only have a few minutes. If the text and goals stay as readable as the store pictures look, I could see it becoming a quick break game.
This sample values fast clarity and readable short-session play; strong install volume and bright board presentation help, while free-to-play pacing remains a concern.I liked that it looks simple to start and easy to check during a short break.
I worry the free-to-play merge loop may interrupt progress when I only have a few minutes.
The colorful food board and large objects look readable enough for quick mobile play.
I would install it if I saw friends talking about it, because the store page looks polished and the 10M+ downloads make it feel socially proven. The art is very bright and snackable, with food items and travel scenes that are easy to understand without reading much. I am less excited because it also looks like a familiar merge game, so I am not sure there is a hook I would share. I would try the first session, but it needs quick rewards or events to keep me from bouncing.
This sample responds to social proof, visual polish, and quick novelty; the game benefits from scale and bright presentation but risks feeling generic.I liked that it looks popular, colorful, and easy to explain to someone else.
I worry it may feel like another familiar merge game unless the first session has a strong hook.
The bright food art and clean promotional images make it look current enough to try.

This sample values calm, familiar puzzle routines and readable progress; the merge format fits, while later clutter and grind remain risks.
I would download this as a calm puzzle routine if the early levels are as clear as the store images suggest. The food items and travel setting look pleasant, and the merge rules are familiar enough that I would not need a long tutorial. I like that the game appears to offer steady collection progress rather than fast reflex play. My concern is whether the screen becomes crowded later or the pace slows unless I come back constantly.
This sample values calm, familiar puzzle routines and readable progress; the merge format fits, while later clutter and grind remain risks.I liked the familiar merge rules and the calm food-and-travel theme.
I worry the game could become crowded or too slow after the first sessions.
The store images look cheerful and readable enough for a daily routine.
I would be cautious about downloading it because the store page sells charm more than meaningful decisions. The merge board and travel upgrades look polished, and I can see some light planning in managing pieces and orders. Still, I prefer games where progression comes from choices, not waiting or buying more energy. I would try it if I wanted something low-stress, but I would not pay unless the systems feel deeper than they look.
This sample wants manageable strategy and fair value; visible polish and light planning help, while shallow or timer-driven progression would undermine fit.I liked the possibility of light planning around merging, orders, and upgrades.
I worry the progress may rely more on waiting or spending than on meaningful choices.
The visuals look polished and attractive, but not especially strategic.
I would not rush to download it for competition, but I might try it because a game this popular usually has events or goals to compare. The store pictures look bright and polished, yet I do not see much that says skillful play or fair leaderboards. I am also wary of ad prompts or purchase boosts deciding who gets ahead. If it has friendly team events and clear progress, I could enjoy it casually; otherwise I would skip after a day.
This sample looks for fair comparison and event goals; popularity is a plus, but visible evidence points more to casual progression than competition.I liked that its popularity suggests there may be events or social goals to compare.
I worry boosts, ads, or purchases could matter more than fair progress.
The art looks polished, but the store page does not show much competitive structure.
I would download it if I wanted a simple evening game, because the merge layout looks understandable and pause-friendly. The bright food art is pleasant, but some of the images look busy enough that I wonder how many buttons and offers appear once I am inside. With work and family interruptions, I need clear goals and no punishment for stepping away. I would try it, but I would not keep it if it starts throwing timers, pop-ups, or confusing currencies at me.
This sample needs low-friction, interruption-friendly play; the familiar merge board supports that, while busy free-to-play presentation could interfere.I liked that the core board looks simple enough for short, interrupted sessions.
I worry the game may add too many offers, timers, or currencies around that simple loop.
The pictures are colorful and appealing, but they also make the screen feel potentially busy.
I would consider downloading it because the store page looks polished and the food theme is easy to understand. The large install number and strong grossing rank make it seem reliable, but also make me cautious that the game may be very tuned around purchases. I do not mind paying for convenience or an ad-free option if the value is clear. I would try it, then quickly judge whether the progress feels fair or whether it becomes a daily-login obligation.
This sample is willing to spend for clear value and polish; strong commercial performance helps trust but raises concern about pressure and obligation.I liked that the game looks polished and easy to understand from the store page.
I worry the strong spending performance may mean too much pressure around purchases or daily check-ins.
The food and travel images look clean, colorful, and professionally made.
No segment scores in this group yet.