Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- HAPPIBITS TECHNOLOGIES PTE. LTD.
- iOS app ID
- 1643509748
Market Signals
- US top grossing
- 43
- US top free
- 72
Loading lower dossier sections.

| iOS app ID | 1643509748 |
|---|---|
| ios bundle id | com.merge.cooking.theme.restaurant.food |
| ios title | Merge Cooking® |
| Publisher | HAPPIBITS TECHNOLOGIES PTE. LTD. |
| downloads bucket | 10M+ |
| store category | Simulation |
| content rating | 12+ |
| ios version | 1.42.0 |
| ios current version release date | 2026-05-27 |
| ios rating average | 4.73 |
| ios rating count | 36342 |
| ios price | 0 |
| ios size mb | 503.9 |
| US top grossing | 43 |
| ios us top free rank | 72 |
| ios us top grossing rank | 24 |
Loading lower dossier sections.
No exact-game UA creatives found.
A merge-order loop where players generate and combine food items, fulfill character requests, earn resources, and spend them on cooking, renovation, or design progression.
The main hidden risk is coordination: merge boards, food fantasy, customer orders, story, renovation, and design can reinforce each other, but only if one active goal remains obvious at every moment.
Merge Cooking has credible depth because merge boards naturally create planning pressure through item chains, generators, orders, space limits, and meta goals. Its depth depends on goal hierarchy.
15 of 15 responses include lens metadata.

This sample has solid install intent because the game appears to offer calm level progress with readable pieces, tempered by later difficulty and payment concerns.
I would download this to try a few levels because the food merging looks like a calm daily puzzle rather than something frantic. I like games where I can improve little by little and feel I completed a clear task. I am cautious about whether later levels become too crowded or push paid help when they get harder. The images make the pieces look bright and readable, which is the main reason I would give it a fair chance.
This sample has solid install intent because the game appears to offer calm level progress with readable pieces, tempered by later difficulty and payment concerns.I like that the game looks like it offers clear little tasks and steady progress.
I would dislike it if harder levels become crowded or push paid help too strongly.
The pieces look bright and readable enough for relaxed daily play.
I might download it, but I would be cautious because free games often become noisy with ads. The cooking theme looks calm, and the high rating makes me think many players are satisfied with it. I would happily pay for an ad-free option if the game is honest and lets me play peacefully. The larger food pictures look readable, but I would need the offers and buttons not to crowd the play area.
This sample has moderate install intent because trust cues are strong, but ad pressure and crowded prompts are decisive risks.I like that the game appears popular and gentle enough for relaxed play.
I would dislike forced ads or unclear paid offers interrupting the experience.
The food images look readable, but the interface could feel crowded if offers keep appearing.
I would consider downloading this on a tablet because the cooking pieces look bright and pleasant to sit with. It seems more relaxed than a reflex game, which is important to me. I like the idea of making progress on rooms or restaurants at my own pace, but I would not want tiny buttons or constant flashing rewards. The store images have a cheerful look, though I would need the play screen to stay uncluttered when I am actually using it.
This sample is positive when tablet comfort, calm pacing, and visual clarity hold up, but sensitive to clutter and overactive rewards.I like that the game looks cheerful and suitable for relaxed tablet play.
I would dislike tiny buttons, flashing rewards, or a cluttered play area.
The bright food art looks pleasant, but I would want more breathing room on the screen.
I would be unsure about downloading this because it does not look as familiar to me as a card, word, or board game. The merging rules may be simple once I start, and I do like the idea of solving small orders one by one. My worry is that there may be too many item chains, currencies, or paid systems to keep track of. The food icons are colorful and distinct, but I would need clear instructions and large text before I stayed with it.
This sample has lower confidence due to unfamiliar mechanics and complexity risk, though clear item art leaves some trial interest.I like the possibility of solving one small cooking order at a time.
I would dislike having to track too many item chains or currencies.
The food icons look distinct, but I would need larger text and clear guidance.
I would try this because the cooking and restaurant theme looks gentle, and merging items could give me a bit of planning without stress. I like games where I can decide what to make next and slowly improve a place over time. My concern is that the screen may become crowded with too many rewards, currencies, or events. The food pieces look easy enough to tap, so I would give it a chance if the rules are explained calmly.
This sample is drawn to gentle planning and restaurant progress, while needing low clutter and clear rules.I like the idea of slowly planning and improving a restaurant through simple choices.
I would dislike too many icons, currencies, or events competing for attention.
The food pieces look tappable, though some screens seem busy.

This sample values interruption-friendly sessions and readable goals, with strong sensitivity to free-to-play pressure.
I would download this if I needed something simple between family or work interruptions. The merge cooking setup looks easy to pause, and I like that the goal seems to be finishing small orders and making steady progress. I am cautious because free-to-play games can become too pushy with timers or paid shortcuts, and I do not want a game that nags me when I only have ten minutes. The images look colorful and clear enough for a quick session, which helps.
This sample values interruption-friendly sessions and readable goals, with strong sensitivity to free-to-play pressure.I like that the game looks easy to pick up for a short, contained session.
I would be put off by hard timers, nagging offers, or progress that stalls without paying.
The colorful board and food items look clear enough to understand quickly.
I would try this because a merge cooking game can be satisfying if the orders, upgrades, and resources create small decisions each session. It looks more approachable than a heavy management game, which is good for me. I am not sure the choices will be deep enough, though, and I would lose interest if it is just tapping through obvious merges. The store images show restaurant spaces and many food items, so I would expect some planning around what to make next.
This sample is interested in light management and upgrade planning, but requires meaningful decisions and clear pacing.I like the possibility of planning food chains and restaurant upgrades.
I would dislike it if every move feels obvious and progress only depends on waiting.
The restaurant and food-item variety suggest there may be enough systems to explore.
I might download it, but I would not expect it to satisfy my competitive side unless there are events or leaderboards that feel fair. The cooking merge loop looks pleasant and the strong grossing rank suggests people stick with it, which is a good sign. I like games where I can compare progress with family or friends, and this looks like it could support that through levels and restaurant upgrades. My concern is that the bright reward-heavy presentation may hide a lot of pay-to-progress pressure.
This sample sees social comparison potential in progression, but worries the free-to-play economy may undermine fair competition.I like that the game seems popular enough to have active events and progress goals.
I would be frustrated if paid boosts make progress comparisons feel unfair.
The bright, reward-focused visuals look energetic but possibly pushy.
I would consider downloading this because it looks polished enough that I might pay for convenience if the value is clear. The large audience and high rating make it feel more trustworthy than a random free game. I do not need fast action here, but I do need a clean experience without constant pop-ups or confusing bundles. The store visuals look professionally made, though the amount of items and buttons makes me cautious about how noisy it gets later.
This sample has spending tolerance when polish and trust are present, but expects honest value and low noise.I like that the game looks established and polished enough to trust with a small purchase.
I would dislike unclear bundles, pop-ups, or pressure that makes the free version feel incomplete.
The art looks professional, but the busy item layout hints at possible clutter.
I would download this as an evening puzzle routine because the merge-and-cook loop looks calm and easy to follow. The strong rating and large download count make me more comfortable trying it, since I do not want to waste time on something broken. I like that the food pieces and goals appear clear enough to read quickly. My main concern is whether the free version interrupts the flow with ads or pushes me toward paid help too often.
This sample sees a good fit for calm daily puzzle play, with trust supported by scale and concern around interruption.I like that the game looks calm, familiar, and easy to resume.
I would be annoyed if ads or booster prompts interrupt every few minutes.
The food pieces and objectives look bright and readable.

This sample is skeptical because the visible loop looks more casual and monetized than mastery-driven or fairly competitive.
I would probably skip this unless I was specifically bored and wanted a casual merge game. It looks polished, but I do not see much skill expression or competitive depth from the store images. If the challenge is mostly managing orders and optimizing merges, that could be fine for a while, but I worry purchases would speed up progress more than smart play. The screens also look fairly packed with icons and rewards, which makes me suspicious of daily-login pressure.
This sample is skeptical because the visible loop looks more casual and monetized than mastery-driven or fairly competitive.I like that the game appears polished and easy to understand.
I do not see enough proof that progress would feel earned instead of purchased.
The bright screens look busy with rewards and icons, which makes the game feel pressure-heavy.
I would give this a download because it looks easy to explain: merge food, serve orders, unlock prettier restaurant spaces. That is the kind of cozy progress loop I could see people casually sharing if the upgrades come quickly. I am less sold on whether it has enough social pull or clever optimization to keep me talking about it after the first week. The colorful food and room scenes look current enough, but I would watch for too many side menus competing for attention.
This sample responds to clear social explainability and cozy progression, while questioning long-term novelty and menu load.I like that the loop looks easy to explain and show to someone else.
I am unsure whether it has enough social energy to last beyond casual checking in.
The food and restaurant scenes look bright and modern, with some possible menu crowding.
I would download this if I wanted something to play in short gaps, because the merge board looks understandable without needing a long tutorial. The cooking theme gives me a simple goal to chase, and 10M+ downloads makes it feel like the game probably works well enough. My hesitation is that games like this can turn into energy timers, currencies, and slow grinding after the first few sessions. The store images make the objectives look readable, but I would need it to start fast and pause cleanly.
This sample values quick readability and short-session fit, with concern about grind and friction in a large free-to-play game.I like that the basic action looks easy to understand in seconds.
I would dislike it if progress turns into a slow grind around timers or currency.
The board and food pieces look readable enough for quick sessions.
I would download this for a low-pressure cozy game because merging food and building out a restaurant looks like an easy comfort loop after a long day. The bright dishes and decorated rooms make it feel like there will be little rewards to collect instead of just clearing boards forever. I do worry that a top-grossing free game might lean hard on boosters or pop-ups once I get attached. The screens look busy in places, but the food items are colorful enough that I can still see the appeal.
This sample is attracted to cozy collection and visible restaurant progress, with moderate concern about clutter and purchase pressure in a successful free game.I like that the cooking pieces and room upgrades look warm and collectible.
I would be wary if the game piles on too many pop-ups or paid boosters.
The food art is inviting, though some screens look a little crowded.
I would probably try it, but more as a quick curiosity than something I expect to obsess over. The merge-cooking idea is clear and the store presence makes it look polished, but it does not immediately feel unusual or surprising. I like games where I can feel myself getting better, so I would need the orders or level goals to become clever rather than just more waiting. The landscape-style screens show a lot happening at once, which makes me wonder if it is smooth enough for short one-thumb play.
This sample has enough curiosity for the clear food-merging hook, but originality and meaningful mastery are uncertain.I like that the core idea is easy to understand right away.
I am not sure it has enough personality or challenge to stand out.
The screens look polished, but they seem busier than I want for quick casual play.
No segment scores in this group yet.