Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Plarium Global Ltd
- iOS app ID
- 1371565796
Market Signals
- US top grossing
- 66
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| iOS app ID | 1371565796 |
|---|---|
| ios bundle id | com.plarium.raidlegends |
| ios title | RAID: Shadow Legends |
| Publisher | Plarium Global Ltd |
| downloads bucket | 50M+ |
| store category | Role Playing |
| content rating | 12+ |
| ios version | 11.50.2 |
| ios current version release date | 2026-05-20 |
| ios rating average | 4.71 |
| ios rating count | 521659 |
| ios price | 0 |
| ios size mb | 275.3 |
| US top grossing | 66 |
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RAID: Shadow Legends’ loop is collection-RPG optimization: assemble champions, run short tactical battles, earn gear/champions/resources, upgrade the roster, then tackle harder bosses, modes, and progression maps.
RAID's market-proven collection RPG loop is clear, so the design uncertainty is about comprehension and motivation inside complex roster, gear, and mode systems. The first prototype should test whether battle results route players to one obvious roster improvement instead of dumping them into management work.
RAID has substantial real depth through champion roles, gear, skills, affinities, bosses, and modes; the main compression risk is complexity becoming administrative if battle outcomes do not clearly route players to useful roster decisions.
15 of 15 responses include lens metadata.
No segment scores in this group yet.

This sample's familiar rule preference and payment clarity needs conflict with a complex free-to-play hero collector.
I would skip this one because it does not look close to the card, board, or word games I usually enjoy. The characters are well drawn, and the fantasy world may be exciting for someone who wants a big adventure. I prefer rules I can understand right away, and this looks like it would involve learning many heroes, stats, and upgrades. I would also be more comfortable with a clear one-time price than a free game that may keep asking for purchases.
This sample's familiar rule preference and payment clarity needs conflict with a complex free-to-play hero collector.I like the polished fantasy art and the sense that there is a large world to explore.
I dislike that the rules, characters, and upgrades look too complicated for my usual taste.
The visuals are strong, but they do not communicate a simple familiar game layout.
I would probably not download it, although I can see that it has some planning and team-building. The fantasy battles look impressive, but the store images make the game seem crowded with characters, effects, and upgrade choices. I usually want a calmer strategy game where the next step is clear and I do not feel pushed to spend. This looks like it could become stressful rather than relaxing, especially if stronger teams depend on purchases.
This sample is mildly interested in planning but rejects clutter, pressure, and likely paid advantage.I like that there may be planning in choosing and improving a team.
I dislike the feeling that progress could become crowded, stressful, or tied to purchases.
The fantasy scenes are impressive, but the screens look busy rather than calming.
I would not be quick to install this because it looks like a free game where spending might become part of keeping up. I do like games with thoughtful character choices, and the polished art makes it look legitimate. Still, I prefer paying clearly once or paying to remove ads, not wondering whether every upgrade will lead to another offer. The touch-based battles may be simple enough, but I would need much more trust before putting time or money into it.
This sample values trust and clear payment terms, so a free-to-play collector creates hesitation despite professional presentation.I like that the game looks professionally made and may have thoughtful character choices.
I dislike not knowing whether fair progress will require repeated purchases.
The character art looks trustworthy at first glance, but the game still appears sales-heavy.
I would likely skip it for tablet play because the whole thing looks a bit intense and crowded for a relaxing session. The large character art is attractive, and the battles may be easier to see on a bigger screen. What worries me is the number of icons, stats, and upgrade decisions I would have to read before I understand what to do. I prefer games with large clear buttons and a slower pace, so this seems more tiring than pleasant.
This sample prioritizes comfort, readability, and calm pacing, and the game's dense RPG presentation works against those needs.I like that the large fantasy characters would probably show well on a tablet.
I dislike the amount of reading, icons, and upgrades the game seems to require.
The art is clear, but the overall presentation feels crowded and intense.
I would probably not download it because it does not look like the kind of clear daily challenge I enjoy. The fantasy presentation is cinematic, and I can imagine some players liking the ongoing group activity. For me, the rules and goals are not obvious from the store images, and I do not want to learn a large roster just to relax. I would rather open a game where the objective is simple and I can play one calm round without pressure.
This sample wants familiar daily structure and clear rules, while the game reads as large, cinematic, and socially involved rather than simple.I like that the game looks cinematic and active for people who enjoy a big fantasy world.
I dislike that the daily objective and basic rules do not look immediately clear to me.
The scenes are dramatic, but they do not show the simple calm layout I prefer.

This sample sees possible mastery in squad building, but pay-to-win suspicion keeps the download intent cautious.
I would be hesitant to install it because winning in a collection RPG can feel less earned if paid upgrades matter too much. The landscape battle shots look like they would be comfortable for longer focused sessions, and the heroes look strong enough that team building could have depth. What worries me is whether the competition is really about smart builds or just who has better pulls. I might test it once, but I would not stay if ranked or event progress feels tied to spending.
This sample sees possible mastery in squad building, but pay-to-win suspicion keeps the download intent cautious.I like the chance to build a strong team and test different champion combinations.
I worry that the best progress may come from spending instead of skill or smart planning.
The landscape combat presentation looks polished and serious, but not especially quick.
I would probably skip this for commute play because it looks like a game that wants attention, menus, and team setup rather than a quick two-minute round. The fantasy battles look flashy, and the high rating makes it feel safe to try, but I do not want to manage a roster while I am waiting in line. The screens suggest lots of icons and progression layers, which is not great when I just need something readable fast. I would only install it if I wanted a bigger evening game, not a casual bus-stop game.
This sample values fast entry and low commitment, so the apparent depth and menu-heavy collection loop reduce download intent despite polish.I like that the game looks polished and has a clear fantasy battle identity.
I dislike that it seems too involved for short, interrupted sessions.
The screens look packed with heroes, combat effects, and progression buttons.
I would probably not download it first, because it looks very polished but also very familiar for a fantasy hero collector. The world and character designs are dramatic, so I can see the appeal if I wanted a big RPG to sink into. My issue is that I do not see a strange hook or playful personality that makes it feel different from other squad-building games. I might respect the production value, but I would rather try something with a weirder idea and less obvious free-to-play pressure.
This sample values originality and world pull, and the game reads as polished but conventional with likely monetization pressure.I like the dramatic fantasy look and the sense of a large world behind the roster.
I dislike that it feels more like a familiar collection RPG than a fresh idea.
The art is cinematic, but the store images make the loop look conventional.
I would only maybe download it for the collecting side, because the champions look detailed and there is probably a satisfying roster to build over time. It does not look cozy or relaxing to come back to after a long day, though; the tone is intense and battle-focused. The store images make the characters readable, but the game looks more like constant upgrading than gentle collection. I would try it if I wanted a darker fantasy phase, but I would worry about spending pressure and daily chores.
This sample is attracted to collection but the tone, intensity, and likely routine pressure do not match a comforting return loop.I like the idea of collecting detailed champions and slowly building a roster.
I worry it will feel intense, grindy, and too focused on spending or daily tasks.
The character portraits are clear and high quality, but the overall mood feels heavy.
I would probably download it if a friend was already playing, because the champion collecting and guild-style RPG vibe looks easy to talk about. The big fantasy characters make it feel polished enough for a first try, and 50M+ downloads makes it feel like people are still around. My worry is that it looks like a lot of menus, upgrades, and currencies before I know whether the battles are actually fun. I would try it for a night, but I would bounce fast if the free version keeps pushing packs instead of letting me progress.
This sample is drawn in by social proof, collection, and guild potential, but the install intent is limited by menu density and concern that free play may not feel fair.I like that it looks popular, polished, and built around collecting strong fantasy characters.
I do not like how much it seems to lean on upgrades, currencies, and possible spending pressure.
The character art looks expensive, but the battle and progression screens seem busy.

This sample wants calm, readable routine play, and the combat collection loop feels too intense and potentially grindy.
I would skip this for my usual routine because it does not look like the calm daily puzzle or light challenge I normally want. I can see the appeal of building a roster over time, and the fantasy art has polish. Still, the battle-focused loop and likely upgrade grind feel more demanding than relaxing. The screens make it look like a game with many layers to learn, so I would rather spend my break on something clearer and quieter.
This sample wants calm, readable routine play, and the combat collection loop feels too intense and potentially grindy.I like that there seems to be long-term roster progress for players who want it.
I dislike that the loop looks too combat-heavy and grindy for a relaxing routine.
The images look polished, but the amount of combat and upgrade detail feels busy.
I would probably skip downloading it unless someone I know wanted me in their group, because it looks like a serious time commitment. The fantasy battles look high quality, and the large player base suggests there would be plenty to do. For my schedule, though, I worry about events, upgrades, and purchases turning into another thing to manage. I can spend on games I trust, but this looks like it may ask for more attention and money than I want from a phone game.
This sample recognizes polish and social potential, but the expected time demands and free-to-play pressure do not fit unpredictable sessions.I like that the game looks polished and active enough to support group play.
I dislike the possibility of daily pressure, paid advantages, and too many systems to maintain.
The landscape battle scenes look impressive but not especially low-commitment.
I would consider installing it because the team-building and upgrades look like they could offer real strategic choices. The champions and combat screens suggest there is more to think about than just tapping through levels. My hesitation is whether those choices stay readable and fair, or whether the game buries them under currencies and paid shortcuts. If it lets me make meaningful roster decisions without feeling nickel-and-dimed, I could see playing it in longer evening sessions.
This sample is open to strategic depth and competition, while value and clarity concerns keep the score moderate.I like the possibility of building teams and making meaningful upgrade choices.
I worry that too many currencies or paid shortcuts could make the strategy feel less honest.
The battle layout looks readable enough, though the surrounding progression screens appear dense.
I would be cautious about downloading it because free-to-play RPGs like this often become noisy once you are invested. The polish is obvious, and the store presence makes it look established rather than cheap. I would pay for a fair starter bundle or ad-free comfort if the value were clear, but I do not want constant offers or confusing limited-time deals. The screenshots make the game look impressive, but also like there are a lot of systems competing for my attention.
This sample has spending capacity but requires trust, clean value, and low sales pressure; the game's scale creates both confidence and caution.I like that it looks established, polished, and unlikely to be a low-quality clone.
I dislike the risk of constant offers, confusing deals, or spending pressure after the first session.
The fantasy art looks premium, but the interface appears more complex than relaxing.
I would probably download it to see how the competitive side feels, because a big roster and strong-looking battles can be fun to compare with other players. The high rating and huge download count make it seem active enough that competition would not feel empty. My concern is fairness: if better champions mostly come from paying, the fun of beating someone disappears. The visuals look clear and bold, so the real deciding point for me would be whether progress feels earned.
This sample responds to competition and social comparison, while fairness and payment concerns are the main risks.I like the idea of competing with a built team in a large, active game.
I worry that paid advantages could undercut the satisfaction of winning.
The combat scenes look bold and readable enough to follow the action.