Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Lessmore GmbH
- iOS app ID
- 6748397500
Market Signals
- US top free
- 2
- Downloads
- 83M
- Rating
- 4.8
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| platform identifier | com.ecffri.arrows |
|---|---|
| Store title | Arrows – Puzzle Escape |
| iOS app ID | 6748397500 |
| ios bundle id | com.ecffri.arrows |
| ios title | Arrows – Puzzle Escape |
| Publisher | Lessmore GmbH |
| version | {"version":null} |
| rating average | 4.8 |
| rating display | 4.8 |
| rating count | 1390000 |
| downloads bucket | 50M+ |
| store category | Puzzle |
| content rating | PEGI 3 |
| paid | false |
| price | Free |
| updated on | 2026-06-26 |
| whats new | {"notes":[],"version":null} |
| contains ads | true |
| in app purchases | true |
| ios version | 0.18.1 |
| ios current version release date | 2026-05-29 |
| ios rating average | 4.85 |
| ios rating count | 178548 |
| ios price | 0 |
| ios size mb | 227.7 |
| US top free | 2 |
| ios us top free rank | 2 |
| Download estimate | 83M |
Loading lower dossier sections.
No exact-game UA creatives found.
A tap-to-clear arrow maze puzzle where each level asks the player to read directional paths, trigger arrows in a workable order, and avoid blocked or mistimed moves until the board is cleared.
The main uncertainty is whether the arrow maze is satisfying because of dependency planning or merely because it looks complex; prototype work should first prove that players understand valid exits, failures, and ordering without explanation.
Arrows - Puzzle Escape shows plausible depth through order-dependent path clearing, but the evidence does not yet prove that the dense arrow networks create non-redundant decisions instead of visual search and obvious-exit tapping.
15 of 15 responses include lens metadata.

This sample has strong fit with clear daily puzzle solving and level mastery, with ad interruptions as the main risk to comfort.
I would download it because it looks like a clear puzzle game where I can work through levels at my own pace. The arrow layout seems easier for me to understand than games with many buttons or moving characters, and I like the idea of getting better one level at a time. My concern is the free ad model, because frequent interruptions would make it less relaxing. The store images show a simple board with obvious pieces, which makes me think I could learn it without much trouble.
This sample has strong fit with clear daily puzzle solving and level mastery, with ad interruptions as the main risk to comfort.I like that it looks like a clear mental challenge I can improve at gradually.
I would dislike frequent ads interrupting a calm puzzle session.
The puzzle pieces look obvious enough that I could follow the board without extra controls.
I might download it, but I would be cautious until I know how the ads and purchases are handled. The puzzle itself looks pleasant and simple enough, and the high rating makes it seem like a trustworthy app to try. I am not looking for a big world to explore here; I would want a peaceful game that lets me solve a few boards without being bothered. The tap-based board shown in the store looks approachable, so I would give it a chance if there is a clear way to keep the experience quiet.
This sample values trust and ad-free comfort; the clear puzzle and strong rating help, but retention depends on peaceful monetization.I like that the puzzle looks approachable and the rating makes it feel safer to try.
I would be bothered by unclear ads, purchases, or pressure in a simple puzzle game.
The tap-based board looks easy to approach without fast reactions.
I would probably try it because the puzzle board looks orderly, almost like a simple tabletop puzzle where the rules can be learned by looking. I like games where the objective is clear and I can think through a move without being rushed. The bright look is fine, though I would not want flashy effects or tiny icons getting in the way once I am playing. My main hesitation is whether the game explains itself well and avoids too many ads between levels.
This sample responds to board-like order and clear rules, with concern around explanation quality, visual busyness, and ad interruptions.I like that it looks orderly and rule-focused, which suits how I enjoy puzzles.
I would dislike flashy distractions or ads interrupting the thinking time.
The bright board looks clear, but I would want the effects to stay restrained.
I would consider downloading it because the arrows suggest a bit of planning, and I enjoy puzzles where I can think ahead without managing too many resources. If the levels require careful order and not just tapping obvious pieces, it could be a nice light strategy game for me. I am worried about clutter, ads, or too many pop-ups, because that would make the planning feel stressful instead of relaxing. The store images look fairly clean, so I would try it once to see whether the challenge is thoughtful and calm.
This sample sees light planning potential in the arrow mechanic, but needs low-stress presentation and minimal ad clutter to keep playing.I like that it may involve simple planning without overwhelming systems.
I would dislike clutter, pop-ups, or ads turning a calm puzzle into a stressful one.
The board looks clean enough that I could focus on the order of moves.
I would likely download it on a tablet because the puzzle area looks large and calm enough to sit with comfortably. It does not seem like a game that needs fast reflexes, which is important to me, and the strong rating makes it feel dependable. I do not see much reason to play socially, so I would treat it as a quiet personal puzzle rather than something to share. The clean screen layout is the biggest reason I would try it, as long as ads and menus do not crowd the experience.
This sample has strong comfort and readability fit for tablet play, with lower relevance for social hooks and concern about maintaining a quiet interface.I like that it looks comfortable for quiet puzzle play on a larger screen.
I would dislike crowded menus or ads that make the screen feel less peaceful.
The play area appears large and clean, which would help me relax into it.

This sample has strong fit with readable daily puzzle play and trust from ratings, balanced by caution around unclear paid offers or interruptions.
I would download this as a daily puzzle option because it looks calm, readable, and easy to resume. The strong rating gives me some confidence that the levels are satisfying, and the simple boards look like they would fit a short evening routine. I am cautious about subscriptions or unclear offers, so I would want the free version to feel honest before spending anything. The bright, uncluttered puzzle layout is the kind of store image that makes me think I can play without squinting or digging through menus.
This sample has strong fit with readable daily puzzle play and trust from ratings, balanced by caution around unclear paid offers or interruptions.I like that it seems calm, readable, and suited to a daily puzzle habit.
I would be put off by subscriptions or offers that are not clearly worth it.
The large puzzle pieces and simple layout look easy to read.
I would install it because it looks like something I can play in short gaps without needing sound, focus, or a long tutorial. Beating small puzzle levels fits how I actually use my phone around work and family interruptions. I would not want a subscription or harsh daily pressure in a game this simple, and too many ads would make it feel like a chore. The store images make the objective look clear right away, which is important when I may only have a few minutes.
This sample values pause-friendly, clear level progression and is likely to install, while rejecting subscription pressure or interruptions that conflict with limited time.I like that it seems easy to start, stop, and understand quickly.
I would dislike subscription pressure or ads getting in the way of short play.
The objective appears clear from the board layout, which makes it feel low effort to begin.
I might download it, but I would be looking for some kind of fair challenge or level comparison to make it stick. The puzzle itself looks clean and skill-based enough that clearing harder boards could feel good, and the rating suggests plenty of people are enjoying it. What worries me is that I do not see much social competition, and a free ad-heavy puzzle can feel repetitive if there is no reason to beat another score. The landscape-style store images make it look comfortable to view, but I would need more than clear visuals to keep playing.
This sample is moderately interested in fair level mastery, but weaker social or competitive evidence and possible ad fatigue reduce retention confidence.I like that the boards look clear enough for fair level solving.
I do not see much social comparison, and repeated ads would wear me down.
The wide puzzle view looks comfortable and easy to scan.
I would try it, but my decision to keep it would come down to whether the ad experience feels fair. The game looks polished enough and the ratings are strong, so I could see paying for an ad-free option if the puzzles become part of my routine. I am less interested if progress depends on watching ads for retries or hints, because that makes a simple puzzle feel noisy. The store images look clean rather than cluttered, which helps me trust that the actual play might be straightforward.
This sample is value-conscious and likely to try a polished puzzle, with retention depending heavily on whether ads or paid options feel fair and unobtrusive.I like that it looks polished enough to be worth paying for if the value is clear.
I would dislike being pushed into ad watches for basic progress or comfort.
The store images look clean and not overloaded, which makes the game feel more trustworthy.
I would consider downloading it because it looks like a straightforward logic puzzle I can play without learning a complicated system. I usually like games with choices and planning, and the arrow mechanic seems light but potentially satisfying if the later boards require real thought. The high rating and large audience make it feel reliable, though I do wonder whether the free model means too many interruptions. The clean puzzle grid matters to me because I can tell what is happening without needing action-game controls or busy menus.
This sample sees a readable planning puzzle with good trust markers, but questions whether the simple system will provide enough meaningful choices and whether ads will interrupt.I like that the puzzle looks clean and may reward careful planning.
I worry the decisions may stay too simple or get interrupted by ads.
The board presentation looks readable and does not seem overloaded with controls.

This sample has strong short-session fit due to clear puzzle presentation, tempered by concern that ads or clutter could undermine quick play.
I would download it for commute-length sessions because the goal looks readable and I could probably finish a level while waiting in line. The simple arrow boards are a plus for me, since I do not want menus or tiny systems when I only have a few minutes. My concern is the free-with-ads setup, because short-session games get annoying fast if every level ends in an interruption. If it opens quickly and lets me pause without fuss, I could see keeping it as a spare-time puzzle app.
This sample has strong short-session fit due to clear puzzle presentation, tempered by concern that ads or clutter could undermine quick play.I like that it looks quick to start and simple enough for short breaks.
I would dislike frequent ads or extra menus slowing down a tiny session.
The store images make the play area look more direct than cluttered.
I would try it, but I am not sure it has the weird spark that makes a puzzle game feel special. The premise looks immediately playable, which is good for a chill phone session, and the high rating makes me believe it probably works well. At the same time, the store art reads more polished-casual than distinctive, so I would be watching for whether the levels introduce clever twists. I would keep it only if the puzzle logic surprises me instead of feeling like another clean ad-supported time killer.
This sample values originality and is willing to sample a polished puzzle, but the visible evidence suggests a familiar casual format more than a distinctive indie hook.I like that the core puzzle looks instantly playable and low-friction.
I worry the game may be too familiar unless the level design becomes inventive.
The visuals look polished and clear, but they do not show much unusual personality.
I might download it, but it feels more like a quick brain break than something I would cozy up with every day. The bright, simple boards look pleasant enough, and I like puzzles that let me make progress without a lot of pressure. What holds me back is that I do not see much collection, customization, or social reason to return after the novelty wears off. If the ads are light and the levels feel calming, I could keep it as a low-effort unwind game.
This sample sees a potentially calming puzzle but has weaker fit because the evidence does not show collection, customization, or social return hooks.I like that it seems light, clear, and easy to settle into for a few minutes.
I do not see the cozy progression or collecting that usually keeps me attached.
The bright puzzle boards look friendly, but not especially personal or expressive.
I would download it for a quick try, mostly because the arrow puzzle idea looks easy to understand and could be satisfying if the levels ramp up cleanly. I am not expecting a deep competitive game, but I do like beating tricky stages when the controls feel immediate and fair. My main worry is that a free puzzle game this popular could lean hard on ads between levels, which would kill the flow fast. The store images make the board look simple and tap-friendly, so I would give it a session before judging whether it has enough mastery to keep me.
This sample is interested in quick mastery and clean controls, but the simple free puzzle format raises concern about shallow challenge and ad interruptions.I like that the puzzle goal looks instantly readable and skill-based enough to test myself.
I am wary that frequent ads could break the quick level flow.
The board layout looks clean enough that I can tell where I would tap without studying it.
I would probably install it because it looks like one of those puzzles I can understand from a clip and compare progress with friends. The huge rating and download count make it feel less risky, and the arrow boards look clear enough to explain in seconds. I would be more excited if it had a stronger personality or some reason to talk about it beyond beating levels. Since it is free with ads, I would try it, but I would rather pay once than keep getting interrupted if I actually like it.
This sample responds to social proof and fast explainability, while questioning long-term shareability and preferring cleaner payment if the game becomes a habit.I like that it looks easy to understand and has strong social proof from the store listing.
I worry it may feel too generic unless later levels create memorable wins.
The arrow-filled puzzle boards look simple enough to grasp at a glance.
No segment scores in this group yet.