Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- SayGames LTD
- iOS app ID
- 6754450031
Market Signals
- US top free
- 44
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| iOS app ID | 6754450031 |
|---|---|
| ios bundle id | com.arrows.escape |
| ios title | Arrow Maze - Escape Puzzle |
| Publisher | SayGames LTD |
| downloads bucket | 1M+ |
| store category | Puzzle |
| content rating | 4+ |
| ios version | 1.11.1 |
| ios current version release date | 2026-05-21 |
| ios rating average | 4.66 |
| ios rating count | 66691 |
| ios price | 0 |
| ios size mb | 315.6 |
| US top free | 44 |
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No exact-game UA creatives found.
Arrow Maze loops around tracing or resolving directional arrow paths, finding a valid escape route, receiving completion feedback, and moving into denser maze layouts.
Arrow Maze has strong visual clarity as a store concept, but the primary interaction is ambiguous from still images. The first prototype should not add content; it should determine whether the satisfying verb is tapping, tracing, dragging, or releasing directional paths.
Arrow Maze has a strong visual hook, but depth is unproven because the primary interaction is ambiguous from still images. It can become a real route-planning puzzle if arrows, exits, blockers, colors, and sequence constraints create deliberate moves; otherwise it risks becoming dense neon breadth solved by trial tapping.
15 of 15 responses include lens metadata.

This sample has strong fit with calm daily puzzle play, while weighing fairness and free-to-play pressure.
I would download this as a light daily puzzle because it looks easy to understand and not too stressful. The clear arrows give me confidence that I could work through levels at my own pace. I would be careful with it, though, because free puzzle games sometimes make progress feel tied to ads or purchases. The bright store images are cheerful, and as long as the screen stays readable, I could see this fitting into a short daily routine.
This sample has strong fit with calm daily puzzle play, while weighing fairness and free-to-play pressure.I like that it looks cheerful, clear, and suitable for a daily puzzle habit.
I would dislike feeling pushed to watch ads or pay just to progress.
The bright arrows make the game look approachable without seeming too difficult at first.
I would be hesitant to download it because I like planning games, but this looks more like a simple arrow puzzle than a strategy game with choices that build over time. I do appreciate that the objective seems clear and the screen is not full of tiny stats. What worries me is whether later puzzles add thoughtful planning or just more pieces to untangle. I also would not want any subscription pressure for something I expect to play casually and quietly.
This sample needs simple but meaningful planning, and the game appears readable but may lack deeper long-term strategy.I like that the puzzle looks clear and not overloaded with numbers or icons.
I am not sure it has enough planning depth for me to return often.
The board looks clean, but the arrow focus may feel limited over time.
I might download this only if I can avoid frequent ads, because the puzzle itself looks understandable. The arrow paths seem clear, and I like games where I can improve by beating one level at a time without rushing. My concern is trust: a free game with purchases can become unpleasant if it keeps interrupting or pushing offers. The store images look a bit busy in places, but the main arrows are large enough that I would at least try the first few levels.
This sample is interested in clear level progress but needs low-pressure monetization and trustworthy pacing.I like that the arrow puzzle looks understandable and level based.
I would dislike frequent ads or purchase prompts interrupting a quiet puzzle session.
The main arrows look readable, though some scenes may feel a little busy.
I would consider installing it on a tablet because the puzzle area looks broad and the arrows appear large enough to tap comfortably. It seems like a game I could play slowly at home, one level at a time, without needing fast reflexes. I am not looking for competitive pressure, so I would hope it stays calm rather than adding timers or hard streaks. The store images are shown in a wide format, which makes me think it may be more comfortable on a larger screen than on a small phone.
This sample responds to large readable controls and calm pacing, while being cautious about screen comfort and pressure.I like that it appears to have large arrows and a simple level goal.
I would not enjoy it if later levels became cramped or rushed.
The wide, colorful boards look more comfortable for tablet play than many phone puzzles.
I would probably try this because it looks like a straightforward puzzle with rules I can understand by looking at it. The arrows and paths remind me more of a board-style logic problem than a reflex game, which is appealing. I do worry that the bright effects could become too flashy if the screen gets crowded, and I prefer calm layouts. If there is a fair one-time way to remove ads, that would make me much more likely to keep it.
This sample is attracted to familiar logic structure and clear rules, with sensitivity to flashy clutter and ad comfort.I like that the puzzle looks rule-based and easy to follow.
I would dislike flashy clutter or ads breaking concentration.
The arrows are bright and clear, though I would prefer the screen to stay calm as levels grow.

This sample is willing to pay for a smoother experience if the game proves polished, fair, and not noisy.
I would try it if there is a clean way to remove ads, but I would not spend before seeing how pushy it feels. The puzzle itself looks polished and simple, with bright boards that make the objective easy to read. I like paying once for a game I can keep peacefully, so unclear purchases or repeated ad pressure would be a problem. As a short time-killer it fits, but it needs to respect my time to stay installed.
This sample is willing to pay for a smoother experience if the game proves polished, fair, and not noisy.I like that the puzzle presentation looks polished and easy to read.
I would be turned off by unclear purchases or repeated ad interruptions.
The bright, simple boards make the game look trustworthy enough to test.
I would download this cautiously because the puzzle may have a nice planning element, but I need more than tapping arrows in order. The store images suggest clear paths and simple boards, which is good for making decisions quickly. What I am unsure about is whether later levels add meaningful strategy or just more crowded layouts. I also would not want a subscription-style push for a small puzzle game unless the value is very clear.
This sample sees a possible decision-making loop but needs meaningful progression and honest value to remain engaged.I like the possibility of planning the correct order through each board.
I am unsure the game will offer enough meaningful decisions over time.
The clean board layout makes the puzzle choices look easy to parse.
I would likely download it as a daily puzzle option because it looks calm, clear, and easy to resume. The arrow boards seem bright and readable, and I can imagine doing a few levels with coffee or before bed. I do not see much social reason to compare progress with other people, but that is not a dealbreaker for this kind of game. My concern is whether daily rewards or ads become pushy, because I want a routine that feels relaxing, not demanding.
This sample is well matched to calm puzzle routine play, with moderate concern about free-to-play pacing and interruptions.I like that it looks like a clear, low-stress puzzle routine.
I would dislike daily pressure or ads turning it into a chore.
The bright graphics make the puzzle boards look easy to read at a glance.
I would consider downloading this because it looks easy to pick up between family and work interruptions. The level layout seems straightforward, and I could probably pause after one puzzle without feeling like I abandoned something complicated. I am less excited if it depends on constant ads, since that turns a quick break into a hassle. The wide store images make the arrows and paths look readable, but I would want the phone version to keep the buttons large enough.
This sample values pause-friendly play, readable objectives, and low pressure, with concern that ads may waste limited time.I like that it looks easy to start and stop without losing track.
I would dislike frequent ads or pop-ups during short play windows.
The arrows and paths look large enough to understand quickly from the store images.
I would install this as a casual puzzle, though I would not expect it to become a competitive favorite. It looks simple enough to unwind with, and the clear arrow paths make it feel like I could solve a few levels without learning a lot of rules. I like games where progress is obvious, but I do not see much about leagues or friendly comparison, so the social side may be thin. My main value concern is whether the ads get in the way, because I would rather relax than be interrupted after every board.
This sample is open to a readable unwind game but finds limited competitive or social pull and remains sensitive to interruptions.I like that the puzzle goal appears clear and easy to start.
I do not see enough competitive structure to make it more than a casual diversion.
The store images show a clean board with obvious arrows, which makes the game look approachable.

This sample is skeptical about depth and fairness, but sees some appeal in clear board planning if interruptions stay low.
I would download it only if I wanted a light puzzle warm-up, not as a main game. The arrow-clearing loop looks like it could have some skill in planning the right order, but I do not see competition, rankings, or much proof that hard levels stay fair. My biggest concern is free-to-play ads breaking the flow, because a puzzle like this needs quick retries. The store images look clean with very little distracting interface, so at least the actual solving area seems easy to read.
This sample is skeptical about depth and fairness, but sees some appeal in clear board planning if interruptions stay low.I like the possibility of planning efficient moves through a clean puzzle board.
I am not convinced there is enough depth or fair challenge to keep me invested.
The play area looks uncluttered, which helps the puzzle feel readable.
I would probably download this for a quick commute game because the arrow maze idea looks readable in a few seconds. It seems like the kind of level-based puzzle I can open, solve one board, and put away without losing my place. What worries me is that free puzzle games can turn into ad breaks after every fail, and I would uninstall fast if that happens. The store images show big colored arrows and clear paths, which makes it look easy to play one-handed without studying a messy screen.
This sample values fast starts, simple controls, and short-session clarity, with concern about ad pressure and shallow challenge.I like that it looks quick to understand and easy to play in small gaps.
I am worried the free model may bring too many interruptions between levels.
The bright arrows and open maze layout look readable enough for one-handed play.
I would try it, but more out of curiosity than excitement. The arrow maze hook looks clever enough for beating levels, yet the store presentation feels like a very familiar mobile puzzle instead of something with a strong personality. I like that the boards seem clean and not buried under menus, so I could focus on solving. My hesitation is that I do not see much world, progression, or surprise beyond clearing arrow puzzles, so it might be a one-evening download for me.
This sample is drawn by clear puzzle solving but needs novelty and lasting texture beyond a familiar mobile loop.I like that the puzzle goal looks direct and uncluttered.
I am not seeing enough originality or deeper progression to feel confident I would stay.
The store images look clean, but the setup also feels very familiar.
I would maybe download it if I saw a friend playing, but it is not an instant yes from the store page alone. The puzzle looks easy to explain, which helps, and the big arrow boards make the first move pretty obvious. I do not see much that feels social, stylish, or worth sharing, so it may not be the kind of game people talk about. I would also be cautious if the free version leans on subscriptions or constant prompts instead of just letting me clear levels.
This sample needs quick social readability and a modern hook, and the game appears clear but not especially shareable.I like that the core puzzle looks simple enough to explain instantly.
I do not see much social pull or personality from the store page.
The arrow boards look crisp and readable, but not especially distinctive.
I would probably skip it unless I specifically wanted a no-thought time killer. The clean arrows look satisfying in a simple way, but I do not see cozy rewards, collections, decoration, or anything that would make me want to come back after a long day. Since it is free with ads and purchases, I would worry the calm part gets broken up by interruptions. The store images make the playfield look bright and tidy, which is nice, but it still feels more like a quick distraction than a game I would settle into.
This sample prioritizes comfort, collection, and gentle return value, while the game presents more as a simple ad-supported puzzle.I like that the board looks tidy and not stressful at first glance.
I do not see the cozy progression or collection hook I usually want.
The colorful arrow layout is clean, but it does not feel warm or personal.
No segment scores in this group yet.