Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Rovio Entertainment Oyj
- iOS app ID
- 880047117
Market Signals
- US top grossing
- 87
- US top free
- 59
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| iOS app ID | 880047117 |
|---|---|
| ios bundle id | com.rovio.baba |
| ios title | Angry Birds 2 |
| Publisher | Rovio Entertainment Oyj |
| downloads bucket | 100M+ |
| store category | Puzzle |
| content rating | 4+ |
| ios version | 10.0.1 |
| ios current version release date | 2026-05-26 |
| ios rating average | 4.63 |
| ios rating count | 1524871 |
| ios price | 0 |
| ios size mb | 973.0 |
| US top grossing | 87 |
| ios us top free rank | 59 |
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No exact-game UA creatives found.
Angry Birds 2 repeats a physics puzzle loop: inspect the pig structure, choose and launch a bird, watch destruction resolve, then earn score/progress to upgrade birds and tackle harder stages/events.
Angry Birds 2 demonstrates a proven physics-puzzle loop, but for prototyping the key unknown is whether a team can create readable, repeatable destruction puzzles and a sustainable content pipeline without relying on franchise characters or production polish.
Angry Birds 2 has high potential and proven accessible depth through limited shots, projectile choice, material weaknesses, structural collapse, ability timing, and score pressure. The main risk is that meta progression, bird levels, or event layers can overpower puzzle reasoning and convert depth into content breadth or stat advantage.
15 of 15 responses include lens metadata.

Polish and trust invite a trial, but this sampled player prefers clear premium value and may resist ongoing free-to-play prompts.
I might download it, but I would prefer a clearer paid option over a long free-to-play funnel. The game looks polished and established, so I would consider spending a little if it removed friction and made play more relaxing. My concern is that purchases may be scattered through boosts, lives, or convenience rather than a simple honest upgrade. The bright screenshots and huge audience make it look trustworthy, but not necessarily calm or premium.
Polish and trust invite a trial, but this sampled player prefers clear premium value and may resist ongoing free-to-play prompts.I liked that it looks established and polished enough to trust with a trial.
I disliked that the value may come through repeated small purchases instead of one clear option.
The bright, busy presentation looks high quality, but not especially premium or quiet.
I would try it, though I see it more as a time-killer than a strategy game. The angle, timing, and bird choice could give me enough small decisions to make levels satisfying. I would be wary of any subscription-style pressure or complicated event economy, because I do not want a casual puzzle becoming a management chore. The screenshots make the action look clean and direct, which helps, but I would need the upgrade and reward systems to stay understandable.
The sampled player finds light tactical value in physics choices but is cautious about system bloat and recurring monetization pressure.I liked that shot planning could make a simple level feel thoughtful.
I disliked the chance of layered events or subscriptions turning it into a chore.
The action looks direct and clean, which makes the puzzle choices easier to trust.
I would download it for quick sessions because it looks easy to start and stop between family or work interruptions. The familiar puzzle setup is a plus, since I can understand the goal without committing to a long session. I would worry about daily events or login rewards making it feel like another obligation instead of a break. The landscape images show clear, colorful levels, but I would need the game to pause cleanly and not punish me for leaving.
Short, familiar puzzle play fits unpredictable sessions, while daily pressure and event obligations are potential churn triggers.I liked that it looks easy to pick up for a few minutes at a time.
I disliked the possibility of daily pressure making it feel like homework.
The colorful level scenes look clear enough to understand quickly in landscape play.
I would install this as a regular puzzle break because the rules look easy to remember and the levels seem short. It has enough familiarity that I would not feel like I need a tutorial every time I open it. I would worry about clutter if there are too many events, currencies, or reward screens between levels. The bright level images are readable, but I would want the menus to stay as clear as the actual slingshot play.
Readable, familiar puzzle play suits daily routines, but the sampled player is sensitive to clutter and free-to-play interruptions.I liked that the core puzzle looks familiar enough for daily play.
I disliked the risk of busy menus or reward screens getting in the way.
The main play scene looks readable, while the broader free-to-play presentation could become busy.
I would download it because it looks like a familiar game I could compare scores or progress on without a big learning curve. The physics challenge seems friendly but still skillful enough to make a good clear feel satisfying. I would be cautious about ads for extra chances, because interruptions would make it less fun to play casually with family or friends. The store images show bright, polished action and big characters, so I trust I would understand what is happening quickly.
The game fits light competition and trusted casual play, with monetization interruptions as the main hesitation.I liked that it looks familiar, skillful, and easy to compare with other players.
I disliked the possibility of ads interrupting extra attempts or progress.
The polished action scenes make the challenge look clear and approachable.

The sampled player sees some mastery potential in physics aiming, but the game appears casual and free-to-play fairness remains a concern.
I would try it, but I am not expecting it to become my main competitive game. The aiming and physics could still have skill, especially if perfect shots and level clears feel earned. I am cautious about boosts or purchases making wins feel less fair, because that would kill the challenge for me. The store visuals look clean and polished, but they sell a goofy puzzle loop more than deep mastery or serious progression.
The sampled player sees some mastery potential in physics aiming, but the game appears casual and free-to-play fairness remains a concern.I liked that clean aiming and level solving could still reward skill.
I disliked the chance that boosts or purchases could weaken the feeling of earned wins.
The visuals look polished and readable, but more playful than competitive.
I would download this, but more as a familiar comfort game than something I would get obsessed with. The bright characters and silly physics look easy to relax with after a long day, and the huge download history makes it feel like a safe pick. I would worry about the free-to-play side getting noisy with ads or pop-ups if I am just trying to collect progress casually. The store images show colorful levels and characters right away, which makes the loop feel clear without needing much explanation.
Strong brand familiarity, colorful character appeal, and clear puzzle action fit this sampled player, while free-to-play pressure could reduce comfort and return intent.I liked that it looks cheerful, familiar, and easy to settle into quickly.
I disliked the chance that ads or offers could make a relaxed puzzle game feel pushy.
The colorful birds and level scenes make the game look friendly and immediately readable.
I would probably download it for a quick brain-off puzzle session, especially because everyone already knows the basic idea. It looks simple enough to play one-handed while waiting somewhere, and the store art makes the slingshot action obvious. My hesitation is that it may feel older compared with newer puzzle games unless the events and progression still feel fresh. Seeing 100M+ downloads and a strong rating makes me trust that it is polished, not some shaky test build.
The sampled player is drawn to immediate clarity, recognizable puzzle play, and social proof, but retention depends on whether the game still feels current.I liked that the game looks instantly understandable and backed by a huge player base.
I disliked the possibility that it may feel dated or too familiar after the first few sessions.
The slingshot setup and bright destruction scenes make the expected play loop clear at a glance.
I might download it, but it feels more like a proven classic than something surprising. The physics puzzle idea is still appealing because a good shot can be satisfying without needing a long session. I would worry that the free-to-play structure could break the flow if retries, boosts, or extra chances start feeling tied to ads. The screenshots look polished and expressive, but the overall vibe does not feel especially indie or fresh to me.
Clear physics puzzle satisfaction earns a trial, but this sampled player values novelty and may churn if monetization or familiarity weakens the experience.I liked that a clever shot looks like it could still feel satisfying.
I disliked that it looks familiar enough that it may not offer much discovery.
The polished cartoon scenes have personality, but they do not make the game feel especially new.
I would download this for short breaks because the goal looks obvious and each level seems like it could finish quickly. The landscape screenshots show big characters and readable action, so I would not need to study tiny menus on the bus. My main concern is whether the free-to-play progression starts blocking me with energy, pay prompts, or too much grind. If it lets me jump in, take a few shots, and leave cleanly, it fits my phone habits well.
Fast, readable puzzle sessions fit this sampled player's commuting style, while pay-to-progress concerns hold the score below maximum.I liked that the levels look quick, clear, and easy to understand in seconds.
I disliked the risk of free-to-play gates slowing down short sessions.
The large characters and clear action make the screen look easy to read on a phone.

Clear objectives and familiar presentation invite a cautious trial, but the genre fit is moderate and visual busyness may limit comfort.
I might download it because the rules seem simple enough to understand quickly, even though it is not the card or board style I usually prefer. I like games where the objective is visible and I can make a careful move without rushing. I would worry that the action and effects may become too loud or busy for relaxed play. The store images show clear targets and a familiar cartoon style, which makes it less intimidating than many modern mobile games.
Clear objectives and familiar presentation invite a cautious trial, but the genre fit is moderate and visual busyness may limit comfort.I liked that the target and goal look easy to recognize.
I disliked that it may be busier than the calm games I usually choose.
The cartoon targets look approachable, though the action could become visually crowded.
I would probably skip it unless I heard that it has a calm daily puzzle mode. The main puzzle idea is understandable, but the store presentation feels busy enough that I worry about events, rewards, and too many things to tap through. I prefer a quiet routine with clear levels, hints, and no pressure to keep checking in. The bright characters are appealing, but the overall look suggests a louder experience than I usually want.
This sampled player values calm daily routines and clear progress; the visible energy and likely free-to-play layers reduce download intent despite readable core play.I liked that the basic puzzle concept seems easy to understand.
I disliked that the overall presentation looks busier than a quiet daily puzzle.
The bright characters are appealing, but the store images feel crowded for my taste.
I might download it because the puzzle idea looks clear, and improving at the levels could be satisfying. I like games where I can think about a shot and see the result right away, without too much explanation. I would be concerned if the action gets too frantic or if there are too many bonus systems around the main puzzle. The store pictures show bright scenes with obvious targets, which helps me believe I could follow the play.
The sampled player responds to clear goals and gradual mastery, but may hesitate if the game adds too much speed, clutter, or surrounding systems.I liked that the main action looks understandable and gives quick feedback.
I disliked the chance that extra systems could distract from the simple puzzle.
The bright targets and level layouts make the goal look fairly easy to follow.
I would probably try it on a tablet because the characters and targets look large enough to see comfortably. The puzzle seems familiar now, and I like that I can take a shot, watch what happens, and learn from it. I would be less interested if the screen becomes too flashy or if too many pop-ups appear between levels. The colorful art is lively, but I would need the buttons and prompts to stay calm and readable.
Large, clear visuals and familiar physics support a trial, while flashy presentation and interruptions are meaningful risks for comfort.I liked that the targets and characters look large enough for comfortable play.
I disliked the possibility of bright effects or pop-ups making it tiring.
The colorful art looks lively and readable, though it may be a bit intense over time.
I would be cautious about downloading it because free games often become less peaceful once ads and offers start. The basic puzzle looks fun and trustworthy, and I like that the control seems to be simple tapping and swiping rather than complicated buttons. My concern is having to watch ads for extra chances or being pushed toward small purchases when I just want a quiet game. The long-running brand and polished pictures help, but I would look for an ad-free option before staying with it.
Simple controls and brand trust support cautious interest, while ad-driven revival or pressure would strongly reduce retention.I liked that the main control looks simple and approachable.
I disliked the chance that ads or small offers could interrupt peaceful play.
The polished pictures make the game look trustworthy, but also very busy for a quiet puzzle break.
No segment scores in this group yet.