Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Microchaos
Market Signals
- US top free
- 64
- Downloads
- 1.1M
- Rating
- 4.9
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| platform identifier | com.game.acm_android |
|---|---|
| Store title | Color Maze Master: Tap & Clear |
| Publisher | Microchaos |
| version | 1.1.1 |
| rating average | 4.9 |
| rating display | 4.9 |
| rating count | 14300 |
| downloads bucket | 1M+ |
| store category | Casual |
| content rating | PEGI 3 |
| paid | false |
| price | Free |
| updated on | 2026-06-18 |
| whats new | {"notes":["Fixed bugs"],"version":null} |
| in app purchases | true |
| android us top new free rank | 9 |
| US top free | 64 |
| Download estimate | 1.1M |
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No exact-game UA creatives found.
A level-based arrow maze loop where players remove arrows in a valid order, watch paths clear, and repeat on denser mazes with limited lives or failure pressure.
The concept appears highly portable: tap arrows in a solvable order to clear a maze. The hidden risk is that the game may succeed on readability and clearing rhythm rather than puzzle depth, so adding complexity could damage the appeal.
This is the clearest evidence of accessible puzzle depth in the set. The core decision space is ordered arrow removal under spatial constraints, but it can still collapse if legal moves are too obvious, colors are cosmetic, or a simple heuristic solves most boards.
15 of 15 responses include lens metadata.

This sample finds the board-like clarity appealing, with strong concern for readability and straightforward payment expectations.
I would consider downloading it because the rules look much easier to grasp than many mobile games. It has a board-like layout with arrows and paths, so I can imagine learning by playing rather than reading a long tutorial. My concern is that free games often interrupt too much, and I would prefer a clear one-time purchase if I enjoy it. The clean menu and bright puzzle board make it look approachable, but I would need the icons and text to stay large enough.
This sample finds the board-like clarity appealing, with strong concern for readability and straightforward payment expectations.I like that the layout looks familiar and the objective seems easy to follow.
I worry about interruptions and would prefer a clear, simple purchase if I keep playing.
The bright puzzle board looks approachable, provided the controls remain large enough.
I would try it on a tablet if the pieces and buttons are as large as they appear. The simple color blocks and arrows look easier on the eyes than a cluttered game, and I like that it seems possible to play at my own pace. I would be careful because free-to-play puzzles can hide too many ads or small purchase prompts. The store rating helps me trust it a little, but readability and calm pacing would decide whether I keep it.
This sample is positively inclined because the game appears readable and calm, while monetization interruptions remain the main risk.I like that the puzzle pieces look clear and suitable for relaxed tablet play.
I would dislike small purchase prompts or frequent ads interrupting the calm pace.
The colorful arrows and blocks look big enough to be comfortable if the app keeps that scale.
I would download this as a possible daily puzzle because it looks clear and not too frantic. The arrow maze idea seems simple enough to learn, and I like games where each level gives a small sense of completion. I am less interested in social features, so I would rather it focus on calm levels, hints, and fair progress. The bright boards look easy to read at first glance, but I would stop if streak rewards or ads interrupt every session.
This sample has a strong daily puzzle fit, with retention depending on low-pressure progression and minimal interruptions.I like that it seems to offer clear levels with small, satisfying completion.
I would dislike streak pressure, social obligations, or too many ads between puzzles.
The colorful maze boards look readable enough for a relaxed daily session.
I would be hesitant to download it until I know how the ads work. The puzzle itself looks clear and easy to play with one hand, and the high rating makes it seem trustworthy enough to consider. Still, I am wary of free games that start peaceful and then add interruptions or unclear offers. The bright arrow boards look simple and readable, so I would be more interested if there is a straightforward ad-free option.
This sample is cautious but open, with trust and ad-free comfort driving the install decision more than novelty.I like that the game appears readable and has strong store approval.
I worry about forced ads or unclear offers disrupting a peaceful puzzle game.
The arrow boards look simple enough for one-handed play without much confusion.
I might try this, but only if it stays calm and gives me time to think. The arrow-clearing puzzle looks simple enough to learn, and I like games where I can plan a few moves without being rushed. I am not especially interested in stylish rewards or daily pressure, so I would leave if the game becomes more about streaks than solving. The colorful boards look readable, though I would still want large buttons and clear undo or help options.
This sample is open to gentle puzzle planning but cautious about pressure, unclear assistance, and whether controls are comfortable.I like that the puzzle seems simple enough to understand and may allow some planning.
I would dislike daily pressure or unclear controls replacing calm problem solving.
The colorful arrow boards look fairly readable, but I would need comfortable touch targets.

This sample has a good fit with short unpredictable sessions, with retention depending on low friction and fair interruptions.
I would download this if I wanted something simple between work and family interruptions. The appeal is that the objective looks obvious, so I could play one or two levels without needing to remember a complicated system. I am not drawn to it as a stylish or decorative game, and I would stop if it pushes ads or timers too hard. The screenshots show clean, colorful puzzle boards, which makes it look easier to jump back into after being interrupted.
This sample has a good fit with short unpredictable sessions, with retention depending on low friction and fair interruptions.I like that it appears simple enough to play in short, interrupted moments.
I would dislike any aggressive ads, timers, or pressure layered over the puzzle.
The bright boards look clean and easy to return to after stepping away.
I would download this as a daily puzzle option because it looks easy to pick up and not too demanding. The arrow maze format seems like the kind of thing I could play for five minutes with coffee and still feel like I made progress. My main concern is whether the free version interrupts too much, because I would rather pay once for a clean puzzle app than fight pop-ups. The bright, simple boards look readable enough, and the high rating makes me more willing to test it.
This sample has a strong fit with routine puzzle play, with monetization comfort depending on whether interruptions are fair.I like that it seems suited to short, calm puzzle sessions with clear progress.
I would be bothered if the free-to-play model means frequent interruptions.
The colorful boards look legible and simple enough for a daily habit.
I would probably try it, but I do not see it becoming a social or competitive game for me. The high rating and large download count make it look like a safe casual pick, and a clear puzzle board can be satisfying in short bursts. What worries me is that there may not be leaderboards, events, or anything worth comparing with friends. The visuals are clean enough to make the objective obvious, but the store page feels more solo than social.
This sample accepts the game as a polished solo puzzle but finds limited evidence of competition or social goals.I like that it looks popular and simple enough to play immediately.
I do not see much friendly competition or social comparison to pull me back.
The clean board presentation makes the puzzle easy to read, but it looks solitary.
I would be cautious about downloading it because free puzzle games can become noisy quickly. The rating and download count are reassuring, and the game looks polished enough that I would consider paying to remove ads if the value is clear. I do not need competitive pressure here; I just want a clean puzzle flow that respects my time. The bright maze boards look tidy, but I would want to see that purchases are optional and not tied to constant daily pressure.
This sample is value-conscious and open to spending, but needs the free-to-play structure to feel respectful.I like that the game looks polished and already has a strong rating.
I worry the free model could bring ads, daily pressure, or unclear purchases.
The clean maze visuals make the game look approachable rather than chaotic.
I would try it, but I would treat it as a light puzzle rather than something with real strategy. The basic arrow-clearing idea looks readable, and the strong rating suggests it is probably stable enough to sample. I am attracted to the possibility of planning a few moves ahead, but I do not see much evidence of upgrades, choices, or a longer-term system. The screenshots look uncluttered, which helps, but the game may be too simple for more than short breaks.
This sample sees enough polish and clarity to try the game, but the apparent decision space looks limited for a strategy-oriented player.I like that the puzzle boards look clear and not overloaded.
I worry there may not be enough meaningful choice or progression to keep me invested.
The visual layout looks simple and uncluttered, which makes it easier to judge the puzzle.

This sample is skeptical because the game appears accessible but not deep or competitive enough for mastery-driven play.
I would probably skip it unless I heard the later levels are genuinely hard. The store page makes it look polished and clear, but it also reads like a casual tap puzzle without much competition or mastery. I can enjoy a clean logic challenge, but I need the wins to feel earned rather than just following obvious arrows. The high rating is reassuring, yet the simple colorful boards make me suspect the ceiling might be low.
This sample is skeptical because the game appears accessible but not deep or competitive enough for mastery-driven play.I like that the controls and goal appear clean enough to judge quickly.
I worry the puzzle loop will be shallow and lack fair competitive depth.
The simple arrow boards look polished but not demanding at first glance.
I would maybe download it for a low-pressure puzzle break, especially if I wanted something quiet after a long day. The bright blocks and simple arrow-clearing setup look comforting in a brain-off way, and the rating makes it seem like people are enjoying it. I am less pulled in because I do not see cozy collecting, decorating, or rewards that would make me want to come back. If it leans on daily streaks or too many ads, I would drop it pretty quickly.
This sample finds the game approachable for relaxation but sees limited emotional or collection appeal from the available store evidence.I like that it seems bright, simple, and easy to relax with for a few minutes.
I do not see much cozy progression or personal reward beyond clearing puzzles.
The colorful maze boards look soft enough to play casually, though not especially warm or collectible.
I would download it if I saw it while scrolling the store because it looks instantly understandable. A simple color maze with arrows is the kind of thing I could explain to a friend in one sentence, and the 4.9 rating with over a million downloads gives it some social proof. My worry is that it does not look very shareable or hype-worthy once the first few puzzles are done. The clean puzzle images help me trust the controls, but they do not make it feel like a game people would talk about much.
This sample responds well to clarity and social proof, while remaining skeptical about shareability and long-term buzz.I like that it looks easy to understand and already has strong store traction.
I worry it may not have enough personality or social pull to stay interesting.
The board layout looks clean and readable, which helps the first-install decision.
I would install this for commute-sized sessions because the goal looks quick to read and tap through. I like puzzles where I can open the app, clear a board, and stop without needing a long tutorial or a whole setup phase. The big concern is depth: if there is no clever pathing or challenge ramp, it could become disposable fast. The colorful arrow boards look readable on a phone, which matters more to me than fancy art here.
This sample values the game's quick clarity and pause-friendly puzzle format, with concern about whether the loop has enough bite for repeat sessions.I like that it seems fast to start and simple to understand in a few seconds.
I worry the strategy may be too thin if the levels do not escalate well.
The bright arrow grid looks readable enough for phone play in short gaps.
I would download this for a quick try, but I am not expecting it to become a main game. The tap-to-clear maze idea looks easy to understand, and the high rating plus big download count makes it feel less risky. What holds me back is that it looks more like a simple time-killer than something with a really fresh world or personality. The bright arrow maze visuals are readable enough, but they also make me wonder if the whole loop will feel familiar after a few levels.
This sample is curious enough to try a polished simple puzzle, but the game appears too conventional to strongly satisfy a desire for novelty or personality.I like that the puzzle goal seems obvious right away and the store traction makes it feel safe to sample.
I worry it may be a generic time-killer without enough surprise or identity to keep me interested.
The colorful arrow paths look clear, but not especially distinctive.
No segment scores in this group yet.
SOFISH GAMES
0 of 3 segments score this higher than the current game.