Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Mint Games
Market Signals
- Downloads
- 27K
Loading lower dossier sections.

| platform identifier | com.mintgames.magiccolor |
|---|---|
| Store title | Magic Color |
| Publisher | Mint Games |
| version | 1.0.0 |
| rating average | 4.57 |
| rating count | 59 |
| downloads bucket | 50K+ |
| store category | Puzzle |
| content rating | PEGI 3 |
| paid | false |
| price | Free |
| updated on | 2026-04-29 |
| whats new | {"notes":[],"version":null} |
| android us top new free rank | 26 |
| Download estimate | 27K |
Loading lower dossier sections.
No exact-game UA creatives found.
A color-by-number relaxation loop where the player selects numbered colors, fills matching regions, reveals a polished image, and then chooses another artwork to complete.
Magic Color is mechanically low-risk but commercially depends on emotional pacing, image catalog appeal, and ad placement that does not break relaxation. Prototype completion feedback and catalog selection before adding systems, because the core tap-by-number loop has limited decision depth.
Magic Color has very little strategic depth by design, but it can succeed as a relaxation and catalog-completion product. Its depth is mostly emotional pacing, micro-completion, and image selection, not meaningful decision pressure.
15 of 15 responses include lens metadata.

This sampled player values calm daily play, clear levels, and low-pressure pacing, with a preference for simple ad-free value.
I would download Magic Color if I wanted something calm to do for a few minutes each day. A coloring puzzle sounds relaxing and understandable, and I like that it does not appear to demand fast reflexes. The bright store images make the finished pictures seem like the reward, which is appealing if the levels are clear and not timed harshly. I would prefer paying once or having a simple ad-free choice over dealing with repeated ads.
This sampled player values calm daily play, clear levels, and low-pressure pacing, with a preference for simple ad-free value.I like the calm idea of completing colorful pictures at my own pace.
I would not like repeated ads or any pressure to rush through levels.
The bright images make the game look cheerful and easy to approach.
I would consider downloading Magic Color on a tablet because the colorful pictures look pleasant to sit with. I want a game like this to have large touch areas, clear contrast, and a calm pace, and the store art gives me some confidence that it is not too dark or cramped. My worry is that bright mobile games sometimes hide too many ads behind a simple relaxing idea. If it lets me color comfortably without frequent interruptions, it could be a nice evening game.
This sampled player responds to tablet comfort, readability, and calm visuals, while ad frequency remains the main barrier.I like that it looks cheerful and comfortable for relaxed tablet play.
I worry that ads could interrupt what should be a peaceful experience.
The bright colors look pleasant, but I would need the actual controls to be large and clear.
I would probably not download Magic Color first, because I usually like a little planning or choice in my games. The coloring puzzle idea looks calm, and the bright art makes it seem easy enough to understand. Still, I do not see much sign of strategy, resource choices, or meaningful decisions beyond completing the pictures. I might try it if I wanted something very simple, but ads would make me lose patience quickly.
This sampled player prefers gentle planning and meaningful choices, so the simple coloring format is approachable but not strongly motivating.I like that it appears calm and easy to understand.
I do not see enough planning or choice to make it interesting for long.
The bright visual style looks friendly, but it does not suggest much strategy.
I might try Magic Color because a coloring puzzle sounds familiar and easy to understand. I usually prefer games with clear rules like cards, tiles, or puzzles, and this looks closer to a calm puzzle than a fast action game. The bright images suggest the screen would be readable, though I would want clear buttons and no confusing icons once I am playing. I would not subscribe to something like this, and I would stop quickly if ads interrupt too often.
This sampled player is open to familiar puzzle-like play, with trust, clear rules, readable controls, and non-pushy monetization as deciding factors.I like that the game seems familiar, calm, and easy to understand.
I would not like subscriptions, frequent ads, or unclear controls.
The bright visuals look readable enough, but I would still want simple buttons and clear rules.
I would be cautious about downloading Magic Color, but I might try it if it offers a peaceful ad-free option. The coloring theme looks gentle, and the store art makes it seem less frantic than many mobile games. My concern is trust: free games with ads and purchases can become pushy, and I do not want unclear offers or constant interruptions. If the first session feels respectful and the price to remove ads is clear, I could see myself keeping it.
This sampled player can pay for calm ad-free play, but trust and non-pushy monetization determine willingness to keep the game.I like that it looks gentle and not too frantic.
I worry about forced ads or unclear purchase prompts.
The colorful presentation feels approachable and calmer than an action-heavy game.

This sampled player is open to small casual games but needs originality or personality, and the listing mostly communicates familiar coloring play.
I would be mildly curious, but I would not rush to download Magic Color because the premise looks familiar. The coloring puzzle idea could be pleasant for tiny one-thumb sessions, and the store art makes it clear this is a bright casual game rather than a heavy commitment. What worries me is that I do not see a quirky hook, unusual style, or clever system that separates it from other coloring apps. If it surprised me with creative levels or satisfying reveals, I could keep it, but from the listing alone it feels like a maybe.
This sampled player is open to small casual games but needs originality or personality, and the listing mostly communicates familiar coloring play.I like that it looks light, bright, and easy to play in small moments.
I worry it may feel too much like other coloring games without a memorable twist.
The store art is clear, but it reads more familiar than distinctive.
I would download Magic Color when I want something cozy and low-pressure after a long day. The coloring angle sounds relaxing, and the bright preview images make it look like I could finish little pieces without learning a complicated system. I would be less excited if the game is just tapping through pictures with no collection, themes, or small goals to come back for. I am also cautious about the free-to-play setup, because watching ads can ruin the calm feeling if it happens too often.
This sampled player is drawn to the relaxing coloring premise and readable presentation, with retention depending on collections, comfort, and restrained ads.I like the idea of finishing colorful images in a calm, low-pressure way.
I worry it could become repetitive if there are no collections or gentle goals.
The bright artwork looks friendly and readable enough for a relaxing session.
I would probably skip Magic Color unless I was extremely bored, because it does not look like a game where skill or mastery matters much. A simple coloring puzzle can be fine for passing time, but I do not see a reason to grind it if there is no challenge, leaderboard, or earned progression. The store presentation looks clean and tap-friendly, which is good, but that also makes it feel more like a casual distraction than something I would compete in. Free with ads and purchases is a red flag for me if the loop is shallow.
This sampled player prioritizes skill expression and fairness, so the simple coloring loop appears clear but not compelling enough for retention.I like that the controls look simple and easy to pick up.
I do not see enough challenge or competitive depth to keep me invested.
The clean, colorful layout looks easy to tap but not especially intense or strategic.
I would download Magic Color as a bus-stop game because it looks easy to start and understand in seconds. A coloring puzzle fits short breaks well, especially if I can finish one image or level without committing to a long session. The bright visuals help because I would not want to squint or decode tiny menus while moving around. My main concern is ads, since a short-session game stops working for me if every break turns into waiting through a video.
This sampled player values fast comprehension, short-session fit, and readable bright play, with ad interruptions as the main risk.I like that it seems made for quick, low-effort sessions.
I would be annoyed if ads interrupt every short break.
The bright color-focused presentation looks easy to read quickly on a phone.
I would probably try Magic Color once, mostly because a bright coloring puzzle is easy to understand without a long setup. It looks like the kind of quick, flashy mobile game I could open from a store page and know immediately what I am doing. My worry is that it may be too solo and low-skill for me to keep talking about it with friends unless the finished pictures or levels feel satisfying to share. Since it is free with ads and purchases, I would uninstall fast if the first few minutes get interrupted too much.
This sampled young player sees quick clarity and bright appeal, but questions shareability, depth, and ad pressure for sustained interest.I like that it looks colorful, simple, and easy to understand immediately.
I am not sure it has enough social pull or depth to keep me after the first session.
The colorful store art makes the game look quick and bright rather than serious or complex.

This sampled player responds well to calm, readable puzzle routines but needs ongoing progress and low ad friction.
I would download Magic Color if I wanted a calm daily puzzle routine, though I am not fully convinced it has staying power. The coloring format looks relaxing and familiar, and the store images make the objective seem readable without a lot of extra clutter. I would enjoy it most if there are fresh pictures, clear completion progress, and a gentle reason to return each day. My hesitation is that free ads and purchases can make a peaceful puzzle game feel less peaceful if they interrupt too often.
This sampled player responds well to calm, readable puzzle routines but needs ongoing progress and low ad friction.I like the possibility of a relaxing daily routine with clear completion.
I worry it may become repetitive or too interrupted by ads.
The visual presentation looks readable and peaceful enough for casual evening play.
I would probably skip Magic Color because I do not see much friendly competition or comparison value here. It looks like a pleasant solo coloring puzzle, and the bright store art makes the basic play easy to understand. For me, though, a mobile game sticks when I can chase goals, compare progress, or feel like I am improving against other players. If it leans heavily on daily logins or purchases without real challenge, I would lose interest quickly.
This sampled player wants fair goals and social comparison, while the game evidence points more toward solitary casual coloring.I like that the game looks easy to understand at a glance.
I do not see enough competition, goals, or social comparison to pull me in.
The bright art looks pleasant, but it reads as a solo casual game.
I might download Magic Color if I wanted a low-effort puzzle to unwind, but I would be watching the monetization closely. I am willing to pay for a calm ad-free experience, yet the listing only tells me it is free with ads and purchases, not whether the value is clean. The colorful images make it look pleasant and easy to use with one hand, which helps for quick downtime. I would try it once, but I would not spend unless the ads are reasonable and the game feels polished beyond the first few pictures.
This sampled player is open to paying for comfort, but the free ad-supported model and limited proof of polish create caution.I like that it looks like a simple, pleasant way to unwind.
I am cautious because the value of the ads and purchases is not clear from the listing.
The colorful preview makes the game look calm and easy to handle one-handed.
I would consider downloading Magic Color because it looks like something I could play in short, interrupted moments. A coloring puzzle sounds easy to pause, and the bright, simple visuals suggest I would not need a long tutorial to get started. That said, I would not want a game that pressures me with subscriptions, timers, or pop-ups when I am just trying to relax between family and work. If the ads stay light and the goals are simple, it could be a decent casual install.
This sampled player values pause-friendly sessions and low friction, making the simple coloring format appealing if monetization stays restrained.I like that it seems easy to start, pause, and resume without much explanation.
I would be put off by pressure, pop-ups, or unclear paid offers.
The bright, uncluttered look makes it seem approachable for quick breaks.
I would probably skip Magic Color because I do not see enough decision-making for my taste. A coloring puzzle may be relaxing, but I usually want some light planning, upgrades, or meaningful choices if I am going to keep a game around. The store presentation looks bright and straightforward, which I appreciate, and it does not seem like menu clutter is the main issue. My bigger concern is that free ads and purchases could turn a simple loop into busywork without adding real depth.
This sampled player needs meaningful systems and time-respecting value; the simple coloring loop appears readable but too shallow.I like that the game appears straightforward and not overloaded with menus.
I do not see enough meaningful choices or progression to hold my interest.
The bright visuals look approachable, but they do not suggest much strategic depth.
No segment scores in this group yet.