Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- Level Infinite
- iOS app ID
- 1619254071
Market Signals
- Rating
- 4.4
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| platform identifier | com.levelinfinite.sgameGlobal |
|---|---|
| Store title | Honor of Kings |
| iOS app ID | 1619254071 |
| ios bundle id | com.levelinfinite.sgameGlobal |
| ios title | Honor of Kings |
| Publisher | Level Infinite |
| rating average | 4.4 |
| rating display | 4.4 |
| rating count | 1410000 |
| downloads bucket | 50M+ |
| store category | Strategy |
| content rating | Everyone 10+ |
| paid | false |
| price | Free |
| updated on | 2025-04-08 |
| whats new | {"notes":["Hero balancing update including Yao, Nakoruru, Ukyo Tachibana, Sun Bin, Biron, Princess Frost, Dian Wei, Dun, and Alessio.","New events including missions for a Sakeer Legend skin and a Vegetable Power collab skin."],"version":null} |
| ios version | 11.3.1.1 |
| ios current version release date | 2026-03-10 |
| ios rating average | 4.63 |
| ios rating count | 37905 |
| ios price | 0 |
| ios size mb | 803.0 |
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A competitive MOBA loop where players choose heroes, coordinate in 5v5 lane combat, farm and fight for objectives, destroy the enemy base, then return for mastery, ranking, cosmetics, and live modes.
The core MOBA loop is well established, so the unknowns worth prototyping are around onboarding, live-mode fragmentation, hero comprehension, and whether customization or seasonal systems reinforce competitive mastery instead of distracting from it.
Honor of Kings has the clearest real depth in the set because MOBA roles, heroes, cooldowns, positioning, objectives, and team decisions create strongly non-redundant states; the main risks are accessibility, live-mode fragmentation, and cosmetic readability.
15 of 15 responses include lens metadata.

This sample is pulled in by character style and possible social play, while the competitive tone and event pressure reduce fit.
I would maybe try Honor of Kings if friends wanted a group game, but it is not an automatic download for me. The characters look stylish and collectible, and the bright fantasy art gives it more personality than a plain battle game. I am worried the mood may be too intense for what I usually want, and free-to-play events can become exhausting if they push daily spending or grinding. The landscape team-fight visuals look impressive, but I would need a reason to care about the heroes beyond just winning matches.
This sample is pulled in by character style and possible social play, while the competitive tone and event pressure reduce fit.I like the stylish heroes and the possibility of playing with friends.
I dislike the chance that events and purchases could turn it into a demanding grind.
The fantasy characters look attractive, but the battle screens feel more intense than cozy.
I would be curious enough to try Honor of Kings, but it does not look like my usual chill download. The fantasy heroes and large-scale fights look slick, and the store presence makes it seem like a serious game rather than a tiny clone. My hesitation is that it looks more like a competitive commitment than something I can relax with after a long day. If the free-to-play side leans into paid advantages, I would uninstall quickly even if the art is strong.
This sample appreciates visual polish and scale but is less naturally aligned with high-pressure competitive play and is sensitive to fairness.I like the high-production fantasy look and the sense that the game has a real audience.
I dislike that it seems more demanding than relaxing, with possible paid pressure.
The hero art is strong, but the action looks dense rather than easygoing.
I would download Honor of Kings if a friend was already playing, because it looks like the kind of game people can talk about and compare highlights from. The hero roster and flashy team fights look current, and the 50M+ downloads make it feel socially safe to try. I am less excited if it turns into long matches or constant prompts, since I usually want something that gets fun fast. The landscape combat looks made for a real gaming grip, which is good, but it also looks like I would need to pay attention.
This sample is motivated by social proof, shareable competitive moments, and current-looking presentation, with concerns about time demand and interruptions.I like that it looks popular, social, and built around flashy team moments.
I worry about long sessions and too much free-to-play noise between matches.
The landscape fights look exciting and phone-gaming friendly, but visually crowded.
I would install Honor of Kings because it clearly looks built for skill expression and team fights. The polished hero art, big effects, and massive download count make me think there is enough competition to learn from. My main worry is whether the free-to-play model stays fair, because I do not want wins decided by spending or limited-time pressure. The combat scenes look sharp, but I would judge it hard on controls, matchmaking, and whether I can actually outplay people.
This sample has strong genre fit through mastery and competition, with payment fairness and control quality as the deciding risks.I like that it looks competitive, polished, and big enough to have real matchmaking.
I worry that paid progression or event pressure could weaken the skill side.
The cinematic hero battles look impressive and readable enough to make me want to test the controls.
I would probably install Honor of Kings to see if the match flow is quick enough for short breaks. The character art and big battle scenes look polished, and the 50M+ downloads make it feel like people are actually playing it. What worries me is that a MOBA can demand more focus than I usually have when I am just killing time, and free-to-play purchases could get annoying if progression feels pushy. The landscape action looks cinematic, but I would need the objectives and controls to be clear right away.
This sample is drawn toward polished, high-popularity competitive action but is cautious about session length, onboarding speed, and free-to-play pressure.I like that it looks polished, busy, and already has a huge player base.
I worry it may ask for too much attention when I only want a short session.
The battle scenes look cinematic, but the busy action could be hard to read at a glance.

This sample recognizes quality and competitive appeal but is guarded about ongoing monetization and value transparency.
I would hesitate to download Honor of Kings because free-to-play competitive games often make me wonder where the real cost appears. The game looks very polished, and the cinematic hero art suggests a lot of care went into it. I would rather pay once for a clean experience than deal with confusing bundles, passes, or pressure to keep up. If purchases are mostly cosmetic and the matches are fair, I could be persuaded, but the store page alone does not fully answer that for me.
This sample recognizes quality and competitive appeal but is guarded about ongoing monetization and value transparency.I like that the game looks premium and carefully produced.
I dislike not knowing how much spending pressure comes with competitive play.
The cinematic heroes and effects look impressive enough to suggest a high-budget game.
I would be interested in Honor of Kings for the strategy, but I am not sure I would install it for casual phone moments. The hero roles and team fights look like they could create meaningful decisions, and the game clearly has enough scale to support serious play. What worries me is that it does not look one-hand friendly or easy to dip into while waiting somewhere. I would try it if the tutorial makes objectives clear and the menus do not bury me under currencies or subscriptions.
This sample values strategy and meaningful choices but is held back by mobile convenience, readability, and monetization clarity.I like the promise of hero roles, team choices, and strategic depth.
I dislike that it looks hard to play casually with one hand or in short gaps.
The action looks polished, but the landscape combat seems built for focused sessions rather than quick taps.
I would probably skip Honor of Kings unless someone close to me recommended it. The visuals look expensive and dramatic, and the high rating signal makes it seem well-liked, but the action looks more hectic than my usual daily routine game. I prefer something I can open, understand, and put down without losing my place. If the game has constant revives, pop-ups, or event pressure, that would push me away even faster.
This sample values calm routine and readability, so the game's polished action is appealing only at a distance.I like that it looks polished and widely played.
I dislike that it seems hectic and less suited to a calm daily routine.
The fantasy combat looks dramatic, but the busy effects do not look relaxing.
I might download Honor of Kings only if I knew my friends were playing, because group play is the main draw I can see. The store art looks very polished, and the big battle scenes make it feel like a full game rather than a throwaway app. My concern is that matches may not fit around family interruptions, and I do not want to be penalized for needing to stop suddenly. If it supports smooth mobile play without demanding constant daily attention, I would give it a chance.
This sample is open to social play and polish but cautious about match commitment and interruption tolerance.I like the polished presentation and the chance to play with people I know.
I worry that live matches will not fit around interruptions.
The battle visuals look impressive and full-featured, but not especially pause-friendly.
I would consider downloading Honor of Kings because it looks like a polished competitive game with a large audience. The team battles and hero lineup suggest there is real strategy, and the 50M+ downloads make me feel matchmaking should be active. My concern is whether the menus, currencies, and purchases stay clear, because I do not want a game that starts feeling like a second job. If the competition is fair and the goals are easy to read, I could see myself playing a few focused matches.
This sample sees strong fit in competition and strategy but needs readable systems, fair value, and manageable time demands.I like that it looks competitive, polished, and large enough for active play.
I worry about unclear currencies, heavy events, or spending pressure.
The hero battles look high-quality, though the interface may need to stay clean for me to stick with it.

This sample recognizes possible strategy depth but needs slower planning, simple choices, and low-pressure play.
I might be slightly curious about Honor of Kings because team strategy can be interesting, but I do not think I would download it. The store visuals show dramatic heroes and large battles, which makes it look deep, yet also very busy. I prefer planning games where I can take my time and understand each choice without quick finger movement. The free-to-play setup and high-energy combat make me think it would be more demanding than enjoyable.
This sample recognizes possible strategy depth but needs slower planning, simple choices, and low-pressure play.I like that the team battles may have some strategic depth.
I dislike the fast action, crowded visuals, and free-to-play uncertainty.
The dramatic hero battles look deep but too busy for comfortable planning.
I would probably pass on Honor of Kings because it looks too bright, fast, and competitive for my usual daily game. The artwork is attractive, and I can see why a lot of people would be drawn to the heroes, but I prefer clearer levels or puzzles that let me think at my own pace. I would worry about ads, purchases, or events interrupting the experience. The visuals have energy, but they do not suggest the calm routine I am looking for.
This sample is drawn mildly to attractive art but rejects the fast competitive tone and possible free-to-play interruptions.I like the attractive hero artwork and bright presentation.
I dislike the fast, flashy feel and possible interruptions.
The visuals are energetic and colorful, but they look too busy for a calm daily session.
I would skip Honor of Kings because the battle scenes look too crowded for the way I like to play on a tablet. The fantasy artwork is colorful and clearly expensive, but I would be worried about small icons, fast movement, and too much happening at once. I usually want something I can sit with comfortably without feeling rushed. Even with a strong rating, this looks more stressful than pleasant for me.
This sample prioritizes comfort, readable controls, and low visual clutter, so the dense action presentation lowers intent.I like the colorful, polished fantasy art.
I dislike the crowded action and likely small controls.
The battle scenes look busy and fast rather than comfortable on a larger screen.
I would probably not download Honor of Kings for myself. It looks professionally made, and the large number of downloads tells me it is popular, but the fast fantasy battles do not look like the calm kind of game I usually enjoy. I would also be cautious about a free game with purchases, because I prefer knowing exactly what I am paying for. The screens look exciting, but I would want simpler menus and a gentler pace.
This sample values trust, calm pacing, and simple payment expectations, making the action-heavy free-to-play game a weak fit.I like that it looks well-made and popular.
I dislike the likely intensity and uncertainty around ongoing purchases.
The fantasy battle art is impressive, but it does not look calm or simple.
I would not be likely to install Honor of Kings because it does not look like a game with familiar rules I can understand right away. The characters are striking, and the fantasy theme has some style, but the action looks built around joystick movement and quick reactions. I prefer card, board, or word games where I can clearly see the next move. This may be a strong game for other players, but it looks too fast and complicated for me.
This sample needs familiar rules, readable layouts, and slower decisions, making the real-time controls and combat a poor fit.I like the striking character designs and fantasy style.
I dislike that the rules and controls do not look immediately familiar.
The action appears to rely on on-screen movement controls and fast reactions.