Visual Assets
4 screenshotsStore Profile
Identity
- Publisher
- DAERI SOFT Inc
Market Signals
- Rating
- 4.68
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| platform identifier | com.daerigame.rellion |
|---|---|
| Store title | RELLION: NPC Survival |
| Publisher | DAERI SOFT Inc |
| version | 1.14.15 |
| rating average | 4.68 |
| rating display | 4.68 |
| rating count | 5728 |
| downloads bucket | 50K+ |
| store category | Role Playing |
| content rating | Low Maturity |
| paid | false |
| price | Free |
| updated on | 2026-06-02 |
| whats new | {"notes":["Jun 2, 2026 Update Version 1.14.15","May 26, 2026 Update Version 1.11.10","May 26, 2026 Installs 50,000+ installs"],"version":"1.14.15"} |
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No exact-game UA creatives found.
An RPG survival loop where the player appears to deploy or order NPC units through quests and relay battles, using combat rewards to grow a party in a world themed around NPCs continuing after players disappear.
The big unknown is player agency: the relay system could be a strong tactical differentiator, but it may also collapse into auto-battle stat checks if order, roles, skills, and enemy previews are weak.
Medium to high potential depth if relay battle order, party composition, roles, and quest constraints interact, but the evidence does not prove that battles demand tactical adaptation rather than auto-RPG stat progression.
15 of 15 responses include lens metadata.

This sampled player responds to social proof and novelty, but retention depends on a fast, shareable first session without heavy daily-pressure monetization.
I would probably try it because it looks like the kind of new RPG people might talk about if the hook lands. The rating is strong and the recent downloads make it feel like there is some hype, which matters when I am deciding quickly. I am less sure about staying because free-to-play RPGs often lean on daily pressure, events, and pulls before I know if I actually like the combat. If the first hour feels fresh and easy to explain to friends, I would keep it installed.
This sampled player responds to social proof and novelty, but retention depends on a fast, shareable first session without heavy daily-pressure monetization.I like that the game has enough momentum to feel worth checking before it disappears.
I worry it could turn into daily chores and paid pulls instead of fun survival play.
The high rating and download count make the store page feel current enough to try.
I would download it, but with a pretty skeptical mindset. The NPC survival hook could have some depth if team choices, timing, or builds actually matter, and the high rating makes me think it may not be empty. What worries me is the free-to-play ads and purchases, because competitive or progression RPGs can get unfair quickly. If winning feels tied to skill and smart upgrades instead of spending, I could stick around; if not, I am gone.
This sampled player is drawn by potential mastery and group progression, but free-to-play fairness is the main barrier to retention.I like the chance that the survival setup could reward better builds and smart play.
I dislike the risk that purchases could decide progress more than skill.
The strong rating gives it credibility, but the free-to-play model keeps me cautious.
I would probably install this just to see what the NPC survival angle actually means. It sounds a little odd in a good way, and I like RPGs that feel like they have a system to learn instead of just autoplay numbers. The store traction is decent for a fresh game, so I would believe there is something there. My concern is that if the battles are mostly grind or the flashy parts hide a thin loop, I would bounce after one night.
This sampled player rewards originality and a learnable challenge, while staying skeptical of shallow RPG progression hidden behind a strong store launch.I like that the premise sounds less standard than another fantasy auto-battler.
I worry the game might be more grind than clever survival decisions.
The strong rating and recent install momentum make the odd premise easier to trust.
I might download this for a short try, mostly because the NPC survival idea sounds different from the usual fantasy RPG. I like games that give me characters or gear to care about, but I am not sure this one will feel cozy enough to become a daily thing. The 4.68 rating and 50K+ downloads make it feel safer to sample, though the free-to-play setup makes me watch for grind or paid advantages. If the first session gives me cute progress or a satisfying team quickly, I would keep it; if it turns into ads and upgrade pressure, I would delete it fast.
This sampled player is curious about character progress and novelty, but needs fair free play and a softer return loop to overcome hesitation around ads and upgrades.I like that the game sounds like it has character survival and progression instead of just generic battles.
I worry the free-to-play parts could push upgrades too hard before I feel attached.
The store rating and download count make it look more trustworthy than a random new RPG.
I would be hesitant to download this for commute play. RPG survival can be fun, but I need quick objectives and easy stopping points, and the listing does not clearly tell me it will fit five-minute sessions. The 50K+ downloads and good rating make it worth a maybe, but I would not want a landscape-heavy or menu-heavy game when I am just waiting somewhere. I would try it only if the early battles load fast and do not demand long focus.
This sampled player prioritizes quick starts, pause-friendly play, and readable goals, so the RPG premise is less persuasive without evidence of short sessions.I like that it has enough downloads and ratings to seem worth checking.
I worry the survival RPG loop may need more attention than I usually have on the go.
The store numbers help, but the listing does not clearly sell short-session convenience.

This sampled player is open to world immersion but prioritizes tablet comfort, readability, and non-pushy monetization before committing.
I would probably pass unless I saw it running on a tablet first. A survival RPG might have an interesting world, but I need large controls, readable menus, and a pace that lets me settle in comfortably. The 4.68 rating is encouraging, yet free games with purchases sometimes become too busy or pushy. If the game is calm to navigate and does not hide important information in small corners, I could be persuaded to try it.
This sampled player is open to world immersion but prioritizes tablet comfort, readability, and non-pushy monetization before committing.I like that the game may offer a larger world to settle into.
I worry the controls, menus, or purchases may feel too busy for comfortable play.
The strong rating helps, but I would need to see whether the game is readable on a tablet.
I would not download this based on the listing alone. I usually like games where the rules are obvious, like cards, boards, or word games, and this sounds more like fast RPG action. The rating is strong, but I would still worry about needing quick reactions or watching ads to recover from mistakes. I would rather spend my time on something with a clearer layout and a slower pace.
This sampled player prefers familiar rule structures and low-pressure play, so the RPG survival framing and possible ad interruptions lower intent substantially.I like that the rating suggests it is not a low-quality release.
I dislike the chance of fast action and ad-based recovery interrupting the flow.
The store page gives popularity, but not the familiar, readable structure I prefer.
I might look at it, but I would be slow to install. I enjoy light planning when the choices are clear, and an NPC survival game could have some interesting decisions. What worries me is that RPGs often pile on stats, currencies, and upgrades before I know what I am doing. The high rating helps, but I would need the first levels to explain the rules calmly and keep the menus simple.
This sampled player sees possible strategy appeal but needs simple decisions, calm onboarding, and uncluttered progression to feel comfortable.I like the possibility of making careful survival choices.
I worry there may be too many upgrades and currencies to follow comfortably.
The strong rating gives me some confidence, but I still need clearer proof of simple menus.
I would probably not download this right away. The rating is good, but a free role-playing game with ads and purchases makes me cautious because I do not want interruptions or confusing offers. I also need text and buttons to be easy to read, and the store information does not reassure me enough about that. If there were a clear ad-free option and simple instructions, I might reconsider.
This sampled player values trust, readability, and ad-free comfort, so free-to-play uncertainty outweighs the strong rating.I like that many players seem to rate it well.
I dislike the chance of ads, purchases, and small text getting in the way.
The store rating is reassuring, but the listing does not clearly promise a calm, readable experience.
I would most likely skip this one. I prefer daily puzzles with clear rules, and a new survival RPG sounds less relaxing than what I usually open on my phone. The good rating is a positive sign, but it does not tell me whether the game will be easy to understand in the first few minutes. Unless it has a very calm tutorial and simple goals, I would choose something more familiar.
This sampled player strongly favors calm daily routines and familiar rules, making the unusual RPG premise a poor fit despite positive store proof.I like that the rating suggests other players are enjoying it.
I dislike that the game sounds less clear and relaxing than a daily puzzle.
The store information shows popularity, but not the simple routine I look for.

This sampled player has spending capacity but demands trust, clarity, and low monetization noise, which are uncertain from the current store evidence.
I would be cautious about installing this one. I am willing to spend on a polished game, but I want the value to be clear, and a free RPG with ads and purchases can get noisy fast. The 4.68 rating and download count are reassuring, but they do not tell me whether the menus, currencies, and offers will stay manageable. I might try it if reviews convince me it is fair; otherwise I would choose something cleaner.
This sampled player has spending capacity but demands trust, clarity, and low monetization noise, which are uncertain from the current store evidence.I like that the high rating suggests some level of polish.
I dislike not knowing whether the purchases and ads stay reasonable.
The store numbers look strong, but the free-to-play setup makes the page feel less premium.
GENMUGAME CO., LTD.
1 of 3 segments score this higher than the current game.
I would consider downloading it because the survival angle could make the RPG decisions more interesting. I like upgrade paths and stages where getting better matters, and the rating suggests people are finding something to enjoy. My hesitation is that free RPGs can use ads or paid revives to smooth over difficulty, which makes the challenge feel less honest. If the game lets me plan builds and win without constant spending, it could fit my evening sessions.
This sampled player is interested in systems and progression but needs difficulty, monetization, and readability to support meaningful decisions.I like the possibility of planning upgrades and improving over stages.
I worry ad-based boosts or paid retries could cheapen the challenge.
The high rating gives the RPG systems some credibility before I try them.
I would probably skip this unless I heard from someone that it is calmer than it looks. My usual routine is more puzzle-like and relaxing, and a survival RPG sounds like it may demand more attention than I want at night. The rating is strong, so I would not dismiss it completely, but the free-to-play model makes me wary of daily pressure. I would be more interested if the store page clearly showed simple goals and a clean progression path.
This sampled player favors calm routine and readability, so the RPG survival premise and possible daily monetization pressure reduce fit despite strong social proof.I like that the strong rating suggests it may be well received.
I dislike that it sounds more demanding than a relaxing daily game.
The store page gives trust through ratings, but not enough comfort about calm play.
I would probably wait before downloading this. The survival RPG idea sounds interesting, but I play around family interruptions and need something that is easy to pause without losing progress. The strong rating helps, yet the free-to-play ads and purchases make me wonder how many interruptions there will be. If it offered a clean one-time way to remove ads and kept missions short, I would be more willing to try it.
This sampled player values pause-friendly design and honest value, so uncertainty around ads, mission length, and interruptions lowers download intent.I like that the premise sounds more active than a basic idle game.
I worry it may interrupt short family-time sessions with ads or long battles.
The good rating helps, but the free-to-play listing still makes me cautious.
I might download this, but it would not be an automatic yes for me. The rating is impressive and I like RPGs where progress can be compared with other players, but I need the goals to be clear quickly. A free game with ads and purchases makes me cautious because I do not want daily chores just to keep up. If the survival battles are quick and fair, I could see playing it in short breaks; if it keeps interrupting me, I would stop.
This sampled player is open to social comparison and strong store proof, but needs fair competition and low interruption to fit limited time.I like that it appears to have enough player interest to make progress feel meaningful.
I worry the daily free-to-play structure could become a chore.
The 4.68 rating makes the store page look credible, even if the genre may be busy.