Visual Assets
8 screenshotsStore Profile
Identity
- Publisher
- HOMA GAMES
- iOS app ID
- 6503284107
Market Signals
- US top grossing
- 35
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| iOS app ID | 6503284107 |
|---|---|
| ios bundle id | com.homagames.studio.allinhole |
| ios title | All in Hole: Black Hole Games |
| Publisher | HOMA GAMES |
| downloads bucket | 5M+ |
| store category | Puzzle |
| content rating | 4+ |
| ios version | 9.0.3 |
| ios current version release date | 2026-05-26 |
| ios rating average | 4.92 |
| ios rating count | 120253 |
| ios price | 0 |
| ios size mb | 502.4 |
| US top grossing | 35 |
| ios us top grossing rank | 26 |
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All in Hole loops around steering a growing black hole through object fields, swallowing target items under pressure, then using rewards and level progress to chase larger clears.
All in Hole has a clear tactile loop: steer a growing hole, consume objects, satisfy target counters, and chase rewards. The hidden risk is that abundance may look satisfying in screenshots while the live decision space may be thin.
All in Hole has a satisfying tactile collection loop, but depth depends on whether movement, object size gates, target counters, timers, and boosters create route planning. If players can simply sweep nearby objects until everything disappears, the design is breadth and spectacle more than puzzle depth.
15 of 15 responses include lens metadata.

Clear puzzle play and optimization potential appeal, but this sampled player is sensitive to recurring or unclear payment pressure in a simple casual title.
I would hesitate before downloading because the game looks fun, but I want to know how fair the monetization is. The puzzle idea is clear, and I could enjoy optimizing each level if the game rewards smart routes instead of just selling boosters. I am willing to pay for convenience or no ads, but not for a subscription-style pressure in a simple casual game. The one-handed-looking play and clean boards are appealing, though the free-to-play setup makes me cautious.
Clear puzzle play and optimization potential appeal, but this sampled player is sensitive to recurring or unclear payment pressure in a simple casual title.I like the idea of solving levels efficiently with a simple mechanic.
I worry the spending model could feel bigger than the game itself.
The clean boards and one-hand layout make the game look convenient to play.
I would download it as a light daily puzzle if the levels stay short and calm. The basic loop looks relaxing enough for a coffee break, and the collecting mechanic gives a little twist on familiar puzzle clearing. I am cautious because I prefer games I can simply buy or play peacefully, not ones that turn every few rounds into an ad stop. The store pictures show tap-and-swipe play with clear objects, so it seems easy to understand without a long tutorial.
Readable mechanics and short-session potential are strong, while ad pressure and uncertain long-term variety reduce confidence.I like that it looks like a calm level-by-level puzzle I can play briefly.
I worry the free model may interrupt the routine too often.
The visible play area looks clear enough to understand the goal at a glance.
I would probably pass unless the later levels have more planning than the store page shows. The hole mechanic could be satisfying if I have to make real choices about size, order, and route, but the first impression looks very simple. I usually want a few meaningful decisions, not just a bright board to sweep clean over and over. The images are polished and not cluttered, which I appreciate, but they do not convince me there is much strategy behind the action.
Polish and clarity are positives, but visible evidence does not show enough management, planning, or meaningful tradeoffs for this sampled player.I like the possibility of planning a clean route through each board.
I do not see enough meaningful decisions to make it worth my time.
The polished images look tidy, but the action appears more simple than strategic.
I would give it a try, but more as a relaxing score-chaser than a social game. The levels look easy to understand, and I can see myself comparing who cleared a stage faster if there are events or leaderboards. My concern is that the store evidence mostly shows solo clearing, so it may not have enough friendly competition to keep me talking about it. The swipe-style control and bold objects look approachable, which makes the first download feel low risk.
The game has accessible casual challenge and short-session appeal, but visible materials do not strongly support competitive or social retention.I like that the game looks easy to start and compare progress in small bursts.
I worry there may not be enough fair competition or shared goals to keep me engaged.
The bold objects and simple swipe play make it look approachable.
I would try this if I wanted something easy to play while the house is busy, because the objective looks simple and pause-friendly. Moving a hole around to clear a board seems like the kind of quick task I can finish between interruptions. I would be annoyed if it pushes too many ads or timed pressure, since I would rather pay once for a calmer version than be constantly interrupted. The store images make the action look readable and one-handed, which helps my decision.
The game fits short, unpredictable sessions and has clear goals, but value concerns remain because the model suggests ads and purchases rather than a simple upfront option.I like that it looks easy to pause and resume without remembering much.
I worry frequent ads would make short sessions feel wasted.
The clear board layout and large objects make the action look manageable on a phone.

The unusual premise gives some curiosity, but the visible loop appears conventional and may not satisfy a player looking for originality or systems depth.
I would probably skip it unless I was extremely bored, because it looks polished but not especially original. The black-hole mechanic is a funny little hook, and I can imagine some satisfying path planning if levels ask me to choose what to swallow first. My concern is that it may be another casual clone with ads and upgrades rather than a game with real personality. The store images are clean and colorful, but they make the loop look very straightforward instead of surprising.
The unusual premise gives some curiosity, but the visible loop appears conventional and may not satisfy a player looking for originality or systems depth.I like the odd little black-hole premise and the possibility of clever route choices.
I worry it will feel like a familiar casual template after a few minutes.
The clean colorful images look polished but not very distinctive.
I would be on the fence and probably only download it if I wanted something mindless for a few minutes. The collecting motion looks satisfying, but it does not seem very cozy or personal to come back to after a long day. I do not see much that hints at decorating, collecting characters, or playing with friends, so the free-to-play side makes me cautious. The bright food and object piles look cute enough, but the game feels more like quick cleanup than a place I would settle into.
The satisfying collection loop has some comfort appeal, but the evidence does not show cozy progression, personalization, or social reasons to return.I like the soft satisfaction of pulling lots of objects into one place.
I do not see enough cozy collection or personal progress to keep me interested.
The bright object piles look friendly, but not especially expressive or customizable.
I might download it once, but I am not sure it would stay on my phone. The hole-control idea looks smooth for one-thumb play, and I can see the appeal of perfecting a route through a level. What worries me is that it looks more like a light reflex puzzle than something with real mastery or fair competition. The store visuals show a very direct collect-everything setup, which is clear, but I would need tighter challenge or leaderboards to care for long.
The game offers simple control appeal and route optimization, but the visible evidence does not strongly suggest deep mastery, competition, or long-term challenge.I like the chance to route cleanly through a level with simple controls.
I am not sure the game has enough depth for wins to feel earned.
The direct object-collection layout looks readable but not especially intense.
I would download this for a quick try because the black-hole cleanup idea looks instantly understandable and kind of satisfying. It seems like the sort of puzzle game I could play with my brain half off while still feeling like I cleared a level. My hesitation is that free-to-play games like this can lean hard on daily rewards or ad breaks, and I would uninstall fast if every run gets interrupted. The store images look bright and easy to read, with big objects getting pulled into the hole, so I can tell what I am doing right away.
Strong first-session clarity and broad social readability make it appealing, but retention depends on ad pressure and whether the loop feels fresh after the first few levels.I like that the core action looks obvious and satisfying right away.
I worry the free-to-play structure could interrupt the relaxing loop too often.
The large colorful objects and clear hole movement make the game look easy to understand.
I would probably install it as a commuter game because the goal looks simple enough to understand before my train moves two stops. Swiping a hole around to collect everything seems like it could give quick level wins without needing a long setup. I am less convinced it has much personality or surprise, so it might be a one-day download unless the later levels get clever. The clean menus and big play area in the store images make it look easy to start and stop fast.
Good fit for short sessions and fast comprehension, with moderate concern that the hook may not offer enough novelty or depth for continued play.I like that it looks simple enough to play in tiny breaks.
I worry it may not have enough variety once the novelty wears off.
The uncluttered play area makes the controls look quick to grasp.

Some path-planning potential matches light strategy needs, but visible evidence suggests a shallow action loop rather than sustained, calm decision-making.
I would only mildly consider downloading it because I like simple planning, but this looks more like quick action than gentle strategy. If the game asks me to choose the right path and order, I could enjoy solving a few levels. I am less interested if it is mostly a fast swipe game with ads, because I prefer low-stress choices and clear progress. The store pictures show a one-hand style board with obvious objects, which helps, but I do not see much depth yet.
Some path-planning potential matches light strategy needs, but visible evidence suggests a shallow action loop rather than sustained, calm decision-making.I like the possibility of choosing a smart route through each level.
I worry it may be too quick and shallow for the kind of planning I enjoy.
The one-hand board looks clear, but it does not show much strategic variety.
I would try it if the levels are calm and not timed too aggressively. The puzzle looks easy to grasp, and clearing objects from a board could be a pleasant daily routine if there are plenty of levels. I would not want to watch an ad every time I make a mistake, especially in a game I open to relax. The store images make the main action clear, though I would look for helpful controls or hints before staying with it.
Simple level clarity and routine potential are positives, while ad interruptions, timers, and lack of visible support features hold the score to moderate.I like that it could become a simple level-clearing routine.
I worry about ads after mistakes or pressure that breaks the calm feeling.
The main action is easy to see, but I would still want clear help options.
I would be cautious about downloading it because free games with ads can spoil a relaxing puzzle very quickly. The game itself looks easy to understand, and I might enjoy clearing a board if the levels are not timed too harshly. I would consider paying for ad-free if the offer is simple, but I would not want revive ads or confusing purchase prompts. The colorful images are cheerful, yet they also make me wonder if the game will be a bit too flashy for quiet play.
Trust and ad control dominate the decision; simple visible gameplay helps, but the free-to-play model creates clear concern for this sampled player.I like that the basic puzzle looks simple enough to understand quickly.
I dislike the possibility of forced ads or unclear purchase prompts.
The cheerful colors catch my eye, but they may feel too flashy if the screen gets crowded.
I would probably skip this one because it does not look like the kind of puzzle I usually settle into. I prefer card, board, or word games where the rules feel familiar, and this black-hole clearing idea looks more arcade-like. It is clear enough what is happening, but I am not looking for a flashy competition or fast-moving board. The store images show bright action and lots of objects, which may be readable, but not especially comfortable for my usual play style.
The game's accessible visuals do not overcome a mismatch with familiar rule-based preferences and lower tolerance for flashy arcade presentation.I like that the goal appears understandable without much explanation.
I do not like that it seems more arcade-like than familiar and steady.
The bright object-filled boards look a little too busy for my taste.
I might try it on a tablet because the action looks large and clear, but I am not fully convinced it would be relaxing. The idea of guiding the hole around the board seems understandable, and I like that I can see the objects plainly. What worries me is whether the game becomes too busy or pushy with ads, since I prefer a calmer puzzle I can sit with. The store images look bright and uncluttered enough, but I would want the buttons and text to stay readable during play.
Large visuals and simple rules support a cautious trial, while uncertainty around calm pacing, controls, and ad pressure limits enthusiasm.I like that the main action looks large enough to follow comfortably.
I worry the game may become busy or interrupted by ads.
The bright board looks fairly clear, though I would still check text and button size.